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Published on November 6, 2012 By Frogboy In Elemental Dev Journals

Fallen Enchantress at two weeks

Big_battleFallen Enchantress has now been out two weeks. So far, we’ve sold about 50,000 units (give or take).  This is somewhat below Sins of a Solar Empire: Rebellion but, obviously, far far ahead of War of Magic during the same time frame. 

The biggest obstacle has been reviews.  It’s hard for niche titles (and make no mistake, fantasy turn-based PC games are niche) to get coverage. There’s only so many reviewers to go around and the last thing we want is a drive by (i.e. rushed) review.

Tomorrow or Thursday we expect to release v1.01 which has a long list of fixes and tweaks that we’ve found. Probably the most obvious change will be performance which dramatically improved.

The Map Pack

We will be releasing our first-ever DLC for a Stardock game.  It’ll be an interesting experiment to see what the demand is.  Paul Boyer and I have designed a series of hand crafted maps that will be going up for sale in a week or two for $4.99.  If sales of this are strong, we’ll look at doing additional DLC packs.  A game like Fallen Enchantress lends itself to content centric DLC and so we’re anxious to see what people are interested in.

The Expansion

We have an expansion planned for early next year. I won't spoil it except to say that it’s going to re-design the way champions are handled in the game. We want the game to generally move towards the power of your champions be a reflection of the power of your civilization.

After the expansion, Stardock will look at where things stand.  We have 3 game development teams at Stardock.  One is on “Game X”, One is FE related stuff, and one is on mobile game development.   Since we’re not likely to get as many reviews as we’d like, we’re going to be relying heavily on word of mouth.

Version 1.1

We very much want to do a pre-Christmas update to FE.  That version will be heavily AI and balance focused based on player feedback. We’ll have more details of that as we get closer. Right now, we’re focusing on getting v1.01 out the door.


Comments (Page 2)
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on Nov 06, 2012

Make a quests, items, monsters, and random events DLC and people will buy it. The map DLC will mostly be bought by a few people who want to support the game no matter what, because I don't think people actually play pre-made maps. I wouldn't pay $5 for something I never use. You can get full on games for $5 on a Steam sale so... it's not really gonna be successful. You shouldn't judge how interested people are in DLCs for FE just by the sales an uninteresting DLC (map pack). Go directly to an interesting DLC with interesting content and see how it does, and just release the map pack for free as part of 1.1.

The expansion you're talking about should also focus more on tactical combat, because it is the most complained about aspect of the game. Perhaps implement a siege mechanic or something else to make combat feel diversified.

And please say Game X is GalCiv 3!

on Nov 06, 2012


I have been playing constantly since Beta 4. Truly great game! I will buy anything you send out...keep it coming! I hope this game catches on over time and hand-crafted maps would be terrific. I hope there are enough loyal fans to keep a team working on this game and DLC for years.

on Nov 06, 2012


Hmm - on the fence about the map pack. Need to think it over. I do want to support SD but I'm not sure I'll actually use them.  [e digicons](\(\[/e]

on Nov 06, 2012

Congrats on sales. They've been earned as so more.

i'm not keen on DLC but have no beef against it where the core games remain content rich. And where DLC does not unbalance MP to a game of credit card swiping. But still the fee based DLC news was surprise to me fore there had been much talk a year and more ago about free DLC being SD's strategy for avoiding DRM. And the extra free content being labors of love from the developers to the fans. 'Course Impulse is gone, that changed things up. If the game remains rich in content (and i'm confident it will), then i might even find some DLC that interests me. Particularly a 2D Sprite version of the game. Or some other option for less graphics, more epic play. Which brings to me to final thought...

Is intriguing news to me that there is a team working on mobile games. i hope this includes games for tablets. i'd love to have a full-featured 4x TBS running on a tablet !!  As well some 'lighter' games. Time-stallers and games for playing while most the brain processes some heavier thought. And a "mix-tape" of old classics revisited (all those little games that used to come with the OS. + a selection of the PC arcade games.. the line breakers, makers, droppers, matchers, majongs, and stuff. A collection of PC Arcade games optimized for play on 7-10" tablets. 

Thanks Stardock for sticking with Elemental. 


Oh, and as others have said.. my un-keen motivation towards DLC changes as i grow more interested to support continued development. i've been of this mind back when the news of the free games came out. i waited till the day after the deadline for free games came before making my purchase. so i'd be paying for E::FE's development. But you went and extended the free-date so i got the FE free. i'm not complaining But i am more minded towards DLC now. 

Anyhows, great news, great work, nice plan 

on Nov 06, 2012

I think hand-crafted maps won't do well as DLC, but other DLC might.   I know personally, I would be interested in DLC provided it added to the sandbox, but I really dislike pre-crafted maps (random is always best)

 

Saying this not to pooh-pooh, but to get future content if the original content sells poorly (which I suspect it would).  

