Brad Wardell's site for talking about the customization of Windows.

Greetings!

Today I’m evaluating the Elemental Alpha.  All the various “platforms” come together to start putting together a game. Next month, the Beta of Elemental will be released for those who have pre-ordered it.  Shortly after, we will

Downloading…

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First, I have to download it from Impulse.  This is the version of Impulse that people will be getting by the time the beta comes out. It’s “Phase 4” and has a lot of new stuff but we’ll talk about that soon enough.

 

For those who aren’t in the alpha, you’re not missing much. There isn’t much “game” there yet.  The primary purpose of this alpha is to let us just get some early feedback on the basic engine and let us get things set up for the beta.

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The Alpha intro screen.

 

The Alpha, like Beta 1, will all take place on the cloth map. The idea here is to take all the eye candy away and let beta testers focus first on just the game play. So again, people looking to have “fun” with the alpha or beta 1 should stay far far away from this. The whole point of a Stardock beta is to let people help mold the final game.

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When a player starts the game, they have just their sovereign. If he (or she) dies, you die.   You will want to build cities near fertile land which, in Elemental, is relatively rare. Fertile land is designated (for now) by a green and yellow flower tile.

 

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Once you build a city, you can begin researching techs.  This screen is still a work in progress (like everything else) and not likely to resemble the final screen. Suffice to say, as you research technologies, new paths open up which are displayed at the bottom.

 

 

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Clicking on a city will allow players to build new things right on the map. At first, there won’t be much to build. But over time, lots of different things will become available (though in alpha 1 we have purposely limited it to just a handful of things).

 

 

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Early on, you will want to build units to protect your cities. You can also design units (though it’s pretty basic right now). 

 

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As your influence grows, your zone of control will grow (which as you can see in this screenshot, I’ve asked to tone down a bit).

In Elemental, the power of your empire will rest on your control of the magical shards which give your side the mana necessary to cast ever more powerful spells. In addition, your economy is based on your control of key resources.  Elemental (unlike Galactic Civilizations) has no concept of “industrial units”.  You want to build something, you better control the necessary resource otherwise it’ll take a ridiculous amount of time.  The more of those resources you control, the faster you can build things.  Thus, control of one iron deposit is not as good as controlling two or three iron deposits when it comes to making steel weapons.

So over the coming weeks, the economy and magic of Elemental will begin to take shape and beta testers will, ideally, find the game fun despite the Commodore-64 style graphics.  Then, when the full environment is added in as well as the tactical battles the fun will be greatly amplified because you’ll be able to see the true effects of your power and we can convey a lot more information visually in a way that is pleasing to the eye (which we can’t really do without the cool graphics easily).

Once the Alpha program gets complete, assets and features will start getting injected into the game at an accelerated rate.


Comments (Page 2)
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on Aug 07, 2009

You may wish to double check the pictures. Looking at the 2nd last one ("image_7.PNG"), it appears to be you downloading the game from Impulse, but clicking seems to reveal that you are selecting which units to train.

Anyways, good luck to all the Alpha testers who get to play it.

on Aug 07, 2009

Well, the color looks odd now that you mention it, but what gets me are the thick, dark lines and filled-in areas. I expected something more like pencil sketches, where the lines are thinner and the fill-in has a definite "linear" quality. And what better time to suggest changes than the alpha, when assets are limited and stuff is easy to change?

on Aug 07, 2009

i probably missed this but will there be 5 separate mana types? (Life | Death) + Water + Fire + Air + Earth?

So getting a Fire shard only allows for casting of Fire spells?

on Aug 07, 2009

Six: Life and Death, which are seperate elements and don't use shards, and there's Water, Fire, Air, and Earth, which do. Six elements, four shards.

on Aug 07, 2009

The cloth map is beautiful, who needs graphics?  Looking forward to beta

on Aug 07, 2009

Alpha or not, it looks great and makes me wish I could play it... just the main menu one, really. Just three weeks... just three weeks... just three weeks... :/

on Aug 07, 2009

At some point later in development, I'd like to see filters or hilight options on the cloth map, something to let you put up big easy to find markers on all the iron resources you know about, for example. Would make finding stuff on the map a lot easier.

on Aug 07, 2009

Hi Devs0 I´ve got a couple questions. What´s the size of this alpha version? How long did it take to download it? Will there be peer-to-peer download for testers, or server side only?

 

Even though is a pretty pretty pretty much unfinished version of the game, I can´t deny I´ve got really excited, wondering how the end product will be!

 

Cheers,

 

Kata

on Aug 07, 2009

Hi everyone! Longtime reader, first poster here!

I must say that i'm reaaally looking forward to this game! Being a Tolkien geek as I am, I'm thrilled about the cloth map, and the LoTR mod that surely is on the minds of the modders.

I also would like less cartoony icons, but I think that is probably subject to change. I would love the infinite research tree, but, as several posts said, it wouldnt be so nice if the improvements are infinitesimal.

Cheers!

PS: counting the cents, to see whether I can preorder or not.... believe it or not,  for an assistant teacher in a University in Argentina, US 50 are not small change! Any chance of discount coupons for poor 3rd world biologists? .....

 

 

 

on Aug 07, 2009

Good stuff for sure. You just know it will rock on dual 30" monitors!!!

on Aug 08, 2009

Looking good! Thanks for taking the time to show us what it looks like so far! I'm counting down the days til PAX! Whoohoo!

on Aug 08, 2009

Thanks for the peek FrogBoy! BTW, hope you had a good holiday..

 

The WORKSHOP option from the main screen looks tantalizing (amongst other things!)

on Aug 08, 2009

Looks nice, can't wait to start playing it...

On the last screenshot you added

When we zoom in, the city name should dissapear.

Well, I don't think it should, it should get smaller and (if possible) it shouldn't be placed on top of the city, but I think it should still be visible.

on Aug 08, 2009

omg do want, do want, the beta can't come soon enough.

on Aug 08, 2009

I'm waiting for a follower of MoM and AOW:SM, but I'm not sure, if Elemental is it.

The map of Elemental is only brown for me. I have no fantasy feeling, more the feeling of a explorer in Civ. I wish to see effects on the map, like a volcanic eruption (MoM has it). A little bit more 3D and interaction with me as player and a context based UI in the map would be great.

I hope Elemental to be a great game, but I can't see this in your screenshots today.

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