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Published on October 2, 2010 By Frogboy In GalCiv II News

For the past year we've been pretty focused on getting Elemental: War of Magic released.  With its release, our minds are turning back towards Galactic Civilizations to see what we can do.  Awhile back I made a journal asking users what small updates people would like to see and lots of users came through with great suggestions.  So we're going to be starting to look through those to see what's next on the agenda.

For those wondering about a future Galactic Civilizations III, right now, our plans for now will be to continuesupporting the existing Galactic Civilizations II -- no GalCiv III is in the works right now.  

 


Comments (Page 1)
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on Oct 04, 2010

I look forward to seeing what updates you will be working on! Thanks for getting back to us this topic!

on Oct 06, 2010

Wow that is great news. THanks Brad, our patience is rewarded! I wonder whether you would only make updates for the final expansion or do something for dark avatar and the vanilla version as well?

on Oct 07, 2010

I just purchased the ultimate edition and I will be starting to play in about a week (Waiting for a new computer).  I'm looking forward to this game and any update you may provide.

Thierry

on Oct 09, 2010

Local and online multiplayer, please.

on Oct 10, 2010

Hi Folk,

 

Can you please release GalCiv II on the iPad?

 

Thanks,

Richard

on Oct 10, 2010

I'm glad to see you guys haven't forgot about GalCiv.

 

I'd like to see something that shows how well a civilization or planet is doing with graphical feedback like cities get bigger in the Civ series (obviously planets can't get bigger) or how you can see trade ships in the Total War series trading between ports.

 

I know it involves a big effort and it probably won't happen, but just thought I'd throw it out there.

 

Thanks for the update Frogboy, you the man!

on Oct 11, 2010

Good to hear. Though I hope after the 2 expansions for elemental and a few updates on GalCiv2, you will announce GCIII. Please

on Oct 11, 2010

For those wondering about a future Galactic Civilizations III, right now, our plans for now will be to continue supporting the existing Galactic Civilizations II -- no GalCiv III is in the works right now.
This is excellent news. I feel there are plenty of things that need to be fixed in GalCiv2 before giving up on it which is what in effect would happen when and if there is a GalCiv3.

In particular I'd like to see work done on all three versions of the game, DL and DA, as well as ToA because I believe that each version does indeed have it's benefits and is worthy of continued support.

The kinds of things I would like to see fixed are really just longstanding bugs like the ability to upgrade ships and purchase buildings while bankrupt as well as the bug that allows production to continue while bankrupt by using focus from research. I know these bugs still exist in DL and DA although they may have been addressed in ToA.

I'm sure ToA has it's share of problems as well although my experience with that version is still lacking. I do eventually look forward to playing ToA but feel the need to master DA first.

I would also like to see the extreme speed nerfing that exists in DA relaxed somewhat. I understand the motivation for having introduced it in the first place but I feel the change had no real effect other than to be an annoyance to the player and is a detriment to an otherwise excellent version of the game.

on Oct 11, 2010

Mumblefratz
... I would also like to see the extreme speed nerfing that exists in DA relaxed somewhat. I understand the motivation for having introduced it in the first place but I feel the change had no real effect other than to be an annoyance to the player and is a detriment to an otherwise excellent version of the game.

Holy mixed feelings, Batman! I was a serious speed junkie and balked hard at the 'nerfing.' But eventually I had more than a few games where the snail's-pace movement on Gigantic maps actually added fun, not least because it made some sort of sense that an interstellar war fleet might well see its original causus belli fade into history well before it arrived at its destination.

Not that GC2 has been clear about calendar or communication mechanics...

on Oct 12, 2010

I was a serious speed junkie and balked hard at the 'nerfing.' But eventually I had more than a few games where the snail's-pace movement on Gigantic maps actually added fun
I'm not looking for a dramatic change of character. DA is what it is and the speed nerfage is a part of that.

However I was hopeful that there could be some amount of "accomodation" for gigantic galaxy games where I have literally thousands of ships chugging across the galaxy at 5 parsecs/turn. The processor requirements of this kind of movement alone get to be pretty extreme.

The speed nerfage is a combination of component size, miniaturization and component cost. I'd be happy with a reasonably priced way to get a speed 10 constructor. I don't think that the ability to build such a ship would be a tremendous change to gameplay mechanics and I also think it should be clear by now that the reason for which the speed nerfage was introduced, i.e. the ability of the human player to conquer an AI opponent before the AI has time to respond, is not in fact accomplished by this change. Like I said the real effect of the change was to merely add to player tedium which in my mind is the wrong way to go. There's enough tedium in the game without slowing effective ship speed down to 5 parsecs/turn.

on Oct 12, 2010

Its about time, maybe we can see more mods, and the library back up and running. But Mumble I must disagree with you, I think they should get ToA up to DA status, then work on DA. 

on Oct 12, 2010

I think they should get ToA up to DA status, then work on DA.
I'm not specifying the order in which things should be done.

I'm merely requesting that DA and DL receive their fair share of bug fixes and not be totally ignored.

Certainly I assume that ToA as the "latest" version will undoubtedly receive the most attention, however I still maintain that DA and DL are legitimate game play choices that should not be totally superseded by the mere existence of ToA.

on Oct 12, 2010

I agree fully with you Mumblefratz!

on Oct 13, 2010

Here's hoping for a fix to asteroid mining; right now it's not worth bothering with due to needing more than a game year per asteroid to fully exploit the mine. This is more of a balance issue than a technical issue, but maybe the higher mining techs should reduce construction time or allow multiple modules per ship? Even two or three modules on a ship could make mining cost effective.

on Oct 14, 2010

Mining is very cost effective.  Think on it this way, you don't pay any bc to maintain the mining bases or the mining ship.  The extra ips that are provided do not use up any planetary tiles.

That said, it wouldn't be a bad idea to add an Advanced Mining Module which halves the improvement time.

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