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The morphable world
Published on October 15, 2012 By Frogboy In Elemental Dev Journals

One of the changes we've made for the final public build is that we've greatly reduced the costs or raising and lowering land.

Now, you can't use these spells to create mountains or make islands. That's not their purpose.  What they can do, however is create shorter routes through mountain regions (lower land) and connect players to other parts of the world that aren't normally accessible (raise land).

This will become a particularly big deal after release when we start releasing map packs to supplement the random maps. In these map packs, the players (AI and human) will be able to explore larger areas if they make use of these spells (i.e. goodies and special quests hidden behind mountains OR by island hopping).

Here's a video that shows this off:

Elemental: Fallen Enchantress will be released on October 23!


Comments (Page 2)
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on Oct 15, 2012

Is it just me or does it seem like there was a bug where you couldn't move onto the continent from the newly created land bridge.

on Oct 15, 2012

parrottmath
did I understand the post correctly... The AI will use these spells?

 

I sure hope so.  

on Oct 15, 2012

GFireflyE

There has been a few threads on this already, but I've been morphing land to my liking, when needed, when the price was 50 mana per cast. At 5 mana per cast, this is going to be pure abuse.

I could not agree more !            I  love  these two spells; but they shouldn't be too cheap !

 

Note to UmbralAngel:  I have used "raise land" very effectively, to create a path to cross an inland body of water.  I once had a map with a large inland lake.  It was large in circumference, but fairly narrow at one point (4 tiles).  I was on one side and an enemy AI that was weaker than I was on the other side.  The edges of the lake were heavily forested, so getting around it was painfully slow!  But by casting raise land, just 4 times, I created a terrific short cut across the lake.  I could then much more easily attack, and capture, the enemy AI's city.  It also gave me a short cut entry-point to the rest of AI's empire.

 

Which brings me back to GFireflyE's observation ... I really like these two spells, but I consider them very powerful; and I think they should remain fairly expensive.  Otherwise, they will just will be woefully abused, and lose their Fun element ...

 

on Oct 15, 2012

You're certainly free to make the spell cost whatever you'd like.  Personally, it's fun to use the spell.  If it cost more, I wouldn't use it.  If you worry you'll abuse it then increase the cost to 10, 100, 1 million or whatever it takes.

on Oct 15, 2012

Ratatosk7
Does anyone know when FE will be released?

 

I swear I read that it will be released in 8 days. I just wish I could remember where. 

on Oct 15, 2012

Frogboy
You're certainly free to make the spell cost whatever you'd like.  Personally, it's fun to use the spell.  If it cost more, I wouldn't use it.  If you worry you'll abuse it then increase the cost to 10, 100, 1 million or whatever it takes.

Thanks for making Stardock's offcial view clear on this matter.

Pretty much settles any further need for debate.

The rest can continue on the modders forums.

on Oct 15, 2012

another post by the frog stated the release date to be the 23rd of october 2012,

BUT

where in the world will they choose the 23rd from?

harpo

 

on Oct 15, 2012

Very cool!

on Oct 15, 2012

seanw3

Quoting Ratatosk7, reply 10Does anyone know when FE will be released?

 

I swear I read that it will be released in 8 days. I just wish I could remember where. 

Sincerely
~ Kongdej

on Oct 15, 2012

I have missed the last couple reports, but I recently read what RPS and Gamespy put out about the game. Are any of those things going to be addressed? Those are important factors that the game is missing. 

on Oct 16, 2012

Ratatosk7
Does anyone know when FE will be released?

If only we had a series of threads dedicated to a countdown of days left till release.

 

We can only dream of such a convenient thing though, am I right?

on Oct 16, 2012

dragoaskani, did you check the thread you replied in?

did you check for any other posts by the same identity?

if no, OPEN eyes, learn to read, learn to think, then make sure brain is running, and in gear before releasing the post lever.

harpo

on Oct 16, 2012

I can understand why you don't want lowering terrain to create water/island issues.  But I would prefer to see lower terrain turn plains terrain into swampland.  That way I can create a land bridge, then convert it over to swamps to slow down any wouldbe pursuers.

on Oct 16, 2012

I am sure that I am in the minority, but I have to say that I hate this.

Magical energy necessary to change 100kg of dirt into mud: 8

Magical energy necessary to raise thousands upon thousands of tons from the bottom of the ocean: 5

Terraforming spells should feel epic, and at 50 mana they barely did.  At 5 mana, they are a gimmick.  Oooo, see how we have unreachable areas with goodies.  Oooo, check out the spell we have so you can reach them.

And don't bring up how city enchantments are cheap.  They are fueled by the the magic of the land, over a huge area, over time.

If you need it that badly for the campaign, tie it to bloody item, an artifact tied to the spirit of WhatHaveYou, and have the protagonist find it.

on Oct 16, 2012

Like Frogboy said...feel free to make the spell cost as epic as you want...from 5-5000000 or what not.  Personally, I found 50 to be alot, but I play games with Low magic, resources and ravaged land, so 50 mana for me is alot.  

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