Brad Wardell's site for talking about the customization of Windows.

It’s tough to make a modern game look good at “low” resolution.  But we try our best.

Here are a few screenshots of a work in progress build running at 1024x768.

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I’ve also posted a video on Tumblr. Visit http://draginol.tumblr.com.  That’s where I’ll be posting “rougher” stuff that marketing wouldn’t generally want to be widely disseminated but lets those really interested in the game see what we’re up to.


Comments (Page 1)
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on Jul 21, 2012

looking good, WHEN can WE play with this?

harpo

 

on Jul 21, 2012

Soon.

 

I'm going to start posting more stuff to my Tumbler page that I'm playing around with:

http://draginol.tumblr.com/

 

on Jul 21, 2012

Oooo, new cloth map rivers!

 

on Jul 21, 2012

That's not too terribly low of resolution when you compare it to other contemporary non-PC games. Console games run at 1280x720 for the most part, for instance.

on Jul 21, 2012

The cloth map looks great with more color and detail.

on Jul 22, 2012

The clothmap looks good, I'm just a little sceptical about the river. The river has almost the same colour as the surrounding rocks. Are there others that think the same? Maybe a more fibrand blue would help?

P.S. Thanks for the upload

on Jul 22, 2012

Beta 4 download or it didn't happen.

on Jul 22, 2012

It looks great for being lower res, and i will start stalking you on tumbler now!

on Jul 22, 2012

Alfdaur
I'm just a little sceptical about the river. The river has almost the same colour as the surrounding rocks. Are there others that think the same? Maybe a more fibrand blue would help?

boy, that's a hard call.  Initially I thought maybe a leaning towards green teal color, but perhaps this would be better for swamps/heavier veg areas or might conflict with woodland areas too much

edit: or possibly darken the grey on tha mountains?

 

on Jul 22, 2012


So I saw the video... and I do like it.  Nice to see some of the polish (synchronized attacks and dodging in combat, etc). 

 

I went back to GalCivII during this lull from .915 to beta 4.... now THAT is a polished game.  Lots of fun.

Thanks

on Jul 22, 2012

Still not a fan of the circle tiles (signalling caverns??).  They look out of place with the rest of the really nice upgrades to mountains and forests (and rivers).  Other than that, loving the new cloth map.

on Jul 22, 2012

Looks really good/improved- hopefully we get this on time to play around with it in mid- August.  I hope Drox holds me until then

 

(and it's a big reason why I haven't even spent $10 on the Steam sale this year)

 

It's funny how I've spent more time this year enjoying pre-released games than actual finished games.

 

 

 

on Jul 22, 2012

Anything above 640x800 will always be high resolution to me.

on Jul 22, 2012

It's funny how I've spent more time this year enjoying pre-released games than actual finished games.

IMO, A beta game like Minecraft or in this case Fallen Enchantress is totally the way to go. You get to see all kinds of different ideas tried out.

Most betas are annoying though. They're just marketing exercises where you have no real chance of seeing change.  Each beta (I hope) feels like a "different" game.

on Jul 22, 2012

I know things like the animations and movements may seem like a small thing, and in the grand scheme they are, I just wanted to say they new ones look great. This is a fun, quality of life improvement that I am looking forward to quite a bit. 

 

Great job!

 

CM

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