Brad Wardell's site for talking about the customization of Windows.

There's been a lot of great articles taking a first look at DirectX 12 performance via the Ashes built in benchmark.

Here are a few:

IGN: http://www.ign.com/articles/2015/08/17/first-look-at-directx-12-benchmark-results?utm_source=IGN&utm_medium=twitter&utm_campaign=Feed%3A+ign%2Farticles+%28IGN+All+Articles%29

PC World: http://www.pcworld.com/article/2971612/software-games/windows-10s-radical-directx-12-graphics-tech-tested-more-cpu-cores-more-performance.html

Eurogamer: http://www.eurogamer.net/articles/digitalfoundry-2015-ashes-of-the-singularity-dx12-benchmark-tested

WCCFTech: http://wccftech.com/ashes-singularity-alpha-dx12-benchmark/ 

Regardless of the video card, DirectX 12 trumps DirectX 11.  The long story short of this is that DirectX 11 serializes commands from a game on the way to the GPU.  DirectX 12 does not.  This means that games that fully utilize multiple cores to talk to the GPU (like Ashes) will see pretty significant gains.

Nvidia mistakenly stated that there is a bug in the Ashes code regarding MSAA.  By Sunday, we had verified that the issue is in their DirectX 12 driver. Unfortunately, this was not before they had told the media that Ashes has a buggy MSAA mode.  More on that issue here.   On top of that, the effect on their numbers is fairly inconsequential.  As the HW vendor's DirectX 12 drivers mature, you will see DirectX 12 performance pull out ahead even further.

As some may recall, it took a long time for DirectX 10 to pull ahead of DirectX 9 in terms of performance. By contrast, DirectX 12 starts substantially ahead of DirectX 11. It's a huge win for PC gamers.  And the next-gen cards from AMD and Nvidia will make that gulf even larger.

If the DirectX 11 vs. DirectX 12 results also seem to make clear: The quality of your drive makes a huge difference.  You really can see this in DirectX 11 results.

Feel free to add links to other benchmark posts.


Comments (Page 2)
2 Pages1 2 
on Dec 11, 2015

Here is more Benchmarks

==========================================================================
Oxide Games
Ashes Benchmark Test - ©2015
C:\Users\Dad FX\Documents\My Games\Ashes of the Singularity\Benchmarks\Output_15_12_11_1506.txt
Version 0.70.15177
12/11/2015 15:09
==========================================================================
 
== Hardware Configuration ================================================
GPU:  NVIDIA GeForce GTX 950
CPU:  AuthenticAMD
  AMD FX(tm)-6300 Six-Core Processor            
Physical Cores:   3
Logical Cores:   6
Physical Memory:   8162 MB
Allocatable Memory:  134217727 MB
==========================================================================
 

== Configuration =========================================================
API:      DirectX 12
Resolution:     1920x1200
Fullscreen:     True
Bloom Quality:    High
PointLight Quality:   High
Glare Quality:    Low
Shading Samples:    4 million
Terrain Shading Samples:  4 million
Shadow Quality:    Low
Temporal AA Duration:  0
Temporal AA Time Slice:  0
Multisample Anti-Aliasing: 2x
Texture Rank :    2
==========================================================================
 

