Brad Wardell's site for talking about the customization of Windows.

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In Galactic Civilizations, we had minor races which players had relatively little control over their existence.  In Elemental, 32 players will be the maximum number of major factions that the game will start out with but that doesn’t take into account of minor factions and vassals.

In Elemental, one of your abilities will be the governing ability. The more cities under you control, the more overhead cost there is to run your ever growing kingdom. At some point, it may become advisable to turn some cities into vassals. A vassal state is a city (or group of cities) that is originally founded by the player but has been made independent by that player. It becomes its own independent faction controlled by the AI. Initially, as a vassal, it is allied to you. But being independent, all bets are off of what happens in the future. It may join up with someone else, combine up with other vassals to form a new kingdom, or even go on its own to try to become a major faction in its own right through a path of conquest.

One could picture a large game where there might be dozens of vassals who form ever changing alliances throughout the game.


Comments (Page 3)
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on Sep 10, 2009

In the meantime, while updating new maps in my GPS, I tried to analyze that picture. Well I realized there is a new Impulse version available (not hidden in the picture). New Impulse looks better than the old one. I had however no luck finding the encrypted message(s) in the picture.   ===> a clinic for crazy programmers

on Sep 10, 2009

landisaurus
so is that going to be an actual screenshot

 

yep beta 1 is entirely text based

on Sep 10, 2009

Yes an old windows 95 pc is required for beta access.

on Sep 10, 2009

Servius
Yes an old windows 95 pc is required for beta access.
Oh man, I'm cancelling my preorder then.

on Sep 10, 2009

Yes! This is exactly what this type of game has needed for a long time!

I know that Civ 4 implemented some sort of vassal system, but it my opinion it didn't work that well; all the break away faction did was become a historical race, like the Japanese or British. Worse, in Alien Crossfire, the new factions that were introduced were suppose to be factions that had broken away AFTER humanity had made planetfall - yet the game started them at the same time as everyone else. I love AC, but it really needed a way to have a tiered introduction of new civs.

SO! I am very excited for Elemental.

on Sep 10, 2009


It may join up with someone else, combine up with other vassals to form a new kingdom, or even go on its own to try to become a major faction in its own right through a path of conquest.

Now that's the tricky part. I'm thinking that 32 major factions is probably plenty of headroom, but if you already have 32 going, and some vassal starts doing well, does that uh... crash to desktop? lol. I guess it's not the worst thing in the world if someones vassal is the most powerful faction in the game, and is stuck being a vassal. If someones computer can handle a huge map and 32 factions, people will try it!

Civ4 had a max of 18, and when people played on huge maps with 18 civs, there was some ugliness. At first, it was handled so badly that they would bring extinct factions back when someone made a vassal, and they forgot to clear the diplomatic status. So sometimes if you made a vassal, you would suddenly be embroiled in a war with all of that "new" factions old enemies!

on Sep 11, 2009

I have some questions about this proposed feature.

Basically, part of the fun of this game as (say) playing bad will be building a massive, world-conquering empire that corrupts the landscape and twists the creatures. Obviously the vassal system could cause a problem here if you are compelled to well ... not have a massive empire.

Likewise playing good you may still wish to have a bright and beautiful empire ... that spans the world.

If you want the empire to have a specific visual identity (e.g. unit designs, army mix, building designs) but vassals go off and do their own thing, what then?

So ... will this be configurable Brad? To what extent?

on Sep 11, 2009

Wintersong

Quoting Servius, reply 33Yes an old windows 95 pc is required for beta access.
Oh man, I'm cancelling my preorder then.

 

Who's pulling whose leg?

 

Beta 1 is cloth map based, with probably some temporary text in places.  It won't run on a Win95 though, that system is too old to be supported

on Sep 11, 2009

Beta 1 is cloth map based, with probably some temporary text in places.  It won't run on a Win95 though, that system is too old to be supported

Whoosh!

on Sep 11, 2009

Eh seems sorta unfair 


I'd rather have this option have to be sorta a last ditch kinda thing, so if your economy can support having all that land then you can keep it (not since you have X amount of land your economy WILL fail, thus forcing vasals).

I'm pretty sure that's exactly what Frogboy described, "At some point, it may become advisable to turn some cities into vassals."

on Sep 11, 2009

DrGuppie

Eh seems sorta unfair 



I'd rather have this option have to be sorta a last ditch kinda thing, so if your economy can support having all that land then you can keep it (not since you have X amount of land your economy WILL fail, thus forcing vasals).



I'm pretty sure that's exactly what Frogboy described, "At some point, it may become advisable to turn some cities into vassals."

Yeah it won't be easy to control let's say....100 cities / turn. Besides, I am pretty sure that we can keep the "rulers" of the vassal kingdoms happy. [Examples: Marriages, gifts etc...]

I am just wondering....if the player goes to war vs. another player, will it be possible to ask your vassal[s] to send military aid? I suppose yes, since it's quite logical...

on Sep 11, 2009

Oops...dbl post.

on Sep 11, 2009

100 cities / turn
  We're hoping to keep empires from reaching such insane sizes...I personally hope a HUGE, sprawling, glorious empire never grows larger than 20-25 settlements.  But that's just me

on Sep 11, 2009

BoogieBac

100 cities / turn  We're hoping to keep empires from reaching such insane sizes...I personally hope a HUGE, sprawling, glorious empire never grows larger than 20-25 settlements.  But that's just me

If those numbers are from factions, and you have "just" the 32 big ones and start conquering them... Also, you mean that for 32 bits systems, right?

on Sep 11, 2009

Every day I check this, and find no beta. I start to get sad. But seeing the picture before reading made me more sad.

I want the beta, I don't even care how broken it is (that's a lie, I'd like to be able to play through a game to offer good feeback).

The vassal idea sounds pretty good. Though I hope you're not made to, like reach 12 cities, and then discover your empire cannot support itself. I would make vassals just for the purpose of using them, a'la puppets.

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