Brad Wardell's site for talking about the customization of Windows.

Greetings!

We're burning the midnight oil to make sure when we go gold we have the best game we can possibly deliver as 1.0.

I hope you guys have enjoyed the early access program as much as we've enjoyed working with you guys.  You've made a huge difference both in terms of making the game funner and helping make sure that what actually goes out is more like a v1.01 rather than the traditional 1.0 level of quality/stability.

Here's a run-down of the things that are on our hot-list that we hope to have to you either today or tomorrow as the last pre-gold build of the game:

1. We are testing a fix for a hang when players go to the battle viewer. It was tracked down to being the trails on the ships (oddly enough). For now, if you turn off trails in the options in your build, it'll probably go away even in beta 6.

2. We are playing a lot of multiplayer. We did a minor update last week that helped with MP but the next bulid will be a much bigger update to MP stability and just general user experience.

3. Campaign polish. I know most people don't really care about a campaign in a 4X like this. I'll be the first to admit that we mostly do it for ourselves so that our story, that we've been telling for 20 years, continues to move forward. 

4. Balance / AI.  They're the same thing at this point.  Trying to beef up the Yor and nerf down the Krynn (patriotic trait is OP). 

5. Anything that affects stability or user experience that has been reported by the fans.

On a personal note, having been developing games for over 20 years, it has been a real pleasure working with the community on this game.

I will say, candidly, that a game of this scope simply couldn't be made from scratch like this without it.  This isn't a knock on Unity based games (we're using Unity for two of our upcoming games, we're fans).  I'm saying that building a 4X strategy game engine where you can create your own players, create your own units, can support tens of thousands of units simultaneously with game sizes from tiny to figuratively insane is not a task done lightly or often...or sanely.

After gold, we move directly onto 1.01 which will be mostly addressing requests that we've gotten but just couldn't get to yet and then 1.1 which will mostly focus on feedback from players on balance, AI, and Steam Workshop integration.

Let me know if you have any questions. I'll be here with you right to the day we release 1.0 and beyond.


Comments (Page 2)
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on May 10, 2015

It's been a long road, surely much longer for you than us. At times I've been a fan boy, at others a harsh critic. I'm happy to see the tremendous progress you've made on this game, even if some things didn't go the way I wanted. I'm looking forward to the additional progress to come. Congratulations!

on May 10, 2015

Congratulations to Brad and the team!  And by team I mean developers and all the beta testers!

on May 10, 2015

Don't ever give up on the campaigns! It gives the game its special 'flavour'! I'm always looking forward to playing the campaign

on May 10, 2015

A campaign is always good, especially for all those oldschool gamers.

 

I know you have a big list to work on until launch day, but please do me a favor and let me exit the shipyard/designer with ESCAPE and add arrow keys to switch through planets!!!

on May 10, 2015

Really hoping this makes some good dough for you guys.  

on May 10, 2015

I would like to thank all the staff at Stardock and frogboy for their hard work and putting up with all us cranky gamers that wanted their own perfect version of GC3.As someone who was against GC3 having multiplayer I am a total convert and can admit when I was wrong.

Thanks guys keep up the good work

on May 10, 2015

When I first saw that there was going to be a GC3 and that there was a founder's edition that I could buy into straight away to begin playing... I mean testing it I jumped at the chance without hesitation. I also got a friend of mine that I turned onto GC2 to do the same. As I watched the game unfold and evolve over this past year I must say that I'm not disappointed at all! It has turned out to be everything I hoped for and then some (though I'm anxiously awaiting some of the DLC and expansions that are on the road map to complete the vision) and I look forward to playing the released game, if only so that I can finally complete a friggin' game on an excessive map! You guys keep releasing updates too fast for me to finish a game. Anyway, congrats to all involved, it's been a fun ride and a joy to watch you guys do your thing and make the game evolve into a real winner. Be sure to have that bottle of champagne ready for Thursday!

on May 10, 2015

Thanks for putting it out there for us to test and play!  Was fun and cant believe its that time again!  Looking forward to the next game to help test!  

 

My only question is if the battle viewer is getting any love?  My battles tend to still have ships leaving my view area and I would like a few more options like chase cam or what not while viewing them.  Just curious if thats even on the board.  

 

However, great job, congrats, and Space Frog cookies all around!!

on May 10, 2015

Campaigns are great, thank you for including one! 

 

Also - will the 'Large UI' option actually work in the release version of the game? 

 

 

on May 11, 2015

Dual-Zero and Ryat, am I looking at the changes to my custom civs wrong? I just make a copy, make the changes that I want and save. Then I delete the original.

on May 11, 2015

Just wanted to say it's been fun playing through this since Alpha.  I've been part of other company's Alphas/Betas and I can honestly say Stardock is a class act.  The way you engage the community, incorporate player feedback, and make yourselves available to the community is awesome.  Good luck and good business!

on May 11, 2015

wpkelley41

Dual-Zero and Ryat, am I looking at the changes to my custom civs wrong? I just make a copy, make the changes that I want and save. Then I delete the original.

 

I'm just wanting more options basically.  For example, setting how many credits each individual civ starts with.  Or giving one certain techs to begin with.

There are tons of changes you can make to the civs if you dive into the XML and recreate each custom race in there.  But it's a lot more time consuming doing it that way.  So a dedicated editor would make things a lot easier on our end.

Stardock has made modding editors for their games in the past, so here's hoping they will again.

on May 11, 2015

Beta's been fun.  Being a tester for a game you believe in is very motivating and rewarding.  Thanks for having us along for the journey.

on May 11, 2015

I'm almost sad. It has been fun to follow the Development, and now it is almost over.

on May 11, 2015

Look on the bright side they intend to carry on developing the game further after release  so it's not really over.

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