The beta begins this month…really!
As icons are 2D the information required to make reflections 'correct' simply isn't there.
Both of those CAN be achieved [demonstrated as correct].
Neither is wrong./
understandable. That's why I said....
Jafo, the only way the OD2 way is "correct" as you say, is if you are talking about the reflection of a 2D image. The reflection of say the magnifying glass is never going to be a reflection of a magnifying glass. It's a reflection of a picture of a magnifying glass. For the purposes of objectdock, and the effect that reflection is supposed to achieve, you cannot call this correct.
my above quotes should be switched around... oops.
RPGFX.... these two 'reflections' can be replicated AND explained mathematically and are thus both 'correct'.
However...
You cannot have both in the same instance [eg same dock instance]...
BTW...and for example...the fading of the reflection on left vs the lack of on the right simply shows there is a higher refractive index on the right....eg gloss paint vs mirror.
As for NOT showing the underside of eg the magnifying glass in the reflection vs seeing it as shown....that's do-able dependent on the planar attitude and location of the reflective plane relative to the source object.