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on May 24, 2023

As with everything else, I urge you to think of a way to make Culture a useful feature of the mid to late game mechanics.

Once you get things rolling it's pretty easy to use up all the really useful Culture traits.

Some triggering mechanism that unlocks additional traits latter in the game.  You could even have the choice of which extended path the player picks block other extended paths for being opened.

on May 24, 2023

Honestly I don't like this idea at all. I actually think your current method is pretty solid, though obviously needs polish and balancing. But the biggest advantage to this system is..... it finally divorces culture from expansion.

Expansion already has tons of benefits, and its hard to play tall. Culture at least gave some parity between the two styles. If you make it all based on influence, well then the expansion players gain the benefit again, and it means the scaling of culture becomes a much harder thing to manage.

If I was going to pick any stat to base off of influence.... its control. Its easy right now to burn up your control pretty quickly, and so being able to generate it through "cultural control" and use it more often I think is a fine idea.

on May 24, 2023

I was thinking it would be based on only the ho e world’s influence.

on May 25, 2023

Personally I did like having more trees to chose from, although yeah, some of the tree options could have been more meaningful. 

on May 27, 2023


I was thinking it would be based on only the home world’s influence.

That's an interesting idea.