Brad Wardell's site for talking about the customization of Windows.

Greetings!

I was thinking the other day on how Galactic Civilizations has evolved over the years.  Let’s take a look:

Feature GalCiv OS/2 GalCiv I GalCiv II GalCiv III
Core 4X mechanics x x x x
United Planets x x x x
Moral Dilema Events x x x x
Anomalies   x x x
Galactic Resources   x x x
Galactic Events   x x x
Galactic Resources   x x x
Starbases   x x x
Ship Design     x x
Combat Viewer     x x
Cultural Conquest     x x
Unique Tech Trees per race     x x
Asteroid Fields     x x
Invasion Tactics     x x
Colony Imp. Map     x x
Ideology Tree       x
Hex Map       x
Multiplayer       x
United Planet Proposals       x
Fleet Combat Decisions       x
Technology Specialization       x
Nebula & Ion Storms       x
Strategic Resources       x
Colony Adjacency Bonuses       x

 

Not all features are created equally, however.  For example, the Starbase addition in GalCiv I was, by far, the biggest change from the OS/2 version.

GalCiv II added the ship designer and meaningful cultural warfare (many of my favorite games were about trying to convert my enemies to my culture via influence).

For GalCiv III, it’s too early to say which features will ultimately be the most game changing.  As an AI guy, I think the ideology tree is going to matter a great deal because it’ll heavily affect how diplomacy works in the game.  I also think the introduction of strategic resources (i.e. if you have resource X, you get access to using component Y on your ships) could be pretty amazing in what people choose to fight about.  Then there’s the fleet combat system which I think people will enjoy a great deal once implemented.

Each new GalCiv expands the features of the game universe more and more.  The key, as always, is how these concepts are executed on.


Comments (Page 1)
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on Mar 26, 2014

"Colony Adjacency Bonuses"

does this mean tiles? or one colony (say manufacturing specialization) giving a bonus to another colony (planet) nearby (by shipping refined materials and such)

on Mar 26, 2014

It's pretty impressive how far this series has come. Makes me curious what the future will bring.

As for the list itself, two things I've noticed:

1. Galactic Resources are mentioned twice.

2. I'm pretty sure, that GalCiv 1 had Cultural Conquest and Invasion Tactics too.

on Mar 26, 2014

Nebula & Ion Storms

 

I'm curious about this feature.....

on Mar 26, 2014

I'll be playing the alpha in less than 24 hours, and it still seems too far away

on Mar 26, 2014

Most of the new features won't be in the Alpha. The Alpha will be very very basic.

on Mar 26, 2014

Frogboy

Most of the new features won't be in the Alpha. The Alpha will be very very basic.

You devs just love dangling this promise of amazing game mechanics in front of me like raw meat in front of a starving dog.

on Mar 26, 2014

Fate has been good to you. I will be happy to see what Stardock has made. I am really excited about playing a new SD product and...killing everything I see. (Along with all the erra messages for a year. )

 

DARCA

on Mar 26, 2014

I think the biggest surprise will be the multiplayer.  The nature of GalCiv (on tiny maps in 1 v 1 games) works out remarkably well.

on Mar 26, 2014

Frogboy

I think the biggest surprise will be the multiplayer.  The nature of GalCiv (on tiny maps in 1 v 1 games) works out remarkably well.

I hope you make the multiplayer scale well with larger maps as well, preferably with a very strong element of diplomacy. I'm really looking forward to that.

Do it for ParagonRenegade Brad, do it for me.

on Mar 26, 2014

ParagonRenegade


Quoting Frogboy, reply 8
I think the biggest surprise will be the multiplayer.  The nature of GalCiv (on tiny maps in 1 v 1 games) works out remarkably well.

I hope you make the multiplayer scale well with larger maps as well, preferably with a very strong element of diplomacy. I'm really looking forward to that.

Do it for ParagonRenegade Brad, do it for me.

It will be my pleasure to bypass any diplomacy with you in a 1v1 on a tiny map.

on Mar 26, 2014

EvilMaxWar

It will be my pleasure to bypass any diplomacy with you in a 1v1 on a tiny map.

I remember you said you live in Quebec.

For that... YOU WILL DIE. ALL THAT YOU KNOW WILL DIE.

 

on Mar 26, 2014

ParagonRenegade


Quoting Frogboy, reply 8
I think the biggest surprise will be the multiplayer.  The nature of GalCiv (on tiny maps in 1 v 1 games) works out remarkably well.

I hope you make the multiplayer scale well with larger maps as well, preferably with a very strong element of diplomacy. I'm really looking forward to that.

Do it for ParagonRenegade Brad, do it for me.

Me too. I want my 20 hour coop games!

on Mar 26, 2014

Tridus

Me too. I want my 20 hour coop games!

We seriously need to do that together sometime! Maybe in the beta, when most things are sorted and stable? It sounds really fun

on Mar 26, 2014

A tiny 1 on 1 map can be done over lunch.  A Small 1 on 1 game takes a few hours.  I am not sure if Co-op is in the first Alpha but it is a requirement so it'll get in.

I don't think the first alpha allows large maps yet -- we want to get basic compatibility out first.

on Mar 26, 2014

ParagonRenegade


Quoting EvilMaxWar, reply 10
It will be my pleasure to bypass any diplomacy with you in a 1v1 on a tiny map.

I remember you said you live in Quebec.

For that... YOU WILL DIE. ALL THAT YOU KNOW WILL DIE.

 

I am immune to your petty xenophobic insults. Better save you energies for later, you will need em.

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