Brad Wardell's site for talking about the customization of Windows.

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In Galactic Civilizations, we had minor races which players had relatively little control over their existence.  In Elemental, 32 players will be the maximum number of major factions that the game will start out with but that doesn’t take into account of minor factions and vassals.

In Elemental, one of your abilities will be the governing ability. The more cities under you control, the more overhead cost there is to run your ever growing kingdom. At some point, it may become advisable to turn some cities into vassals. A vassal state is a city (or group of cities) that is originally founded by the player but has been made independent by that player. It becomes its own independent faction controlled by the AI. Initially, as a vassal, it is allied to you. But being independent, all bets are off of what happens in the future. It may join up with someone else, combine up with other vassals to form a new kingdom, or even go on its own to try to become a major faction in its own right through a path of conquest.

One could picture a large game where there might be dozens of vassals who form ever changing alliances throughout the game.


Comments (Page 2)
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on Sep 10, 2009

I'm curious, what does the image in the OP have to do with the number of players, especially given that the upcoming Beta won't include vassals and minor factions?  Or is it just alluding to the fact that the beta will be coming soon? I'm confused

on Sep 10, 2009

astrath
Me.  Want.  Now.

Me too.

on Sep 10, 2009

So how does this work with one losing the game by losing the channeler? If the minor nations have channelers, those aren't so uncommon after all. If they don't get them, it makes no sense to lose because you no longer have something other civs don't even need.

on Sep 10, 2009

Question, why does going north remind me of the Horde...hmm

on Sep 10, 2009

Lord Reliant
I'm curious, what does the image in the OP have to do with the number of players, especially given that the upcoming Beta won't include vassals and minor factions?  Or is it just alluding to the fact that the beta will be coming soon? I'm confused

I'm guessing the picture in the post has to do with the video for the beta release that was being talked about on twitter... just a guess though.  The vassalage sounds pretty darn awesome... except I kind of want to try playing a game starting as a vassal state.  I guess we'll see if that ends up being possible when it gets into the game!

 

EDIT:  Also, what's the deal with the [more] at the end of the post on the journals page?  It makes me want to click on it for more, but there's nothing there!

on Sep 10, 2009

I had fun using this feature in Civ4. I look forward to see how it will be implemented in Elemental. Thanks for the great news!

*cough* August FAQ *cough* Sorry, I think I'm coming down with the flu...

on Sep 10, 2009

LDiCesare
If they don't get them, it makes no sense to lose because you no longer have something other civs don't even need.

From what we've heard, i think it's pretty safe to assume that the channeler in the game is meant to represent the player. So, if the channeler dies, you "die". Makes a lot of sense to me. And i've got to say, i really like this concept.

on Sep 10, 2009

"Initially, as a vassal, it is allied to you."

It would seem that as an Ally, initially at least, you would keep all trade and the like until such a time as the Vassal grew, independantly, large enough to become a Military threat. Given that, it may be an idea to keep an eye on your Vassals so they put all their effort into making your military/resource needs a priority thus reducing their ability to get to big for thier own britches so to speak.

Another great component of this feature would be to use Vassal states as buffers, self defensive buffers, to be placed between your enemies and your Major Cities. Any Ally would surely cry out for assistance if attacked, thus alerting you to any potential dangers before they actaully impact your own pocket book.

on Sep 10, 2009

Dude... you guys just keep on delivering the goods! BETA!

on Sep 10, 2009

A vassal state is a city (or group of cities) that is originally founded by the player but has been made independent by that player. It becomes its own independent faction controlled by the AI. Initially, as a vassal, it is allied to you. But being independent, all bets are off of what happens in the future. It may join up with someone else, combine up with other vassals to form a new kingdom, or even go on its own to try to become a major faction in its own right through a path of conquest.

OMG that Sounds to nice to be true... what a good idea. This makes the game become so much more. I think Stardock just came up with an original idea, which makes it so much harder to "conquer" the world by force.

on Sep 10, 2009

Eh seems sorta unfair

I'd rather have this option have to be sorta a last ditch kinda thing, so if your economy can support having all that land then you can keep it (not since you have X amount of land your economy WILL fail, thus forcing vasals).

on Sep 10, 2009

This sounds very interesting. Thanks for the infos Frogboy!

on Sep 10, 2009

Wintersong

I make a Spot check. Do I see anything?

 

 

(On topic: awesome news!! I hated those small civs whose only purpose was to give you a nice planet and maybe some techs prior the conquering.)

 

You roll a natural 20!

 

...  That means you see the dragon whose jaw form the 'dark cave' ahead.

 

on Sep 10, 2009

Very good idea, and historic too.  Most middle age conquests didn't result in swift assimilation like you see in a lot of games.  Instead, you would conquer a region and then keep them under your thumb, funneling away resources and the best land.   This feature will help extensively in keeping conquest from being the one and only best strategy. 

on Sep 10, 2009

I better make sure I have a light.  Elemental Beta might be dark, and I don't want to be eaten by a Grue.

 

so is that going to be an actual screenshot

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