Brad Wardell's site for talking about the customization of Windows.

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Greetings! It’s been awhile since we’ve put up an update on where things stand.  So without further delay, here are some answers to questions we’ve received recently:

When will Beta 4 come out? The best I can say is “This Summer”.  It definitely won’t be out in June but might make it in time for July.

What will be in Beta 4? Beta 4 focuses a great deal on the civilization aspect of the game.  Specifically, the way cities are constructed. A third prime resource, essence, will be introduced (grain, materials, and now essence) which will help encourage greater specialization in cities. The graphics and user interface will also see a significant series of improvements for Beta 4 as well.

Will there be a Beta 5? Probably. Depends on how we’re feeling about Beta 4.

Will Fallen Enchantress require Steam? No.  We plan to make Fallen Enchantress available to purchase on Steam. But it won’t require Steam to play.

What is the status of multiplayer? It is our intention to add multiplayer after release but it won’t be available on day 0.

What is the status of modding? We would like to open up modding officially during the Beta 4 phase. No promises though.

Will there be more spells? Yes. We add more spells as we go along.

When will the final game be released? We don’t have a release date yet. But we are hoping sometime this Fall. We want to make sure we have all the time we need to make Elemental: Fallen Enchantress as good as we can make it.

 

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Comments (Page 4)
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on Jun 14, 2012

xaltotun
Thanks for the update.

In another thread Frogboy said that essence = beer.   So that issue is solved.

essence = beer,
beer = happiness
beer + happiness = research... aha!

Sincerely
~ Kongdej

on Jun 14, 2012

Frogboy
Quote this for the ages:

ASSUME that Fallen Enchantress will never ever have multiplayer.

That way, if things don't work out for it, you won't be disappointed.

The reason we want to put MP into FE is, really, because I want it in. There's no business rationale for it. But so much of the MP is there I just hate seeing it not finished off.

Frankly multi-player is the sort of feature which should be perfect for a moderately priced (ie not super cheap) DLC. Many people don't care about it at all but the ones that want multi-player really want it and in a logical world would be quite happy to shell out 10 bucks for it. You could possibly make it so that you don't need to own the multi-player DLC to join a game, just to start/host one (although that might cut down on revenue too much for it to help fund multi-player development?)

However the world is not logical and many (myself included) have knee jerk reactions against DLC which seems like blatent money grabbing (eg zero day DLC). It wouldn't worry me but I am sure some would say a multi-player DLC fell into that category unless it was very carefully managed to make it clear that multi-player could ONLY be justified and implemented by having it as a DLC.

Of course I could be completely wrong and only 73 people would buy the multi-player DLC in which case I guess we're back to Frogboy's starting point of no business rationale for it.

on Jun 14, 2012

I would really, really like to hear that no one at Stardock will waste one minute on MP until single player is done. 

Already, there's no force in the universe that could convince me that there aren't at least a few bugs in Fallen Enchantress that are due to MP having been designed in.  Things like autosaves loading like shit, the player not quite being able to move before everyone finishes moving, monsters jumping multiple tiles to attack a group that has been kicked out of claimed territory, units moving and destroying improvements so they can line themselves up for combat, orders being taken while combat is going on... etc, etc, etc...

Of course, I'll play the game that Stardock produces, and no other.  I would even pay for the DLC when it comes out, because I am sure that it will change SP somehow, and I like to play the 'standard'/latest version.

Anyhow.  I'm above all glad that Frogboy and the rest of the developers care strongly about their game and bother telling us what's going on.  Thanks for the game, thanks for updating us about the going-ons, but NO thanks for mentioning essence and not telling us what it's about.

on Jun 14, 2012

i would imagine those are multithread oddities rather than multiplayer oddites tuidjy....

on Jun 15, 2012

Keep up the good work Brad + team!

Looks like you have improved the graphics even further, I like it!

on Jun 15, 2012

I am kind of agree with Lord Xia,

Dragon look a bit "stupid" guard by the gate...

Suppose to be in a cave, probably  adding some large holes to enable us to see part of the dragon would be even cooler

 

on Jun 15, 2012

I don't like how the third skeleton on the right is positioned... I expect you to fix this before release.

on Jun 15, 2012

Opens picture with dragon... Zooms in a bit.... Is the dragon eating someones head??

Sincerely
~ Kongdej

on Jun 15, 2012

That's just Waerloga standing beside him, it's a perspective thing. The dragon is just his mount, Waerloga is the one that's trapped.

on Jun 15, 2012

That's just Waerloga standing beside him, it's a perspective thing. The dragon is just his mount, Waerloga is the one that's trapped.

I know, I did the masterquest, silly

Sincerely
~ Kongdej

on Jun 15, 2012

Frogboy and all devs; thanks for acknowledging my post regarding the game still crashing regularly. Don't get me wrong, I love this game and am glad you are taking the time to finish it right. But look at it from my point of view, from WOM to all three betas of FE thus far, on three different machines, I have had the game crash regularly, like nine out of ten times (usually later in the game) when playing on the largest map with four or more opponents at all difficulty levels, although quicker when on the higher difficulty levels. Hopefully as soon as this Sunday I will have time to play again and will keep track of the turns and details and submit it to you. As for my machine and compatibility, none of the three machines I have had in the last three years have been odd. Currently I am playing on an HP Pavilion dv7 Notebook with an i7 CPU quad core with 6 gigs of Ram. The OS is Windows 7 Home Premium 64 bit. Everything is updated. I have a friend playing the beta that sees crashes quite often too, and he doesn't use the terraforming magic alot like I do (which before I had asked him this fact, I had thought perhaps that was the reason). His machine is a newer Dell desktop. However he has not played the game nearly as much as I, and he always plays on a large map. Now if I play on a small or medium map with fewer opponents, the game appears to be much more stable now. I have only played betas 2 and 3 of FE on this HP, so if there are any know compatability issues, please let me know. Again, I am loving what you are doing with FE and applaud the continued effort, hope to see it finished and well received this Fall! I hope the several other bugs and suggestions I mentioned in my earlier posts were helpful as well. Thanks guys!

on Jun 16, 2012

mmorley
Currently I am playing on an HP Pavilion dv7 Notebook with an i7 CPU quad core with 6 gigs of Ram. The OS is Windows 7 Home Premium 64 bit. Everything is updated.

While that is most certainly the trend of technology, it's understandable that you have crashes. HP? i7CPU? Win 7 HOME ? Yeah.....not the winning side. Just the popular side cause it's cheap.

 

on Jun 16, 2012

GFireflyE

Quoting mmorley, reply 57Currently I am playing on an HP Pavilion dv7 Notebook with an i7 CPU quad core with 6 gigs of Ram. The OS is Windows 7 Home Premium 64 bit. Everything is updated.

While that is most certainly the trend of technology, it's understandable that you have crashes. HP? i7CPU? Win 7 HOME ? Yeah.....not the winning side. Just the popular side cause it's cheap.

 

Whats wrong with win 7?

Sincerely
~ Kongdej

on Jun 16, 2012


Not 7.....Home.

on Jun 16, 2012

Um... there's nothing wrong with Win7 Home, nor is there anything wrong with an i7 CPU. The only real argument there is that it's an HP notebook, but even then, that's a terrible argument. It's like saying something along the lines of "Well, the xbox has inferior hardware to a ps2, so it's no wonder that the xbox version crashes all the time". No one would let you off the hook with that excuse, because the company that develops the game should have known that, and dealt with it. It's much harder on PCs, where there are thousands of different combinations of hardware, but that doesn't mean you can go around using the excuse that x brands suck. Even worse if it's a "trendy" brand, because you're expected to make those work even more.

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