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Published on July 29, 2019 By Frogboy In Star Control Journals


It's been an exciting Summer so far for fans of Star Control. Last month we re-released the classic trilogy on Steam, posted a major update to the engine to improve the visuals, and now we are busy working on chapter 3 of the Earth Rising expansion.

For those of you who have played the game or will be buying the game in the near future, let's talk about the galactic scene today.

Star Control takes place in the not-so-distant future. The stars are real stars, and in Origins they're placed based on their actual relative distances from Earth. We even have the known exoplanets in there.

The part of the galaxy we are in is known as the "Mid Spur," which refers to Orion's Spur (sometimes called Orion's arm), in a single sector called the "Scryve Sector". 

The Scryve sector contains hundreds of stars with thousands of planets. We travel between stars, skipping slightly above our dimension, through what is called Hyperspace.

Hyperspace isn't truly FTL travel (though you are traveling at near relativistic speeds) in the sense that your ship isn't itself going faster than light. Rather, Hyperspace exists in a dimension that warps space in incredibly intricate and really impossible to understand ways.



Traveling through hyperspace requires two key components: a Hyperdrive (which allows a ship to enter hyperspace), and a Hyperspace map to tell you where the stars are. Without the map, a ship would quickly get lost in Hyperspace. It is only through the map that the sensors of a ship can detect other star systems. 

What this means is that only stars that have been mapped and given Hyperspace coordinates can be found. This becomes obvious when you travel to the edge of "the map". The better question is: why is the edge so fixed and arbitrary? For instance, why is Earth placed where it is? These are all mysteries that Star Control players will gradually discover over the coming years.

For now, we hope you're having a good time playing and welcome any feedback, suggestions or requests for what you would like to see next! 

If you're new to Star Control, welcome to the galaxy!


Comments
on Jul 31, 2019

This is exciting! I posted a positive review a while back. I am going to update it and repost it. Thanks for the heads up! I love the path we have ahead! 

on Aug 02, 2019

My questions:

1) How does StarDock support modding of the game? Various competitions? Events? All seems very silent right now.

2) What are the plans for the current SCO? New expansions? What shall we expect?

3) I would love to see Ur-Quan (SC2) converted into SCO engine with some additions and tweaks both from Fred and Paul and Stardock. What do you think about it? Don`t get me wrong. I love SCO but I cannot sever me from Utwig, Kzer-Za and Admiral Zex. I would love to see their comeback in the 21 century. Considering that there is friendship now between SCO and Toys for Bob I do not think that it will be very difficult to do the conversion and implement some new ideas that you all might have. I guess people will be interested in paying high price for that. 

4) Consoles. I am not a big fan of consoles myself but my kids play PS4pro every day and do not respect PC. So a new market segment is sitting out there waiting to be discovered. + SuperMelee seems like a perfect option for consoles.

on Aug 04, 2019

Lone_Utwig

3) I would love to see Ur-Quan (SC2) converted into SCO engine with some additions and tweaks both from Fred and Paul and Stardock. What do you think about it? Don`t get me wrong. I love SCO but I cannot sever me from Utwig, Kzer-Za and Admiral Zex. I would love to see their comeback in the 21 century. Considering that there is friendship now between SCO and Toys for Bob I do not think that it will be very difficult to do the conversion and implement some new ideas that you all might have. I guess people will be interested in paying high price for that. 

Well, Fred and Paul are going to get around to making an official UQM sequel sooner or later, so that's when those characters are going to come back. As far as I know, though, the settlement requires F&P to have a two-year silence period before they can promote new UQM games, but the plans to make a UQM sequel are definitely still there.

I don't think that official crossovers between SCO and UQM are too likely, though of course it's up to F&P to decide if they want that to happen.

As for the original post, does the first screenshot mean that the Scryve are coming back in Earth Rising 3? And that we'll be able to add Scryve ships to our fleet?

on Aug 04, 2019

I broke down and bought the non ur-quan star control.

As expected it is not good.

Lander mini-game is bad.
You have all these awesome sci-fi tropes and arcade genres to make it fun, and it BETTER be, since it is something you'll be doing 1/2 the time...
"We're in the pipe 5x5... time for some excitebike/cyber sled/moon patrol mayhem as we collect some treasure!"
and you get
I dunno what I am doing wrong... I just belly flopped on the planet again... rolled my hover wagon on a tree and got stuck in a canyon when I died... where are the last of the resources? Why Can't I ask the ship with the scanners to give me a hint? OK, now I don't land for anything less than 2K resources, and only if I have to.

