Brad Wardell's site for talking about the customization of Windows.

It’s tough to make a modern game look good at “low” resolution.  But we try our best.

Here are a few screenshots of a work in progress build running at 1024x768.

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I’ve also posted a video on Tumblr. Visit http://draginol.tumblr.com.  That’s where I’ll be posting “rougher” stuff that marketing wouldn’t generally want to be widely disseminated but lets those really interested in the game see what we’re up to.


Comments (Page 2)
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on Jul 22, 2012

I like the transparency and the rounded edges.  It's a great use of a small screen.  How well would the interface scale to a bigger screen then?

on Jul 22, 2012

Frogboy

It's funny how I've spent more time this year enjoying pre-released games than actual finished games.

IMO, A beta game like Minecraft or in this case Fallen Enchantress is totally the way to go. You get to see all kinds of different ideas tried out.

Most betas are annoying though. They're just marketing exercises where you have no real chance of seeing change.  Each beta (I hope) feels like a "different" game.

Interesting angle.. Haven't thought about this, although I much rather prefer working games to beta (its why I am mostly waiting for beta 4 ). But I do like to let off huge walls of ideas Hmm... dangerous thoughts coming up...

PS. I am a huge supporter of all the small graphical upgrades, it really is one of the best things you can add to a game!

Sincerely
~ Kongdej

on Jul 23, 2012

The only downside to this is that sometimes you get disappointed when the game is released- I kinda felt that way about Twilight, I played it more pre-release than post-release, though I still easily got my money's worth.   I think it's just more fun when you get things one at a time gradually instead of all at once- provided you know the content isn't being held back.

 

There's a reason the thing I often want most on the pre-release patches are what I call "new  toys".

 

 

on Jul 23, 2012

Ahhhh, that little movie is looking excellent. Love the graphic touches you came up with between beta 3 and 4. Please show us more to kill time waiting for beta 4 to arrive.

on Jul 23, 2012

new animation and graphics look great.  keep up the good work.

on Jul 26, 2012

.. hey.. i use 1280x800 on my screen.

default res of 1680x1050 just have the text look too small, especially when the screen is a fair bit away from my face by default. (22" screen?)

on Jul 26, 2012

alaknebs
.. hey.. i use 1280x800 on my screen.

default res of 1680x1050 just have the text look too small, especially when the screen is a fair bit away from my face by default. (22" screen?)

Ehmm, maybe you should consider getting glasses.  I'm using 1920x1080  (native resolution of my screen) whenever I can. Lowering the resulotion washes out the graphics.

on Jul 26, 2012

if it's small, it's small. glasses doesn't help any (i'm wearing glasses anyway) ... magnifying glasses might help though...

yes.. a bigger screen will help if you sit a metre away from the screen

on Jul 26, 2012

Well Alaknebs have a point that it would help players if they could have the game magnify the text size to they're own liking.
Its pretty common to have poor eyes, or just want to read bigger letters, I can even do that in my browser by magnifying the whole site I am looking at.

Sincerely
~ Kongdej

on Jul 26, 2012

The problem is that scaling the UI is a bit harder than scaling the 3D graphics. Scaling the 3D graphics is generally 1 line of code. Changing the UI requires planning and extra work to look good and preserve functionality at various different sizes.

 

Your browser example doesn't really work since most websites are smaller than your native resolution and also there are scrollbars for when things go off the page.

 

I can't think of any games that had this feature, and I am a game developer, so unless I am missing some obvious counter-examples, I think those points are the reason why. 

on Jul 26, 2012

UmbralAngel
Your browser example doesn't really work since most websites are smaller than your native resolution and also there are scrollbars for when things go off the page.

I can't think of any games that had this feature, and I am a game developer, so unless I am missing some obvious counter-examples, I think those points are the reason why. 

What do I know, im a consumer ... I was just referring to one program that did it because it helps some people read...-
If its too hard, well I wouldnt know really, seen a few games with scaling UI though.

Sincerely
~ Kongdej

on Jul 27, 2012

just take the easy way out like i do... lower resolution

 

or get a big screen (and maybe lower resolution anyway)

on Jul 27, 2012

alaknebs
just take the easy way out like i do... lower resolution

 

or get a big screen (and maybe lower resolution anyway)

Doesn't matter, its not important

Sincerely
~ Kongdej

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