Brad Wardell's site for talking about the customization of Windows.

There's been a lot of great articles taking a first look at DirectX 12 performance via the Ashes built in benchmark.

Here are a few:

IGN: http://www.ign.com/articles/2015/08/17/first-look-at-directx-12-benchmark-results?utm_source=IGN&utm_medium=twitter&utm_campaign=Feed%3A+ign%2Farticles+%28IGN+All+Articles%29

PC World: http://www.pcworld.com/article/2971612/software-games/windows-10s-radical-directx-12-graphics-tech-tested-more-cpu-cores-more-performance.html

Eurogamer: http://www.eurogamer.net/articles/digitalfoundry-2015-ashes-of-the-singularity-dx12-benchmark-tested

WCCFTech: http://wccftech.com/ashes-singularity-alpha-dx12-benchmark/ 

Regardless of the video card, DirectX 12 trumps DirectX 11.  The long story short of this is that DirectX 11 serializes commands from a game on the way to the GPU.  DirectX 12 does not.  This means that games that fully utilize multiple cores to talk to the GPU (like Ashes) will see pretty significant gains.

Nvidia mistakenly stated that there is a bug in the Ashes code regarding MSAA.  By Sunday, we had verified that the issue is in their DirectX 12 driver. Unfortunately, this was not before they had told the media that Ashes has a buggy MSAA mode.  More on that issue here.   On top of that, the effect on their numbers is fairly inconsequential.  As the HW vendor's DirectX 12 drivers mature, you will see DirectX 12 performance pull out ahead even further.

As some may recall, it took a long time for DirectX 10 to pull ahead of DirectX 9 in terms of performance. By contrast, DirectX 12 starts substantially ahead of DirectX 11. It's a huge win for PC gamers.  And the next-gen cards from AMD and Nvidia will make that gulf even larger.

If the DirectX 11 vs. DirectX 12 results also seem to make clear: The quality of your drive makes a huge difference.  You really can see this in DirectX 11 results.

Feel free to add links to other benchmark posts.


Comments (Page 1)
2 Pages1 2 
on Aug 17, 2015

Here's our own benchmarks http://wccftech.com/ashes-singularity-alpha-dx12-benchmark/

 

Hopefully the issue with NVIDIA cards can be fixed soon. Other than that, DX12 looks awesome.

on Aug 17, 2015

Hello,

any chance that we get a download link for this benchmark? Please?
Thanks! 

on Aug 17, 2015

for the wcctech, its hilarious seeing nvidia fanboys in denial lol

on Aug 17, 2015

AlexiousRahl

Here's our own benchmarks http://wccftech.com/ashes-singularity-alpha-dx12-benchmark/

 

Hopefully the issue with NVIDIA cards can be fixed soon. Other than that, DX12 looks awesome.

We've offered to do the optimization for their DirectX 12 driver on the app side that is in line with what they had in their DirectX 11 driver.  Though, it would be helpful if Nvidia quit shooting the messenger.

on Aug 17, 2015

Has Nvidia confirmed the issue with MSAA and soon we can expect a new driver? Or do we wait for Oxide to make the work-around?

on Aug 17, 2015

eviator

Has Nvidia confirmed the issue with MSAA and soon we can expect a new driver? Or do we wait for Oxide to make the work-around?

I won't try to speak for Nvidia PR.  

What I can say, with absolute certainty: The MSAA issue they described will happen on any DirectX 12 game currently.  That's why we were surprised they tried to describe the issue as a "bug" in our code.

I don't expect it to be an issue for long though.  Even as recently as last week, Nvidia released an updated driver that made significant performance gains with Ashes.  

on Aug 18, 2015

Great articles about the game on DX12 vs DX11, still a don't care who's fault it is with this so-called bug.

I hope it will be fixed soon so we can play with it when we get our Founders build.

 

Keep this awesome Job Stardock/Oxide.

on Aug 30, 2015

On my i7-4790K and GTX780 (355.83) i get the same average fps in DX11 and DX12.

on Aug 30, 2015

when will Crossfire/SLI work?

on Aug 31, 2015

Viperho

when will Crossfire/SLI work?

We've got a basic implementation working locally.  I don't have an exact estimate as to when it will be debugged enough for public release.  It's being actively worked on now though.

on Sep 06, 2015

I just ran some of my own benchmarks and ran into some weird issues. I got a sudden 15 fps increase on my Fury X configuration 5 days after initially running the benchmarks. However, once i wiped all the settings with the convenient .exe in the AOTS directory, that increase disappeared. I tested all the runs on various resolutions on the "high" preset with Vsync, freesync toggled "off". More details can be found on this thread: https://www.reddit.com/r/pcgaming/comments/3jx1ju/fury_x_aots_benchmark_full_test_fixed_from/cut01sw 

 

My album of my benchmark results can be found here: http://imgur.com/a/08WNe

on Oct 16, 2015

well  here it is 10/16/2015 and still no sli. ran benchmark this morning. card 1 temp. +30, card 2 temp. no change. any thoughts?

 

AMD FX 8350 @ 4.5 ghz OC
cooler master hyper 212 evo push,pull
ASUS Sabertooth 990fx r2
sli (2) Nvidia Gigabyte Gtx 970 OC'd
32 gb Corsair Vengeance DDR3 1600 mhz
Samsung 840 250 gb SSD
Seagate Barracuda 3TB HDD
Western digital 1 tb HDD
OCZ 850w PSU
MYOPENPC DOMA Pro PCI Black Transparent Acrylic Open Computer
40" Hisense 1920x1080 TV/Monitor
27" LG 1920x1080 Monitor

on Oct 16, 2015

This is embarassing:

 

I really need a faster video card.

on Oct 16, 2015

Frogboy

I really need a faster video card.

lol yes you do, but you have a really nice PC.

on Nov 30, 2015

Just downloaded this game and haven't even played yet, but posting benchmark because the early-access walkthrough asks us to.

Devs should make a sticky thread for posting benchmarks if they want more people to submit them.

if it matters, I'm running 2 monitors off this card and the other has like taskbar, web browser, steam, etc. on it

2 Pages1 2