Brad Wardell's site for talking about the customization of Windows.

Greetings!

We're burning the midnight oil to make sure when we go gold we have the best game we can possibly deliver as 1.0.

I hope you guys have enjoyed the early access program as much as we've enjoyed working with you guys.  You've made a huge difference both in terms of making the game funner and helping make sure that what actually goes out is more like a v1.01 rather than the traditional 1.0 level of quality/stability.

Here's a run-down of the things that are on our hot-list that we hope to have to you either today or tomorrow as the last pre-gold build of the game:

1. We are testing a fix for a hang when players go to the battle viewer. It was tracked down to being the trails on the ships (oddly enough). For now, if you turn off trails in the options in your build, it'll probably go away even in beta 6.

2. We are playing a lot of multiplayer. We did a minor update last week that helped with MP but the next bulid will be a much bigger update to MP stability and just general user experience.

3. Campaign polish. I know most people don't really care about a campaign in a 4X like this. I'll be the first to admit that we mostly do it for ourselves so that our story, that we've been telling for 20 years, continues to move forward. 

4. Balance / AI.  They're the same thing at this point.  Trying to beef up the Yor and nerf down the Krynn (patriotic trait is OP). 

5. Anything that affects stability or user experience that has been reported by the fans.

On a personal note, having been developing games for over 20 years, it has been a real pleasure working with the community on this game.

I will say, candidly, that a game of this scope simply couldn't be made from scratch like this without it.  This isn't a knock on Unity based games (we're using Unity for two of our upcoming games, we're fans).  I'm saying that building a 4X strategy game engine where you can create your own players, create your own units, can support tens of thousands of units simultaneously with game sizes from tiny to figuratively insane is not a task done lightly or often...or sanely.

After gold, we move directly onto 1.01 which will be mostly addressing requests that we've gotten but just couldn't get to yet and then 1.1 which will mostly focus on feedback from players on balance, AI, and Steam Workshop integration.

Let me know if you have any questions. I'll be here with you right to the day we release 1.0 and beyond.


Comments (Page 3)
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on May 11, 2015

econundrum1

Look on the bright side they intend to carry on developing the game further after release  so it's not really over.

 

hell yeah.. Release is only the beginning.

on May 11, 2015

jnpoint

I'm almost sad. It has been fun to follow the Development, and now it is almost over.

"Over"?  Did you say "OVER"?  Nothing is over until we say it is!  Was it over when EA nuked Van Buren? HELL NO! 

(EA??   )

(Forget it, he's rolling)

on May 11, 2015

Is it too late to ask for squares instead of hexes?

 

 

I'm totally joking about squares. MOO2 turned me on to GC2 which turned me on to Stardock which turned me on to EWOM which just turned me on in general. When I heard GC3 was in the works, I was a happy camper. Well done on this project, time to go party at Brad's and Derek is buying the beer!

on May 12, 2015

I found gc2 after moo3 broke my heart by being one of the most broken, badly designed least fun games of all time. I'd  loved moo2 but thought it was all over for 4x space strategy. Gc2 quickly showed me how wrong I was and I've  never looked back.

 

So gc3 has a special place in my heart and I look forward to seeing it develop further be it through free patches, dlc or expansions. As a founder it's  all the same to me. That was a great deal.

on May 12, 2015

Can't wait for the campaign, I think that makes this series unique as its the only one that actually has a story 

on May 12, 2015

wpkelley41

Dual-Zero and Ryat, am I looking at the changes to my custom civs wrong? I just make a copy, make the changes that I want and save. Then I delete the original.

That is the current work-around yes, but many want to be able to go back and modify without having to do that.

on May 12, 2015

Does this mean there will be a soft release of 1.0 today?

on May 12, 2015

I'm already working on v1.1 for June.  1.0 is just an arbitrary milestone really. GalCiv III is a whole brand new 4X platform that we can build amazing stuff on.

I could go on for hours on all the things we want to add into the game over the next few years.

on May 12, 2015

Frogboy

I could go on for hours on all the things we want to add into the game over the next few years.

 

Yes please.

on May 12, 2015

Frogboy

I could go on for hours on all the things we want to add into the game over the next few years.

Dev Stream for release week

 

on May 12, 2015

Hmm... I wish I could have done more. It seems that I had trouble getting involved in this game. I felt like I was being ignored (we only got hotkeys recently), or maybe my idea of an ideal 4x space game was different than what the devs wanted. There many features like tile adjacency bonuses that were added (that I don't like because it increases micromanagement), while some features that I wanted haven't been implemented or implemented late (like hotkeys for the guard command). Because of this, my enjoyment of the game had diminished over time. It was easier to go play some other game than to play GalCiv 3 (and want to find problems to be fixed). Maybe I'm not suited for alpha and beta testing. Or maybe I changed or something? (as of late, I have to give myself a good kick sometimes to get stuff done).

This was different in GalCiv 2. I enjoyed that game so much that I tried to learn everything that I could. As such, there are few things I don't know about that game. I discovered that game shortly after release and I continued to play it long after it was stopped being worked on. I was invested in it, it was fun to play through the betas of the expansions, and because I enjoyed the game and knew much about it, I could readily come up with ideas of how to improve it.

I don't know. It felt like this game took a turn in a direction that I didn't want it to. Maybe it'll take a few patches before I can change my mind. Maybe then I can get the motivation to push it a direction that I want. Until then, without the love, how can I care enough to try?

on May 12, 2015

Don't kick yourself DivineWrath. Not everybody has time to playtest everything. I know I didn't either. You can still enjoy the game from now and contribute if you want. I would have prefered hotkeys early on as well, but in the grand scheme of things does it really matter? Go and play the game when it's ready and just enjoy. It's a game after all!

on May 12, 2015

I also think the adjacent bonus thing is a case of you can't please all of the people all of the time. I love the adjacent bonus and think it makes colony management much more fun than gc2. But like any new feature some people are bound to dislike it. 

 

Don't get me wrong there are some design decisions I don't agree with in the game as I'm sure there are for all of us. Because after all none of us are lead designer and no two people would make all the same design decisions. 

 

So why it's not exactly the game I would have designed, it's still a great game and only going to get better. But if it's not working for you then of course you will end up playing something else I guess.

on May 12, 2015

I was so burnt out after the Beta test for Elemental and FE that I haven't played them since.  This will NOT be the case for GC3.

on May 12, 2015

You sure aren't giving me a lot of time between this and Witcher3. How am I going to play two games at once? Somewhere along the lines it's going to blur together into a glorious gaming mash of Geralt flying through space killing Drengin, I just know it. Thanks chief!!

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