Brad Wardell's site for talking about the customization of Windows.

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We mentioned in a previous entry that Beta 0 of Elemental will be able to be played on a cloth map.  Now to be clear, not all of the game elements will be able to be handled so abstractly. But enough will be that the basic game could be played on the cloth map.

But some users have emailed me asking why even bother having the zoom in map? And the answer is that a game, in our opinion anyway, is greater than the sum of its parts.  What we hope to make special about Elemental is that each game is YOUR world.

What do we mean by that? Well, at the cloth map level, you’ll be able to label the world as you see fit. Give deserts and swamps and forests names. It’s purely cosmetic but it’s about making the world yours.

When you zoom in, you’ll be able to see the effect you’re having on the world.  At the start of the game, the world is dead. You (and your competitors) are bringing it back to life after the Cataclysm. And how that world evolves depends on your actions.

The way we explain Elemental to some people is to ask if they’ve ever played Dungeons and Dragons. If they say yes, then we tell them that Elemental is the world you played D&D in except instead of being a party of adventures, you’re the sovereign of the kingdom that those adventurers were playing in – but the world is still just as rich and interesting as it was before. And to convey that, we have to let players get in close to see and care about that world.


Comments (Page 1)
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on Apr 06, 2009

With the graphics we've seen, it certainly will look both cool and unique. The artists working on Elemental are really good at that.

 

on Apr 06, 2009

 

  Art detail is always good.  So its hard to ever say that it doesn't make the game better.  But I would hope that the changing world (say an evil soverign's regions begins to shift to bleak hellish lands) would also indicate some strategic value.  So the art isn't just an effect of the world but an indication of a real changes.

  For example.  A wild forested region could begin to be harvested by nearby cities as they advance.  Particuarly good rulers could see the forests transform into elegant glades which provide even more food and resouces.  Particuarly evil rulers could see the forests transformed into withered, haunted places where creatures spawn.  Some of these creatures could be dangerous to everyone, the ruler included.  But they might also allow new units for the evil ruler to command.

  So Im hoping that in allowing us to make the world our, it goes beyond the art.  That we feel a strategic impact from these changes and the world we create is unique in appearance as well as function.

 

on Apr 06, 2009

Sounds  great...  thanks for the update.

 

on Apr 06, 2009

It needs to look cool otherwise it may as well be that playable spreadsheet people see some 4X games as being.

Naming the rivers and forests sounds like a good idea. It may seem less good an idea when you're trying to name them all on the largest maps available.

on Apr 06, 2009

Can't wait to bring in fantasy from the subcontinent! (India)

 

Asura rises!

on Apr 06, 2009

Wow, this is great news about the whole D&D thing!  I always have wanted to play a round or session (or whatever its called) of D&D but I just haven't seemed to grip the whole idea behind an original and true RPG! For some reason I just can't seem to get the gist...   I don't care if people think Im a nerd, I love the idea of it all and it makes me super happy to hear Thanks for the update, Brad!

on Apr 06, 2009

that's pretty sick frogboy, i never knew the land would change based on your alignment. but does that also mean the land will change based on which element you choose to use the most?

anyway thx for the update

on Apr 06, 2009

Why does Elemental need a cool looking world?

To give artists something to do while you program the AI, of course!

on Apr 06, 2009

Lemme guess:

Right Picture:

Basic human ranch.

Left Picture(clockwise from upper right):

Watchtower/fortress, potter, basic & advanced market, (farm?)houses, military tents, store-houses.

on Apr 06, 2009

The game Dwarf Fortress has been brought up several times in the Elemental forums, as it sounds pretty sweet.  But one of the reasons I won't be getting into it is because of the graphics.  I'm not one to require the greatest and best, but I'm finding it too hard to go back to the 1980's again, even if it has superior map generation, character creation, history, etc.  This isn't meant to bash the game, but to reflect my gaming preference- I think it would be great to model after and get ideas from it.

I think havin the Beta 0 will be great to test the game mechanics.  Once those are solidified and we give feedback, that should make incorporating graphics to represent the ideas much more fleshed out.  I can't imagine how crummy that would be for an artist to create something that's cool, only to have it scrapped because it no longer fits into the game mechanics.  This is likely why artwork takes place near the end, but it's also my understanding artwork can be quite inspirational and set the tone for things and further ideas.

Good post, Brad, and thanks for continuing to pump out those updates!

on Apr 06, 2009

So far, all of the graphics I have seen have been absolutely amazing! These included.

on Apr 06, 2009

Graphics looking good. Keep em coming!

on Apr 06, 2009

RisingLegend
I don't care if people think Im a nerd, I love the idea of it all and it makes me super happy to hear Thanks for the update, Brad!

...aren't we all nerds here lol?

--Anyways, Keep the info coming, I can't wait for beta!

on Apr 06, 2009


The way we explain Elemental to some people is to ask if they’ve ever played Dungeons and Dragons. If they say yes, then we tell them that Elemental is the world you played D&D in except instead of being a party of adventures, you’re the sovereign of the kingdom that those adventurers were playing in – but the world is still just as rich and interesting as it was before. And to convey that, we have to let players get in close to see and care about that world.

This remembers me so much to the Birthright Campaign Setting from Advanced Dungeons and Dragons:

The setting based on the world of Aebrynis on the continent of Cerilia, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay.

It was a very nice setting and the rules for goberning countries, guilds, magic colleges,... were great. I wish Elemental captured some of the feeling of that game, that would be a dream come true

on Apr 07, 2009

To me the cloth map has that Lord of the Rings kinda feelin to it. Im a big fan of the LOTR.

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