Brad Wardell's site for talking about the customization of Windows.

For those of you who haven't been following Stardock these last few years, it has helped found a series of new studios out in the Maryland and Austin areas.

In Towson Maryland, we have 3 studios located in the same building which is where I am today working on the GalCiv AI.

The people who make up the new start-up studios include many of the leads of Civ IV and Civ V.  So as I'm writing the AI, I am literally feet away from Brian Wade (Civ V AI) and Soren Johnson (Civ III and Civ IV AI).  Together, we can compare notes on different effective strategies for getting the funnest and most challenging AIs going.

Today's work is dealing with technological research that the AI should do.  I've already handled much of the strange ship building decisions (you'll see those improvements in beta 6).   But making sure that the AI makes good strategic choices without scripting it is a real challenge and being able to ask questions of other AI developers has been a real pleasure.

 


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on Apr 15, 2015

(you'll see those improvements in beta 6).

Wait there will be a beta 6?  What will that consist of besides AI improvements and bug squishes?  Will this be the full version of the game prior to release a last push to kill every bug left?  

We all appreciate the hard work you and your company does keep up the great work

on Apr 15, 2015

There will always be a bug somewhere. You add a new feature, you probably added a bug somewhere. You fix a bug, you might break something else that you didn't think was related. Any change of code risks breaking other things. Also this can change the balance of other things. 

You can only strive to perfection, but there is always Murphy's law to bring you down a peg.

 

on Apr 15, 2015

Can't say the Civ AI has ever left me impressed, in any way at all. They're average at most, in my opinion.

on Apr 15, 2015

Xydonus

Can't say the Civ AI has ever left me impressed, in any way at all. They're average at most, in my opinion.

That's nice.

on Apr 15, 2015

Seilore


(you'll see those improvements in beta 6).



Wait there will be a beta 6?  What will that consist of besides AI improvements and bug squishes?  Will this be the full version of the game prior to release a last push to kill every bug left?  

We all appreciate the hard work you and your company does keep up the great work

Thanks.  And yes, the goal for beta 6 will be to squash out remaining major bugs.

Like Blaze says, there will always be bugs.  But we want to make sure the shipping game provides a really good experience for new players. That said, we are at the beginning of this game's journey.

on Apr 15, 2015

So as I'm writing the AI, I am literally feet away from Brian Wade (Civ V AI) and Soren Johnson (Civ III and Civ IV AI).  Together, we can compare notes on different effective strategies for getting the funnest and most challenging AIs going.


Nice!  That sounds like a pretty awesome game AI jam session    Wish I could've been there!

on Apr 15, 2015

Frogboy

Like Blaze says, there will always be bugs

Of course, however, "Do or do not, there is no try."  Empire Strikes Back 1980

it was just a saying that you hope to catch all the remaining bugs that you can before release.  Knowing of course that the bug killing process is never fully complete .  

Again though thanks for all the hard work you and the rest of your company does for producing great games and the general communication with fans...  Even if we're all a bit nuts...

 

on Apr 15, 2015

I think the Civ AI's did a really good job with the diplomacy area...  while Ghandi was a bit um.... broken, they were very true to the nature and some were easier to beat than others.


Civ did not always do the best job when it came to city placement or research.

 

That said, with the three of you there discussing AI, I am sure GalCivIII will be much more fleshed out than it would have been otherwise.

 

Awesome news!!!

on Apr 15, 2015

Brian Wade and Soren Johnson.

 

In the same building.

 

I am not worthy. 

 

 

on Apr 15, 2015


...So as I'm writing the AI, I am literally feet away from Brian Wade (Civ V AI) and Soren Johnson (Civ III and Civ IV AI).  Together, we can compare notes on different effective strategies for getting the funnest and most challenging AIs going.

Frogboy, if it were just you working on the AI I would be happy. But to see that you are working with those two vets makes me very, very happy! 

So when can we expect a Stardockicon in Towson?

on Apr 15, 2015

Making AI think by itself without scripting it should be the way to go; it really opens up the possibilities, specially for modders that want to go deep into changing the vanilla definitions.

on Apr 15, 2015

Yea, one of the things about GalCiv III that is really new is how data driven it is. The machines are now fast enough to procedurally generate complex strategies.  Unfortunately, marketing doesn't know hat any of that means.

on Apr 15, 2015

The only thing that makes me nervous is the game has so many variables that it can be difficult for humans to decipher. Poor ai and faction traits, planetary bonuses, adjacency bonuses, ideology, ship building, what resources, who is an actual threat, Influence etc.

That said, I think it would be good for the AI to remember the player over games. We KNOW the tendencies of the AI. They don't really know ours. If the player constantly back stabs allies and friends, the AI should remember that over new games. If you are going to be a warmonger with the Terrans, the AI should remember that. If you are going to influence flip them, they should remember that.

I like that Stardock has added some really good game designers and AI guys from other top shelf games. As they say, you combine talent and the talent pushes each other. I was too young to see it, but when I saw a show that talked about the writers on the Sid Caesar Show "Your Show of Shows" I was dumbfounded. 

Writers for the series included Mel BrooksNeil SimonDanny SimonMel TolkinLucille Kallen,Larry GelbartBill PerskySam DenoffJoseph SteinMichael Stewart[5]and Carl Reiner who, though a cast member, also worked with the writers.

Just Mel Brooks, Neil Simon and Carl Reiner alone, wow.

No pressure 

 

<Edit> Any ETA on Beta 6> </Edit>

<Edit2> no Offense to Larry Gelbart, he only created and produced MASH on TV </Edit2>

on Apr 15, 2015

Xydonus

Can't say the Civ AI has ever left me impressed, in any way at all. They're average at most, in my opinion.

 

All I think you're actually pointing out is the difficulty of making a decent AI.  Intuition and strategy is multifaceted, complicated and fairly subtle.  I would imagine that having a room full of people who have approached the problem from different angles as a huge plus, precisely because no one can do it perfectly.

 

There's as much to learn from picking apart the shortcomings of existing programming as anything, and I'm glad that GC3 is getting all of the help that it possibly can because I'm really looking forward to spending a lot of time with it.

 

Granted, I never played much Civ (just not my thing), so I can't comment on those games specifically - but I've never heard about the AI in them being poor - they were kind of the benchmarks in each of their respective times was my impression.

 

Cheers,

 

-tid242

on Apr 15, 2015

I think one tough thing for AI is to organize an attack,  tougher is to cooperate on an attack with other AI or even a human, and toughest is to figure when is the right time to spring it. You have any thoughts you can share on that?    The danger potential a huge 'one next turn' thing for me.   

And great dream team you got there!

 

 

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