Brad Wardell's site for talking about the customization of Windows.
Published on October 23, 2013 By Frogboy In PC Gaming

OxideLogoI love Stardock. I really do. But I’ve been seeing someone else for the past year or so…

I don’t know exactly how it started.  But I was talking to friends of mine in the industry and we’ve all been frustrated with the direction of 3D game engines.   The hardware has been there for awhile that would allow us to have some amazing looking visuals and performance for strategy and role playing games but the software just wasn’t there. They’ve been focusing on first person shooters to the point where even RPGs now have to be made as first person shooters in order to have decent visuals (which if you think about it, is ridiculous).

Remember the huge battles in Two Towers and Return of the King? We should be able to have those kinds of visuals in our games. Today. Your modern video card is capable of it. You take 64-bit, DirectX 11 (or Mantle) and a modern video card and you can do amazing things in theory. Unfortunately, the software has tended to focus on first person shooters. In those games, the player only sees a handful of units at the same time.  Ask someone at Nvidia, AMD or Intel and they will tell you how frustrating it’s been to create this amazing hardware only to have it sit there idle most of the time.

imageSo what could we do about that? That’s where I started talking more and more to Dan Baker, Tim Kipp, Brian Wade, Marc Meyer and later Nathan Heazlett.  What would it take to develop a new type of 3D engine that we could use and others could use to power strategy games and role playing  games where you could have thousands and thousands of high fidelity objects on screen at the same time. 

That’s where the idea of Oxide was born.  If we could bring together some of the industry’s top talent, put them in a room and provide them with enough resources, we could create something amazing. We’re calling the engine Nitrous and it’s spectacular. If you look at the the Oxide press release you will see quotes from AMD, Intel and Nvidia in there. They’ve seen it. And soon, so will you.

Today, we are finally ready to tell the world about Oxide. Mainly, we have to because some of the things we’re working are are about to get shown by our partners and people would wonder who and what Oxide was and where it came from.

Most game developers, especially ones involved in graphical game development, know, or can imagine, exactly the kinds of things Oxide is working on. But for everyone else who is reasonably technical, imagine a brand new, built from scratch, 3D engine designed with multicore processors and 64-bit from the ground up. No legacy code. No baggage.  Just pure awesome. 

To learn more about Oxide, visit www.oxidegames.com


Comments (Page 1)
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on Oct 23, 2013

Very very cool. I can't wait to see what it's capable of.

on Oct 23, 2013

Elemental sequel with this? Please?

on Oct 23, 2013

 

where do i sign up?

on Oct 23, 2013

Cool announcement, Brad! I don't know much about game engines, but I can tell one thing...

Specifically, the engine renders calls automatically from whatever CPU core is most available. This allows for a vastly larger number of high-fidelity 3D objects to be rendered to the screen at the same time.

Tim Kipp, co-founder of Oxide Games said, “In most modern games, players may see a handful of unique, high-fidelity 3D models on the screen at the same time. That’s because current 3D engines are 32-bit and rely on a ‘main thread’ to talk to the GPU. Nitrous, by contrast, was designed from scratch to be a 64-bit, multicore engine. Nitrous will render epic numbers of units and light sources on a screen at any given time.”

...this changes everything.

Other excerpts:

"The founders have worked closely with AMD, Intel and Nvidia"

"which translates into players being able to control an unprecedented 10,000 interactive units in their engine"


Is GCIII being developed on Nitrous? Is that how you're going to support larger maps?

on Oct 23, 2013

I am definitely interested!  

on Oct 23, 2013

This sounds like good news for the gaming industry.

Unfortuntely, it also sound like the door slamming shut on people who don't have the latest and greatest hardware.

I hope I'm wrong though...

on Oct 23, 2013

Congrats on the announcement!!

 

And slam that door shut on old hardware. 64 bit and DirectX11 don't seem to be asking for too much, I'd wager most gamers already have both.

on Oct 23, 2013

Windows Vista/7 isn't latest and greatest.

It does slam the door shut on XP, but asking for games to run on XP would be like asking for Titanfall to run on a PS2.

 

Does this mean Stardock is using Nitrous instead of Kumquat for GalCiv3?   What are you planning to do with Kumquat?

 

 

 

on Oct 23, 2013

As long as minimum system requirements don't go crazy "because 64-bits", sounds good.

So... cross platform?

on Oct 23, 2013

Alstein

Does this mean Stardock is using Nitrous instead of Kumquat for GalCiv3?   What are you planning to do with Kumquat? 

Please fill me in here - which Stardock games used Kumquat?

on Oct 23, 2013

Leo in WI
Congrats on the announcement!!

 

And slam that door shut on old hardware. 64 bit and DirectX11 don't seem to be asking for too much, I'd wager most gamers already have both.

I mean things like requiring certain graphics cards with x feature, 32 gigs of RAM, i12 processor, etc.

I know many people will run out to buy a new PC just to play a new game, (especially on a site like this), but that isn't my priority.

on Oct 23, 2013

jim_viebke


Quoting Alstein, reply 8
Does this mean Stardock is using Nitrous instead of Kumquat for GalCiv3?   What are you planning to do with Kumquat? 

Please fill me in here - which Stardock games used Kumquat?

 

Elemental series.

 

on Oct 23, 2013

Alstein
Elemental series. 

Thanks for the reply. Do you know offhand what GCII or Sins used? I'm just curious.

on Oct 23, 2013

GCII was Pear I believe. But that is just a dim recollection.

on Oct 23, 2013

Elemental uses Kumquat.  Sins 1 uses the Iron engine.

GalCiv III is using a new engine designed specifically for it. 

I would expect all our future new games to use Nitrous.

 

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