== Results ===============================================================
BenchMark 0
TestType: Full System Test
== Sub Mark Normal Batch =================================================
Total Time:          60.031033 ms per frame
Avg Framerate:         50.273994 FPS (19.890999 ms)
Weighted Framerate:        49.606857 FPS (20.158503 ms)
CPU frame rate (estimated if not GPU bound): 65.080505 FPS (15.365584 ms)
Percent GPU Bound:        78.584076 %
Driver throughput (Batches per ms):    1739.445190 Batches
Average Batches per frame:      3212.632568 Batches
== Sub Mark Medium Batch =================================================
Total Time:          61.974201 ms per frame
Avg Framerate:         44.808968 FPS (22.316961 ms)
Weighted Framerate:        44.415817 FPS (22.514502 ms)
CPU frame rate (estimated if not GPU bound): 61.188229 FPS (16.343012 ms)
Percent GPU Bound:        98.332527 %
Driver throughput (Batches per ms):    2738.345947 Batches
Average Batches per frame:      7016.935547 Batches
== Sub Mark Heavy Batch =================================================
Total Time:          57.995953 ms per frame
Avg Framerate:         42.761604 FPS (23.385466 ms)
Weighted Framerate:        42.541153 FPS (23.506651 ms)
CPU frame rate (estimated if not GPU bound): 50.617371 FPS (19.756063 ms)
Percent GPU Bound:        84.983742 %
Driver throughput (Batches per ms):    3208.289795 Batches
Average Batches per frame:      15701.428711 Batches
=========================================================================
=========================================================================
== Shot Mid Artemis Battle Shot =========================================
Total Time:          4.952246 ms per frame
Avg Framerate:         44.020428 FPS (22.716724 ms)
Weighted Framerate:        43.881229 FPS (22.788788 ms)
CPU frame rate (estimated if not GPU bound): 60.764515 FPS (16.456972 ms)
Percent GPU Bound:        99.469803 %
Driver throughput (Batches per ms):    1741.939087 Batches
Average Batches per frame:      4326.903320 Batches
== Shot Far Artemis Battle Shot =========================================
Total Time:          4.978803 ms per frame
Avg Framerate:         40.371147 FPS (24.770164 ms)
Weighted Framerate:        40.218117 FPS (24.864416 ms)
CPU frame rate (estimated if not GPU bound): 55.998875 FPS (17.857502 ms)
Percent GPU Bound:        100.000000 %
Driver throughput (Batches per ms):    2348.750732 Batches
Average Batches per frame:      7933.686523 Batches
== Shot Satellite Shot =========================================
Total Time:          5.009183 ms per frame
Avg Framerate:         38.529236 FPS (25.954317 ms)
Weighted Framerate:        38.333324 FPS (26.086964 ms)
CPU frame rate (estimated if not GPU bound): 40.935970 FPS (24.428394 ms)
Percent GPU Bound:        27.887562 %
Driver throughput (Batches per ms):    2935.270264 Batches
Average Batches per frame:      16008.331055 Batches
== Shot Fighters Satellite Chase =========================================
Total Time:          12.008752 ms per frame
Avg Framerate:         59.623180 FPS (16.771999 ms)
Weighted Framerate:        59.367249 FPS (16.844305 ms)
CPU frame rate (estimated if not GPU bound): 60.948406 FPS (16.407320 ms)
Percent GPU Bound:        11.827284 %
Driver throughput (Batches per ms):    772.158875 Batches
Average Batches per frame:      1245.479004 Batches
== Shot Surrounded T3 Shot =========================================
Total Time:          4.990677 ms per frame
Avg Framerate:         45.284431 FPS (22.082644 ms)
Weighted Framerate:        45.188206 FPS (22.129667 ms)
CPU frame rate (estimated if not GPU bound): 69.738632 FPS (14.339254 ms)
Percent GPU Bound:        100.000000 %
Driver throughput (Batches per ms):    2512.680176 Batches
Average Batches per frame:      4359.000000 Batches
== Shot Overhead Top Battle Shot =========================================
Total Time:          5.004142 ms per frame
Avg Framerate:         43.963577 FPS (22.746101 ms)
Weighted Framerate:        43.878700 FPS (22.790100 ms)
CPU frame rate (estimated if not GPU bound): 67.531395 FPS (14.807927 ms)
Percent GPU Bound:        100.000000 %
Driver throughput (Batches per ms):    2657.732666 Batches
Average Batches per frame:      5367.881836 Batches
== Shot Sideline Battle Shot =========================================
Total Time:          4.999713 ms per frame
