Brad Wardell's site for talking about the customization of Windows.

Greetings!

Today I’m evaluating the Elemental Alpha.  All the various “platforms” come together to start putting together a game. Next month, the Beta of Elemental will be released for those who have pre-ordered it.  Shortly after, we will

Downloading…

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First, I have to download it from Impulse.  This is the version of Impulse that people will be getting by the time the beta comes out. It’s “Phase 4” and has a lot of new stuff but we’ll talk about that soon enough.

 

For those who aren’t in the alpha, you’re not missing much. There isn’t much “game” there yet.  The primary purpose of this alpha is to let us just get some early feedback on the basic engine and let us get things set up for the beta.

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The Alpha intro screen.

 

The Alpha, like Beta 1, will all take place on the cloth map. The idea here is to take all the eye candy away and let beta testers focus first on just the game play. So again, people looking to have “fun” with the alpha or beta 1 should stay far far away from this. The whole point of a Stardock beta is to let people help mold the final game.

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When a player starts the game, they have just their sovereign. If he (or she) dies, you die.   You will want to build cities near fertile land which, in Elemental, is relatively rare. Fertile land is designated (for now) by a green and yellow flower tile.

 

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Once you build a city, you can begin researching techs.  This screen is still a work in progress (like everything else) and not likely to resemble the final screen. Suffice to say, as you research technologies, new paths open up which are displayed at the bottom.

 

 

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Clicking on a city will allow players to build new things right on the map. At first, there won’t be much to build. But over time, lots of different things will become available (though in alpha 1 we have purposely limited it to just a handful of things).

 

 

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Early on, you will want to build units to protect your cities. You can also design units (though it’s pretty basic right now). 

 

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As your influence grows, your zone of control will grow (which as you can see in this screenshot, I’ve asked to tone down a bit).

In Elemental, the power of your empire will rest on your control of the magical shards which give your side the mana necessary to cast ever more powerful spells. In addition, your economy is based on your control of key resources.  Elemental (unlike Galactic Civilizations) has no concept of “industrial units”.  You want to build something, you better control the necessary resource otherwise it’ll take a ridiculous amount of time.  The more of those resources you control, the faster you can build things.  Thus, control of one iron deposit is not as good as controlling two or three iron deposits when it comes to making steel weapons.

So over the coming weeks, the economy and magic of Elemental will begin to take shape and beta testers will, ideally, find the game fun despite the Commodore-64 style graphics.  Then, when the full environment is added in as well as the tactical battles the fun will be greatly amplified because you’ll be able to see the true effects of your power and we can convey a lot more information visually in a way that is pleasing to the eye (which we can’t really do without the cool graphics easily).

Once the Alpha program gets complete, assets and features will start getting injected into the game at an accelerated rate.


Comments (Page 5)
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on Aug 11, 2009

I think the difference is that you keep being able to research and improve the "Civilisation" tree (infinitely assuming it's in) even once you have acquired all the "Diplomacy" style branch offs that it has,

Basically, i see it as a way of removing the feeling of redundancy in the tech tree by framing them in a different way, ie your not wasting your empire researching Phasors II even though 3 turns later it will be superceded by Phasors III, you're just researching Phasors and they will gradually improve aslong as you do so.

on Aug 11, 2009

Wow, guys, this is a Alpha.  Any complaining about the looks, sound, graphics, ect at this point will really point you out as an Alpha-noob.  This is the "framework" of the game; the "paint job" comes nearer the end.  Alphas usually look about as attractive as a newly born baby.

on Aug 11, 2009

Frogboy, 2 of your thumbnails are identical, but when I click on one I get a different graphic. Might want ot ammend that.

on Aug 11, 2009

I'm beginning to like the new tech system..... infinite possibilities, but without sacrificing tech variety or resorting to unfair RNGs.

on Aug 11, 2009

@PurplePaladin: errr.... did you just kinda hint you were in the alpha?
No, don't tell me actually...better leave it there.

PS: Where did you get that pict of me??

on Aug 11, 2009

Too similar to the president of my country the baby of that pic. Poor baby.

on Aug 11, 2009

Well, we can switch presidents if you wish

on Aug 11, 2009

plang75015
@PurplePaladin: errr.... did you just kinda hint you were in the alpha?
No, don't tell me actually...better leave it there.

PS: Where did you get that pict of me??

Well it is obvious that any screens that Frogboy posts right now are alpha or pre-alpha, so I don't see how PP is saying anything one way or the other about being in the alpha.

on Aug 11, 2009

Any complaining about the looks, sound,

Well it is obvious that any screens that Frogboy posts right now are alpha or pre-alpha, so I don't see how PP is saying anything one way or the other about being in the alpha.

Well, I missed the sound on the screens...So...

But you're probably right

on Aug 11, 2009

I am not in Alpha; at least I don't think so (*checks email again*).  Nope.  *waits by mailbox*.  Looks like my picture of "Baby Alpha" may have got me cut.

But FB told me that for only 10 easy payments of $4.99, that I too can become a licenced Beta-tester. And that if I "Act Now", they will include a free cloth world-map add-on, complete with bright, blotchy colors, so I can always feel like I was in the Alpha, . WHAT a deal!  HEY, that reminds me, he never did send back my credit card. . .

on Aug 12, 2009

endofdayz

Oh, by the way, you keep bashing your current graphics but they are quite nice IMO. Even if not flashy, they have a "smoothness" that is easy on the eyes.

He loves understatement.

I like the look of the cloth map too.

on Aug 12, 2009

WHAT a deal!  HEY, that reminds me, he never did send back my credit card. . .

Those boat payments don't take care of themselves you know...

on Aug 12, 2009

Draginol

WHAT a deal!  HEY, that reminds me, he never did send back my credit card. . .
Those boat payments don't take care of themselves you know...

Boat? I figured you for a yacht kind of guy. Specifically the 118 WALLYPOWER! Given you position and all that jazz!!!

 

See it has all the Amenities a modern CEO & President would need for those power lunches, meeting and planning sessions on the go!

on Aug 12, 2009

That's a nice boat.

on Aug 12, 2009

Annatar11
That's a nice boat.

Yes it is. I love it but I lack the $25M to buy it - for now, one day however....

Frogboy on the other hand, could snag it as a "mobile office" and "executive retreat facility" and put it down as a business expense. It would do wonders for those trips to CA for SD staff. Hell for access to that I would move to Michigan!

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