Here’s a weird thing. Stardock turns 20 this year. That’s 20 years since I incorporated it back when I was in college. My mom was the one pushing me. She was afraid I’d get sued by someone. I told her that was crazy. No one would ever sue us. Cough.
I was playing FTL and if you don’t already have this game, you really should get it. It’s a reminder that a great game can be made by just a handful of people. It serves as a great exhibit for our internal game projects to exclaim “It’s about the game mechanics!”
We’re going to be announcing a lot of new game projects this year. The first one will undoubtedly be the upcoming expansion pack / DLC (what do you call these things nowadays anyway) for Elemental: Fallen Enchantress. The theme of it is to evolve the overall game design of Fallen Enchantress to help bring the role playing elements closer to the civilization building elements. Sometimes, FE feels like it’s trying to be multiple games at the same time and as such, never fully develops a single overarching theme. That’s what the expansion is being designed to address.
Speaking of Fallen Enchantress, we’re hoping v1.2 comes out next week. There’s a lot of AI updates in it and a lot of usability fixes (path finding got a lot of love). That should (no promises) get out there next week.