Brad Wardell's site for talking about the customization of Windows.

If you haven’t read this I highly recommend it:

CEO Brad Wardell on Stardock's big picture: strategic development and rise of the managers

There is a lot more to come. But this gives you an idea of the direction we’re taking in helping bring forth the next generation of game studios.


Comments
on Nov 25, 2013

Thanks for more information. I've been paying attention since the Oxide engine was mentioned. I wonder what will come next.

 

on Nov 25, 2013

That is a really great interview. I am excited for Oxide... I have a great idea for a MoM successor with Total War style combat... having thousands of units on the screen to get crushed under a rain of meteors is not really something a low budget game could hope to achieve. Also, looking at recent failures like Stronghold 3 which has a max of 90 workers, I think the future is bright for the genre.

My main issue now is... how do I get in on the action?

on Nov 25, 2013

Is this being set up as an active fund that openly looks for investment opportunities that meets its goals (furthering indie gaming, TBS gaming or whatever) or is it a more passive vehicle where you'll direct investment as you see things that catch your interest?  

Disclaimer:  I'm not looking to pitch an idea or anything.  Just curious how you plan to run the fund beyond what was available in the article and the few announcements that have been made.  It's an area of interest outside of my day job.  

on Nov 25, 2013

sounds like another EA/Bethesda who are using Frostbite/idtech in many of their upcoming games

It's nice to see attempts to do something similar for strategy games. We'll see how it ends up

 

the key difference is that id software perfected action gameplay long ago. beyond graphics, it's just a matter of popularizing some combination of maps + weapons + movement ( respawning + matchmaking for multiplayer)

 

meanwhile, strategy games don't share anything of high quality other than the barebones of traditional RTS multiplayer (it's easy to see how MOBA also fits in that category from a technical standpoint)

all the hard problems (AI / UI / design of the games systems) are impossible to generalize...

on Nov 27, 2013

Great initiative!   It will be very interesting to see where this will go.

on Nov 28, 2013

RTS games do have generalizable technology. AI, especially pathfinding has large opportunities since it can consume a lion's share of the CPU usage. With clever design you could facilitate target prioritization as well as resource gathering and build orders. MObas don't really use much though.