Brad Wardell's site for talking about the customization of Windows.
Published on November 6, 2012 By Frogboy In Elemental Dev Journals

Fallen Enchantress at two weeks

Big_battleFallen Enchantress has now been out two weeks. So far, we’ve sold about 50,000 units (give or take).  This is somewhat below Sins of a Solar Empire: Rebellion but, obviously, far far ahead of War of Magic during the same time frame. 

The biggest obstacle has been reviews.  It’s hard for niche titles (and make no mistake, fantasy turn-based PC games are niche) to get coverage. There’s only so many reviewers to go around and the last thing we want is a drive by (i.e. rushed) review.

Tomorrow or Thursday we expect to release v1.01 which has a long list of fixes and tweaks that we’ve found. Probably the most obvious change will be performance which dramatically improved.

The Map Pack

We will be releasing our first-ever DLC for a Stardock game.  It’ll be an interesting experiment to see what the demand is.  Paul Boyer and I have designed a series of hand crafted maps that will be going up for sale in a week or two for $4.99.  If sales of this are strong, we’ll look at doing additional DLC packs.  A game like Fallen Enchantress lends itself to content centric DLC and so we’re anxious to see what people are interested in.

The Expansion

We have an expansion planned for early next year. I won't spoil it except to say that it’s going to re-design the way champions are handled in the game. We want the game to generally move towards the power of your champions be a reflection of the power of your civilization.

After the expansion, Stardock will look at where things stand.  We have 3 game development teams at Stardock.  One is on “Game X”, One is FE related stuff, and one is on mobile game development.   Since we’re not likely to get as many reviews as we’d like, we’re going to be relying heavily on word of mouth.

Version 1.1

We very much want to do a pre-Christmas update to FE.  That version will be heavily AI and balance focused based on player feedback. We’ll have more details of that as we get closer. Right now, we’re focusing on getting v1.01 out the door.


Comments (Page 4)
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on Nov 06, 2012

I can't wait, I love the premade maps, I find the random ones ugly and strange.

on Nov 06, 2012

Supergulo
First of all, do not get me wrong, I am finding FE to be great, although I am waiting for 1.01 due to my performance is killing me.

But I have to ask, is there any plans for Galactic Civilizations 3 yet? It has been 6 years since the release of the first editions of 2, and while there are in fact many expansions, in the end they all use the same engine and graphics...

Also, you did said that Gal Civ 3 was to be made on the next decade (said in 2008-09 I believe)

 

Could 'Game X' be this? Or that name is given to a new, unannounced game series?

 

I think it's pretty likely given some posts here and there.   Specifically Jon's design blog- it's pretty clear he's working on a strategy game.

 

I'm looking forward to that- GalCiv 2 has a really solid foundation and it's easier to make a great space game over a great fantasy game.

 

on Nov 06, 2012

I don't play premade maps either and would prefer DLC content focused around more quests, factions, items, spells, etc.

on Nov 06, 2012

I might dig into that map pack ... but it just depends. On a less exciting night I'd probably be more on the fence about it.

on Nov 06, 2012

Alstein

"I think it's pretty likely given some posts here and there.   Specifically Jon's design blog- it's pretty clear he's working on a strategy game."
 

Blog? What is this blog that I am missing out?

 

on Nov 07, 2012

Will the map pack have the full elemental world in it.  With the two main continents separated by the hinge.  That is worth five bucks.  I have wanted to play that map for a long time.  Each faction starting in a per selected location and then random shards and resources.

 

tell me that is in there frogboy and 5 bucks is yours.

on Nov 07, 2012

I would buy a DLC map pack, but am with others who would like to see new scenarios (especially more sovereign backstories, I got a kick out of the Fallen Enchantress campaign).

I'm playing a pre-designed map (the Bay of something or other) at the moment and am enjoying it so would play more, when I want a break from random maps.

Stamps would also be good, as mentioned above.

If this DLC is successful, can we get somewhere along the line a revamped Umber and Capitar, and maybe even these mysterious Yoren folk whose cloaks and boots are still so fashionable in certain kingdoms? I've made custom sovereigns for Umber & Capitar (as have most people on the forum), but it would be nice to see Umber in particular get an update so they don't share as many abilities with Tarth. I still remember the days of commanding hordes of ophidians...

on Nov 07, 2012

Cruxador

quoting post
The Map Pack
We will be releasing our first-ever DLC for a Stardock game.  It’ll be an interesting experiment to see what the demand is.  Paul Boyer and I have designed a series of hand crafted maps that will be going up for sale in a week or two for $4.99.  If sales of this are strong, we’ll look at doing additional DLC packs.  A game like Fallen Enchantress lends itself to content centric DLC and so we’re anxious to see what people are interested in.
It should be pointed out that part of Stardock's stellar reputation is based on the fact that you don't do DLC. Suddenly changing that - and charging $5 for a map pack, which is pretty excessive - is going to cause people to worry that you're headed down Paradox' path, potentially even excising content to sell it and breaking game features to sell new DLC as they have.

Now, granted, you do have a lot of customer goodwill to burn from the free FE thing, but burning it away this fast might be a bit unwise.

