Brad Wardell's site for talking about the customization of Windows.

For those of you who haven't been following Stardock these last few years, it has helped found a series of new studios out in the Maryland and Austin areas.

In Towson Maryland, we have 3 studios located in the same building which is where I am today working on the GalCiv AI.

The people who make up the new start-up studios include many of the leads of Civ IV and Civ V.  So as I'm writing the AI, I am literally feet away from Brian Wade (Civ V AI) and Soren Johnson (Civ III and Civ IV AI).  Together, we can compare notes on different effective strategies for getting the funnest and most challenging AIs going.

Today's work is dealing with technological research that the AI should do.  I've already handled much of the strange ship building decisions (you'll see those improvements in beta 6).   But making sure that the AI makes good strategic choices without scripting it is a real challenge and being able to ask questions of other AI developers has been a real pleasure.

 


Comments (Page 2)
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on Apr 16, 2015

I have to disagree eith dome people civ 4 & expansions had a greatai. I like the Iidea of multiple minds working on this. How did you get them. Are you borrowing them . Are they here to stay. I still afaptive ai is the way to go. Even with a afaptive ai it is still good to start out with the best tactics possible. They don't just learn from you but they also learn from each other. I think the ai should prepare for you to do your average ganeplan. Not necessarily holding the ladt game against you but if ypu regularly do something then prepare for what it knows your going to do. I'm sure that you are going to do good. About the to msny resources give us options on what to have then we can choose ehat to give up. I guess I'm going to hsve to havr multiple simutanious gsmes to run conseculively. 

on Apr 16, 2015

admiralWillyWilber

I have to disagree eith dome people civ 4 & expansions had a greatai. I like the Iidea of multiple minds working on this. How did you get them. Are you borrowing them . Are they here to stay. I still afaptive ai is the way to go. Even with a afaptive ai it is still good to start out with the best tactics possible. They don't just learn from you but they also learn from each other. I think the ai should prepare for you to do your average ganeplan. Not necessarily holding the ladt game against you but if ypu regularly do something then prepare for what it knows your going to do. I'm sure that you are going to do good. About the to msny resources give us options on what to have then we can choose ehat to give up. I guess I'm going to hsve to havr multiple simutanious gsmes to run conseculively. 

 

Good god man, spell check.

on Apr 16, 2015

Blaze of Glory

...

That said, I think it would be good for the AI to remember the player over games. We KNOW the tendencies of the AI. They don't really know ours. If the player constantly back stabs allies and friends, the AI should remember that over new games. If you are going to be a warmonger with the Terrans, the AI should remember that. If you are going to influence flip them, they should remember that.

...

Works for me; Psyche!  When I play Chess, one of the things I do is the same thing over and over again until my opponent learns to expect it and then I switch things up and it's Mate in 3!

I hope the AI can be bluffed just as easily.

on Apr 16, 2015

What I would like to see as a modding tool. An easy to understand AI decision log. This way I can make sure the AI is making the correct decisions when I decide to make an AI.

 

 

 

 

on Apr 16, 2015

XavierMace


Quoting admiralWillyWilber,

I have to disagree eith dome people civ 4 & expansions had a greatai. I like the Iidea of multiple minds working on this. How did you get them. Are you borrowing them . Are they here to stay. I still afaptive ai is the way to go. Even with a afaptive ai it is still good to start out with the best tactics possible. They don't just learn from you but they also learn from each other. I think the ai should prepare for you to do your average ganeplan. Not necessarily holding the ladt game against you but if ypu regularly do something then prepare for what it knows your going to do. I'm sure that you are going to do good. About the to msny resources give us options on what to have then we can choose ehat to give up. I guess I'm going to hsve to havr multiple simutanious gsmes to run conseculively. 



 

Good god man, spell check.

 

Everyone has a bad day. He is usually much better. 

on Apr 17, 2015

PaulTozour


So as I'm writing the AI, I am literally feet away from Brian Wade (Civ V AI) and Soren Johnson (Civ III and Civ IV AI).  Together, we can compare notes on different effective strategies for getting the funnest and most challenging AIs going.





Nice!  That sounds like a pretty awesome game AI jam session    Wish I could've been there!

This. With Paul, the AI doesn't play the game, it DESIGNS the game!

on Apr 17, 2015

hedetet


Quoting PaulTozour,



So as I'm writing the AI, I am literally feet away from Brian Wade (Civ V AI) and Soren Johnson (Civ III and Civ IV AI).  Together, we can compare notes on different effective strategies for getting the funnest and most challenging AIs going.



Nice!  That sounds like a pretty awesome game AI jam session    Wish I could've been there!



This. With Paul, the AI doesn't play the game, it DESIGNS the game!

 

 

Heh.  You know, looking at what Brad's doing with GC3 and the Oxide guys are starting with Ashes of the Singularity is making me really jealous for the days when I had the time to roll up my sleeves and get down to good old-fashioned computer player AI ...

on Apr 17, 2015


What I would like to see as a modding tool. An easy to understand AI decision log. This way I can make sure the AI is making the correct decisions when I decide to make an AI. 

 

I suspect that any AI good enough to play a really competent game against you will be making decisions in a way that's much too complex to be loggable in any sort of format that's readable to people other than the developers.

on Apr 23, 2015

PaulTozour

I suspect that any AI good enough to play a really competent game against you will be making decisions in a way that's much too complex to be loggable in any sort of format that's readable to people other than the developers.

 

Hmmm deciding how to take this...

 

I have modded AI and understand LUA and html formats.  When I said "simple" I didn't mean laymen simple.  Maybe I should have said "concise". 

 

Anyway,

To BRAD:

We need to have to have a log available to analyze the AI decision process.  Since modders, are not making the game, we usually have to backwards engineer this stuff.  

I want to be able to understand the diplomacy and strategic decisions that the AI makes.

on Apr 23, 2015

oops

 

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