Brad Wardell's site for talking about the customization of Windows.
Published on December 9, 2013 By Frogboy In Elemental Dev Journals

Over the past 20 years there has been a lot of changes in how games are made.   When I first got started, I had Deluxe Paint, Vista Pro and graph paper as my non-compiler tools.

My latest, favorite gadget is the Wacom Cintiq which lets me, very quickly, whip up UI designs to pass on to the team for critique.  Below is a screenshot of a UI mockup for something we’re working on.

image


Comments (Page 2)
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on Dec 10, 2013

Illauna


Quoting NoPJag, reply 14
What a tease !

It looks almost like a MOM 2 interface. Insta-buy if so, given that it never left any of my machines since the release in 1993 Willing to believe but wasn't it difficult to secure the rights to MoM ? I think Stardock already tried no ?

Please keep the Attack: 4 swords mean : 4 * 0.3 = damage (and so on), with most spells implementing a change on that (enchanted swords, mean 0.4), Some spells + 1  Sword, etc, etc... There you go. I'm all hyped already


Lol, thread will now derail and everyone will critique the mechanics of a game that hasn't been announced yet and why or why not tactical combat should be implemented. 

 

I apologize if my comment is out of topic and I didn't meant to hijack the thread I looked the Cintiq: quite a nice tool, a pity I lack the talent to make an acquisition worthwhile.

on Dec 10, 2013

I was joking...or trolling I donno. Was just saying since you brought up mechanics then things would derail. Since you like the mechanic someone will hate it and yadda yadda yadda. I'm a bit hyper I had a 5 hour energy today and I'm in a silly mood, lol. 

on Dec 10, 2013

This is quite clearly Stardock's new FPS.

on Dec 11, 2013

Wacom tech is awesome.  I'm using a surface pro myself.  It's been a dream for notetaking, just wish it was either a bit lighter or the screen size was a bit better.  Biggest downside is that it can FE reasonably well, there goes some study time...

on Dec 12, 2013

Wow, this game looks awesome already, Brad. I'm excited.

It better be hardcore 4X TBS for the PC.

Also; don't forget the naval aspects this time arround.

on Dec 12, 2013

And don't forget creating a real flying environment, and a real subterranean level...

on Dec 12, 2013

ElanaAhova

And don't forget creating a real flying environment, and a real subterranean level...

 

+1

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