Brad Wardell's site for talking about the customization of Windows.
Published on March 21, 2010 By Frogboy In OS Customization

The beta begins this month…really!


Comments (Page 5)
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on Mar 29, 2010
Another day has come and gone and there is still no 2.0 to carry on.
on Mar 30, 2010
Like some others have said, the reflections are just horrific. Completely wrong. It's simply an upside down 50% transparent replica of the icon. That is not a reflection. I know this is really the only true way to achieve it, but it just looks hideous to me. I'd prefer no reflection at all over that mess.
on Mar 30, 2010
Here's what I mean...
on Mar 30, 2010

As icons are 2D the information required to make reflections 'correct' simply isn't there.

on Mar 30, 2010

Here's what I mean...

Both of those CAN be achieved [demonstrated as correct].

Neither is wrong./

on Mar 30, 2010

I know this is really the only true way to achieve

understandable.  That's why I said....

As icons are 2D the information required to make reflections 'correct' simply isn't there.

Jafo, the only way the OD2 way is "correct" as you say, is if you are talking about the reflection of a 2D image.  The reflection of say the magnifying glass is never going to be a reflection of a magnifying glass.  It's a reflection of a picture of a magnifying glass.  For the purposes of objectdock, and the effect that reflection is supposed to achieve, you cannot call this correct.

 

on Mar 30, 2010

my above quotes should be switched around... oops. 

 

on Mar 30, 2010

RPGFX.... these two 'reflections' can be replicated AND explained mathematically and are thus both 'correct'.

However...

You cannot have both in the same instance [eg same dock instance]...

BTW...and for example...the fading of the reflection on left vs the lack of on the right simply shows there is a higher refractive index on the right....eg gloss paint vs mirror.

As for NOT showing the underside of eg the magnifying glass in the reflection vs seeing it as shown....that's do-able dependent on the planar attitude and location of the reflective plane relative to the source object.

 

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