Avg Framerate:         51.002926 FPS (19.606718 ms)
Weighted Framerate:        50.812492 FPS (19.680201 ms)
CPU frame rate (estimated if not GPU bound): 62.868790 FPS (15.906144 ms)
Percent GPU Bound:        94.416641 %
Driver throughput (Batches per ms):    2075.074951 Batches
Average Batches per frame:      4502.231445 Batches
== Shot Bomber Chase Cam =========================================
Total Time:          6.984617 ms per frame
Avg Framerate:         39.515408 FPS (25.306583 ms)
Weighted Framerate:        39.308846 FPS (25.439566 ms)
CPU frame rate (estimated if not GPU bound): 56.197479 FPS (17.794394 ms)
Percent GPU Bound:        99.365494 %
Driver throughput (Batches per ms):    2729.426270 Batches
Average Batches per frame:      10046.207031 Batches
== Shot Long Shot =========================================
Total Time:          10.020876 ms per frame
Avg Framerate:         40.715004 FPS (24.560970 ms)
Weighted Framerate:        40.539623 FPS (24.667223 ms)
CPU frame rate (estimated if not GPU bound): 60.685905 FPS (16.478291 ms)
Percent GPU Bound:        100.000000 %
Driver throughput (Batches per ms):    3425.081299 Batches
Average Batches per frame:      8705.105469 Batches
== Shot Fighters Chase Cam 1 =========================================
Total Time:          14.984900 ms per frame
Avg Framerate:         45.379009 FPS (22.036619 ms)
Weighted Framerate:        45.034645 FPS (22.205128 ms)
CPU frame rate (estimated if not GPU bound): 60.924873 FPS (16.413656 ms)
Percent GPU Bound:        96.927605 %
Driver throughput (Batches per ms):    2865.379639 Batches
Average Batches per frame:      6963.111816 Batches
== Shot Satellite Shot 2 =========================================
Total Time:          8.012207 ms per frame
Avg Framerate:         44.931442 FPS (22.256130 ms)
Weighted Framerate:        44.765575 FPS (22.338593 ms)
CPU frame rate (estimated if not GPU bound): 49.260033 FPS (20.300432 ms)
Percent GPU Bound:        53.920792 %
Driver throughput (Batches per ms):    3212.317383 Batches
Average Batches per frame:      15191.248047 Batches
== Shot Top Battle Shot =========================================
Total Time:          5.000437 ms per frame
Avg Framerate:         42.796261 FPS (23.366528 ms)
Weighted Framerate:        42.693977 FPS (23.422508 ms)
CPU frame rate (estimated if not GPU bound): 55.632942 FPS (17.974962 ms)
Percent GPU Bound:        100.000000 %
Driver throughput (Batches per ms):    3024.949463 Batches
Average Batches per frame:      11002.079102 Batches
== Shot Sideline Battle Shot 2 =========================================
Total Time:          9.990715 ms per frame
Avg Framerate:         42.739685 FPS (23.397459 ms)
Weighted Framerate:        42.663834 FPS (23.439054 ms)
CPU frame rate (estimated if not GPU bound): 53.210663 FPS (18.793224 ms)
Percent GPU Bound:        98.489883 %
Driver throughput (Batches per ms):    2831.890137 Batches
Average Batches per frame:      11600.524414 Batches
== Shot Fighters Chase Cam 2 =========================================
Total Time:          9.998259 ms per frame
Avg Framerate:         46.608116 FPS (21.455490 ms)
Weighted Framerate:        46.149712 FPS (21.668608 ms)
CPU frame rate (estimated if not GPU bound): 63.470348 FPS (15.755389 ms)
Percent GPU Bound:        98.143387 %
Driver throughput (Batches per ms):    1937.676636 Batches
Average Batches per frame:      3619.100830 Batches
== Shot Long Shot 3 =========================================
Total Time:          4.993566 ms per frame
Avg Framerate:         38.649734 FPS (25.873398 ms)
Weighted Framerate:        38.575203 FPS (25.923388 ms)
CPU frame rate (estimated if not GPU bound): 45.914722 FPS (21.779507 ms)
Percent GPU Bound:        98.041176 %
Driver throughput (Batches per ms):    3369.416748 Batches
Average Batches per frame:      22933.611328 Batches
== Shot Mountain Air Battle Shot =========================================
Total Time:          10.010967 ms per frame
Avg Framerate:         48.446865 FPS (20.641171 ms)
Weighted Framerate:        48.326057 FPS (20.692770 ms)
CPU frame rate (estimated if not GPU bound): 66.937714 FPS (14.939261 ms)
Percent GPU Bound:        99.556259 %
Driver throughput (Batches per ms):    2283.879150 Batches
Average Batches per frame:      4353.623047 Batches
== Shot Sideline Battle Shot 3 =========================================
Total Time:          4.993907 ms per frame