 

Perhaps you should put up a poll listing your DLC ideas and see what the players here really want?  I think forumgoers , as a general rule, are much more likely to buy DLC than gen.pop.

 

 

 

on Nov 06, 2012

I wouldn't buy map packs - why would I when the modding community can create them for free. I however would buy DLC that expanded the game in other ways.

on Nov 06, 2012

Mistwraithe
To be honest I'm avoiding telling anyone about FE until the bugs are fixed - I figure I'm doing you a favour!

^^ This ... I've already had 3 friends on steam, one being my brother, ask me about the game because they see me playing it and I told them it's worth the investment, but if you can't deal with the bugs wait until I let them know it's good to go.  I know for a fact my brother would love this game, but with the bugs he would get frustrated, and he is currently in college and money is tight.  I would get this game for them as an Xmas gift, but not until I am satisfied with the bug fixes, last thing I want to do is recommend a game my friends will be frustrated with.

If the DLC offered more than just maps, like a few new units, abilities, addition of Dynasties (since's it's already technically there, mostly), I would easily spend between $2.99 - $7.99 depending on the content of the DLC.  If it were up to me, based on the fact the game has a random map generator (and I agree with Emperor_Nero), I think a $2.99 price point would be more favorable for a Map pack, but if you start adding in more Factions (with new models), creatures, champions, gamemode options, then you could push your DLC's in different ranges.  Eventually, with enough DLC's then you could package them as a group price.  Every person plays the game differently, and wants to see different content, so I think having a variety gives people the flexibility to pick and choose what they want, and then when it comes to the sales (especially on steam) it can be packaged together.

on Nov 06, 2012

I too don't have any interest in map packs, but i would be very interested in a quest pack or Item pack or something that can be dumped into the game to be thrown into the world during random generation.  I love randomly generated things, anything that is created out of my control so that i can discover it really peaks my interest.

on Nov 06, 2012

How about a crowd-sourced funding approach for some of the more "off the mainstream" thoughts.. SD proposes a small feature set, those who are interested pitch-in the pre-order cost. If there is enough interest to fund short development of some of these wilder ideas, then SD assigns a flex team to produce it. And fans can collaborate on the forums for various feature sets they'd like to see. Where there appears to be requisite support, the fans might ask SD to look into making it so. And Fan-Funded DLC might have some potentials beyond what i say here. An intriguing thought in this day and age.

on Nov 06, 2012


The Map Pack
We will be releasing our first-ever DLC for a Stardock game.  It’ll be an interesting experiment to see what the demand is.  Paul Boyer and I have designed a series of hand crafted maps that will be going up for sale in a week or two for $4.99.  If sales of this are strong, we’ll look at doing additional DLC packs.  A game like Fallen Enchantress lends itself to content centric DLC and so we’re anxious to see what people are interested in.
It should be pointed out that part of Stardock's stellar reputation is based on the fact that you don't do DLC. Suddenly changing that - and charging $5 for a map pack, which is pretty excessive - is going to cause people to worry that you're headed down Paradox' path, potentially even excising content to sell it and breaking game features to sell new DLC as they have.

Now, granted, you do have a lot of customer goodwill to burn from the free FE thing, but burning it away this fast might be a bit unwise.

on Nov 06, 2012

i might be interested in the map pack.  An additional scenario or 2 would really sweeten the deal.  

on Nov 06, 2012

There is nothing wrong with DLC as long as that DLC is worth the money. DLC can be great so why are you knocking them for DLC? A map pack is a weak DLC though. I am curious what kinds of maps or what is special about these maps.

on Nov 06, 2012

indeed a map pack with handcrafted maps doesn't seem like the best choice since they can be easily supplied by the community

 

a stamp pack on the other hand, I'm sure many more people would welcome that in comparison.

 

better yet, throw some money at cephalo to make Elementerra 3 ...

on Nov 06, 2012

Yea, I really really like this game, I never played WoM but I was a HUGE AoW player.  I have 82 hours played and I have a fulltime job, so it's making it very difficult to get AC3 time in

That being said, the map-pack, especially at the price point of 4.99 feels a lot like the CoD method.  Now, granted, the time it takes to design a map in an FPS is A LOT more time consuming, but at that price for an RTS I would expect a TON of maps, well over double what it already included.

The random maps are generally varied and interesting enough to forego any paid map packs, unless they are really numerous and varied.

 

ALL that being said, again, having a blast with the game, can't wait to see some of the patches.  Keep up the good work!

on Nov 06, 2012

Well i think Fallen Enchantress is awesome best game ive played in a long time great job and hope it keeps climbing in sales.

Dlc packs i dont think i would purchase if it were just maps as i love the random maps, as most are saying if you include more than maps like new race factions, magic items, more race champions whether twisted, beast or elemental, quests and more paths for champions as some of those mods that people are doing are really good, id say take the advice of your FE fans but all in all a bloody awesome game.

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