
Been working on the tactical summons code for v1.4 of Elemental: Fallen Enchantress – Legendary Heroes!
Should be some fun.
While I was in there, I made some tweaks that should let the AI perform magic just generally better. This is one of those things that just takes a lot of play time to master. Knowing WHEN and WHERE and WHY to cast spells is not an “AI” thing. It’s a human judgment call that has to manifest itself in AI.
So keep those posts coming. It makes a big difference.