Game production looks like it was solely focused on a good first impression.
Good production values in early areas (fully voiced, and good design effort showcase) and then you stick around for awhile and start to notice things... hmm... these persistently annyoing guys have no real story arc to follow... 2D portraits?!?!... hmm (further into the game)... now these persistent guys have no voice overs... and yep, there's the Blacksmith had his grain stolen morality lesson by Frogboy broken down into 3 simple options... how long until I run into an unfinished main race...
Hmm these Harmony guys are giving me some code to decipher... maybe it's hex or something. I'll get back to it when I finish this chore... oh wait... I think I just triggered the end game quest... how long have I been playing? Maybe I'm in Starflight land now, and these Uhlek knockoffs need to have their homeworld nuked... there's this egg I found. Nevermind...I'll file this under "what is all this crap in my cargo bay for? Nvm... I don't care. Deep down I know it's incomplete considering the production value progression.  

Upgrade system is non-intuitive.
Do these things stack?
How much damage does this do?
Awesome, new items... now let's go through a few menus, scroll through the same items twice.... hmm... not sure what is new.
Can I transfer crew between ships? Not sure... maybe if I try...hmmm. you know what... I don't even care. *sigh* I miss the SC2 interface from the 90s, dos era.
Good games have side upgrades, modern games have linear progression... I used flanking missles the entire game and "feel" that 90% of the new stuff offered was always worse then what I had randomly found near "mission" areas.

The story is pretty damn bad.
Who's idea was it to start with the intro of Independance Day 2!
*sigh*
You immediately meet The 3in1 (African/Carribean/Native American) Space Authoritarian who has subjugated the Euro-Voiced slave races... but the nerd-slugs are here to rescue you...
Now dance errand boy!

Ship combat is so bad... but I knew this as soon as ship builder was announced. Metric based combat stats!
Let me sum it up for you.
Hmm... I think I know how to improve Chmmr Avatar from SC2. Will give it a super long laser.
Here's the version with the not as long but wider beam.
Here's the can't turn when you shoot beam...

This game reminds me of the scene in Iron Man.
"Paul and Fred was able to build this in a cave! With a box of scraps!"... 27 years ago.

on Aug 05, 2019

PRHMro


Quoting Lone_Utwig,

3) I would love to see Ur-Quan (SC2) converted into SCO engine with some additions and tweaks both from Fred and Paul and Stardock. What do you think about it? Don`t get me wrong. I love SCO but I cannot sever me from Utwig, Kzer-Za and Admiral Zex. I would love to see their comeback in the 21 century. Considering that there is friendship now between SCO and Toys for Bob I do not think that it will be very difficult to do the conversion and implement some new ideas that you all might have. I guess people will be interested in paying high price for that. 



Well, Fred and Paul are going to get around to making an official UQM sequel sooner or later, so that's when those characters are going to come back. As far as I know, though, the settlement requires F&P to have a two-year silence period before they can promote new UQM games, but the plans to make a UQM sequel are definitely still there.

I don't think that official crossovers between SCO and UQM are too likely, though of course it's up to F&P to decide if they want that to happen.

As for the original post, does the first screenshot mean that the Scryve are coming back in Earth Rising 3? And that we'll be able to add Scryve ships to our fleet?

 

I wasn`t talking about a sequel or crossovers. I was talking about converting/porting the original SC2 into SCO engine + F&P|Stardock could add some ideas to the plain vanilla conversion.

on Aug 05, 2019

Lone_Utwig

I wasn`t talking about a sequel or crossovers. I was talking about converting/porting the original SC2 into SCO engine + F&P|Stardock could add some ideas to the plain vanilla conversion.

Well, remaking UQM in the SCO engine is going to take a huge amount of effort, which in my opinion is better spent on making a sequel.

on Aug 07, 2019

remaking/porting can be a side project. Why not? We have 2 studios. + It will be a good game to fill the void while we are waiting for SCO2/Ghosts

on Aug 29, 2019

+1 for both replies above, a sequel to SC2 and a remake of SC2 ! ! !