Avg Framerate:         51.662956 FPS (19.356228 ms)
Weighted Framerate:        51.466217 FPS (19.430222 ms)
CPU frame rate (estimated if not GPU bound): 66.991096 FPS (14.927357 ms)
Percent GPU Bound:        95.892784 %
Driver throughput (Batches per ms):    2560.917480 Batches
Average Batches per frame:      4720.899414 Batches
== Shot Panoramic Battle Shot =========================================
Total Time:          9.998363 ms per frame
Avg Framerate:         43.007042 FPS (23.252007 ms)
Weighted Framerate:        42.897099 FPS (23.311600 ms)
CPU frame rate (estimated if not GPU bound): 52.368141 FPS (19.095579 ms)
Percent GPU Bound:        97.066238 %
Driver throughput (Batches per ms):    3275.629395 Batches
Average Batches per frame:      17126.550781 Batches
== Shot Mountain Air Battle Shot 2 =========================================
Total Time:          5.000964 ms per frame
Avg Framerate:         49.590439 FPS (20.165176 ms)
Weighted Framerate:        49.497135 FPS (20.203190 ms)
CPU frame rate (estimated if not GPU bound): 60.804955 FPS (16.446028 ms)
Percent GPU Bound:        95.160751 %
Driver throughput (Batches per ms):    3494.951904 Batches
Average Batches per frame:      8370.208984 Batches
== Shot Low Vista =========================================
Total Time:          10.013449 ms per frame
Avg Framerate:         43.441578 FPS (23.019423 ms)
Weighted Framerate:        43.331028 FPS (23.078152 ms)
CPU frame rate (estimated if not GPU bound): 51.603962 FPS (19.378357 ms)
Percent GPU Bound:        95.275520 %
Driver throughput (Batches per ms):    3282.895020 Batches
Average Batches per frame:      16953.167969 Batches
== Shot Fighters Satellite Chase 2 =========================================
Total Time:          7.014520 ms per frame
Avg Framerate:         57.594818 FPS (17.362673 ms)
Weighted Framerate:        57.282665 FPS (17.457287 ms)
CPU frame rate (estimated if not GPU bound): 70.131332 FPS (14.258961 ms)
Percent GPU Bound:        76.619873 %
Driver throughput (Batches per ms):    1194.557495 Batches
Average Batches per frame:      2046.309326 Batches
== Shot High Vista =========================================
Total Time:          4.977513 ms per frame
Avg Framerate:         38.975292 FPS (25.657282 ms)
Weighted Framerate:        38.855808 FPS (25.736179 ms)
CPU frame rate (estimated if not GPU bound): 48.201717 FPS (20.746149 ms)
Percent GPU Bound:        97.035942 %
Driver throughput (Batches per ms):    3401.709473 Batches
Average Batches per frame:      21580.746094 Batches
== Shot Small Mountain Battle =========================================
Total Time:          5.005663 ms per frame
Avg Framerate:         52.140945 FPS (19.178785 ms)
Weighted Framerate:        51.878689 FPS (19.275738 ms)
CPU frame rate (estimated if not GPU bound): 67.118439 FPS (14.899035 ms)
Percent GPU Bound:        95.629326 %
Driver throughput (Batches per ms):    1923.673340 Batches
Average Batches per frame:      3938.271973 Batches
== Shot Bomber Chase Cam 2 =========================================
Total Time:          11.056778 ms per frame
Avg Framerate:         45.854225 FPS (21.808241 ms)
Weighted Framerate:        45.378857 FPS (22.036694 ms)
CPU frame rate (estimated if not GPU bound): 67.166580 FPS (14.888356 ms)
Percent GPU Bound:        98.217621 %
Driver throughput (Batches per ms):    2280.157959 Batches
Average Batches per frame:      4247.593750 Batches
on Dec 15, 2015

I'm seeing a huge drop in performance at standard settings, since 0.7. Running a GTX 950, core i54670, 16gb ram, was on around 29 fps average, down to around 17, will post picture later...

 

on Dec 15, 2015

Im afraid this DX 12 will give lot problems to many players .

 I dont think games are ready to DX 12 yet.

 

My GTX 980 TI performance with last update drop about 55 fps  and i dont want make again benchmark on dx 12 to see so low performance when in GTA V with realistic mod and all on ultra i still get +90 fps.

 

But when i make benchmark DX 12 with action fps on, i see 112 fps with extreeme settings so must be a internal bug.

 

on Dec 16, 2015

I dropped AA to 2x and shadows to medium before the .70 update. Running benchmarks before and after found an increase in framerate for me ([email protected], 12GB RAM, GTX980SC). Perhaps what we're seeing is that some enhancements dropped framerates on certain settings.

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