Over the past 20 years there has been a lot of changes in how games are made. When I first got started, I had Deluxe Paint, Vista Pro and graph paper as my non-compiler tools.
My latest, favorite gadget is the Wacom Cintiq which lets me, very quickly, whip up UI designs to pass on to the team for critique. Below is a screenshot of a UI mockup for something we’re working on.