 

I agree. Please dont make it look like "free" is only half-heartedly meant post facto. I know I am in the minority, but I have had only bad experience with dlc and will not purchase any - even though I DO make donations, e.g to Path of Exile.

on Nov 07, 2012

Not really interested in static maps. But i would be interested in larger maps than what the random map generator offers(even if they were static). Ideally tho, a huge random map option would be best.

on Nov 07, 2012

I don't mind DLC, but lets make it something worth while.. game changing. I'd really like to see a upgraded and revamped tech tree.

 

Here are some ideas..

 

 

New/Expanded Tech Tree

 

Animal (Civic) - Harvesting tiers for equipment and types of resources. Hatcheries, Nests, Dens, Culling.

Crops (Civic) - Harvesting tiers for crop and elemental infused / tainted properties. 

Mining (Civic) - Harvesting and refining tiers. Possible alloys?

Weapons / Armor (Warfare) -  Focused weapon/armor trees in conjunction with new ore/crystal types. (Ex - Bladesmith/Blacksmith/Enchanter/Seamstress I, II, III.) Gradually increased weapon/armor style (NEW APPEARANCES!) and types based on ore/crystal. 

 

New/Expanded Resources  

 

Animal (Leather tier) - Wild Sheep (Wool, Meat), Wolf Den (Leather, Fur/Pelt), Warg Den (Leather, Fur/Pelt), Dragon Nest (Teeth, Claws, Scales, Bones). Fish.

Crops (Cloth tier) - Cotton, Hemp, Air/Fire/Water/Earth/Life/Death infused or tainted variants based on what shards you have under your control.

Mining (Plate & Chain tier) - Tin, Copper, Titanium, Mithril.

          (Cloth tier) - Crystal, Obsidian, Elementalium?  

 

New/Expanded City Improvements 

Animal - Upgradeable tiers for production amount. Hatcheries, Veterinarian, Animal Clinic.

Crops - Upgradeable tiers for production amount. Farmers Market, Crop Rotation, Irrigation systems.

SmithiesSeamstress - Upgradeable tiers based upon ore/crystal tech tree advancement. 

 

I could go on and on.. but I'm sure most of you get the idea. Content! More content! 

(A new menu page for materials would reduce clutter on the UI for the suggested additives.) 

 


 

 

on Nov 07, 2012


Brad, I also think that a map-only DLC will be bought (grudgingly) only due to loyalty and will eat up some of the goodwill you've generated. I know that I at least may buy it to support Stardock, but will not think it's worth its value...

Also agreeing with most of the posters here, I would GLADLY buy a DLC (and for more than 5$) if it contained any of the items below:

- improved combat mechanics (tactical combat unit placement, flanking/swarming/backstabbing etc.)

- improved strategic gameplay (espionage, better diplomacy, open/close borders, city governors etc.)

- long-requested features such as an item vault we can build in our cities to store items for a price so that other champions can pick them up

- new content / art (new armor, new weapons, new trinkets, new buildings, new monsters, new quests etc.)

- aesthetic and UI improvements (to the sovereigns, to the units, to the overall environment)

- new races (fantasy or otherwise)

- a new campaign/scenario or three

- a user-friendly unit / character / item editor

Of course, a combination of the above would be the best

Keep up the good work,

Bendiwolf

on Nov 07, 2012

I would have preferred a DLC that is adding up non humanoid factions. That would have been a no brainer to get. Something along the line of what Master of Magic had, and not Elves and Dwarves and Orcs. Suggestions:

 

- Draconians

- Beastmen (centaurs, minotaurs, Satyrs, etc.)

- Avians...

 

Also you'll want to check on Dominions III and its 52 or so races and hundreds of monsters to get inspiration, the designers are well versed in mythology.

 

As for the expansion, I guess that many of us are waiting for a second plane of existence, as did the old brothers like Master of Magic and Age of Wonders.

 

Word of mouth will be your life saver I believe Brad. I already talked good about your game and this translate into 3 additional sells for you.

 

on Nov 07, 2012

I have to agree with the general sentiment, a "map pack" doesn't really get me too excited. Even a high quality, dedicated, detailed, painstakingly designed map which I'm sure you intend to deliver isn't really what I think too many people are looking for in a 4X strategy game. I know that personally I've yet to touch any of the "scenario maps" in FE, Civ5, G&K, Civ4, Civ4 WL or BTS and barely played them in HoMM III and HoMMIV.

I would however happily support content driven DLC for this game. As while I don't think it's perfect by any stretch of imagination; even when the bugs get resolved, I do enjoy it quite a bit and strongly feel that there is a LOT of potential in this title and would love to see some of the ideas explored fleshed out further as well as the diversity and options increased. The expansion pack will certainly be on my radar though, without question.

 

on Nov 07, 2012

I will buy your DLC just because ...!

on Nov 07, 2012

Been a big fan of the company for a while now...

 

But I'm so freakin' sick of "DLC"...

 

Every game... DLC this, DLC that.

 

5 bucks here, 10 bucks there, 2.99 here, yadda, yadda, yadda...

 

What the hell has happened to gaming, well PC gaming...

 

What the hell happened to buying a full game, playing said full game... And then 6-12months later buying an Xpac.

 

Is there any company even left that doesn't do DLC? And when the hell did the term "DLC" turn into being synonymous with "paid updates/patches"...

 

Honestly is Blizzard the only PC gaming company left that doesn't do DLC?

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