Brad Wardell's site for talking about the customization of Windows.
Published on September 8, 2009 By Frogboy In Elemental Dev Journals

To say we were pleased with the reaction Elemental got at the Penny Arcade Expo would be an understatement.  Despite the game only being in alpha, users seemed to really like the direction we’re heading.

Some of the features that really got people going included:

Family Trees and Succession.  That is, one of the strategies for victory is to quietly arrange marriages so that your family is in the path of succession when sovereigns start getting killed.  In Galactic Civilizations, succession often seemed random (it wasn’t but it came across that way). So the Arceans would “surrender” to the Thalan even though you had been helping the Arceans.  In Elemental, if a sovereign surrenders (goes into exile) his kingdom might be divided up amongst heirs belonging to the various houses.

 

The planned number of players allowed in a game being 32. We only plan to have 12 “canon” factions just like in Galactic Civilizations.  But we also plan on letting people create their own (which we think will be typical).  If you’ve ever played Master of Magic or Master of Orion, you probably have an inkling of the kind of race customization we have in mind. 

 

The consequences of magic on strategy. Because of the engine, we plan on letting people alter the world a great deal. Later in the game, the arms race on magic will become increasingly apparent.

 

Modding. People at PAX were able to see the modding tools first hand. Hearing us talking about modding is one thing, seeing highly polished, functional modding tools built into the game long before the game is released lets people see just how serious we are about letting people create their own worlds and share their creations with others.

 

Now, all that said, the beta, which is due out in the next 2 weeks, is NOT going to be fun.  Let me reiterate that: IT WILL NOT BE FUN. IT WILL BE HORRIBLE. WE ARE TURNING OFF THE MAIN GRAPHICS ENGINE.

 

BELOW ARE THINGS YOU WILL NOT SEE IN BETA 1 OF ELEMENTAL:

 

Elemental_TileEditor_ZoomedHarbor
This is the built in modding tool. You take these, classify it, and then share it on the Internet within the game. Then, players can optionally have these mods inserted into their games.

Elemental_Spellcraft_Life

BETA 1 will not have the magic system in it. At least, not until November.

 

Elemental_1251919228

The graphics engine in Elemental will not be enabled until January.  Why? Because if the game is good it should be able to be fun without super good graphics.

 


Comments (Page 4)
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on Sep 08, 2009

Family Trees and Succession + players allowed in a game (32) + Customization = epic win. I'm also glad everything seems to be going well publicly for Elemental. 

on Sep 09, 2009

Is the 32 player limit going to be moddable? I know official support for games of 50-100 countries would be impossible, but for those with beastly computers could we theoretically try something like that?  

on Sep 09, 2009

 

All great news...   I wish I could have attended PAX to see the Elemental game.

I see lots of fans growing more interest in Elemental...   perhaps Stardock should take a poll on how many would be interested in purchasing $7.oo  Elemental T-Shirts.  I suggest $7.oo(or less)  since it would help advertise the game.   I personally would be interested in Elemental towels. 

 

on Sep 09, 2009

I would totally buy an Elemental towel. 

on Sep 09, 2009

Mythor

For people worried about the "OMG BETA WON'T BE FUN" thing, Frogboy said the first Demigod beta wouldn't be fun either. It was! He's just trying to make sure nobody has unreasonable expectations.

 

If we can make gameplay suggestions and see that they are taken into account and included in the game, beta will be fun for sure, despite lacking magic or graphics... If we are in the beta only for reporting bugs, then, the beta won't be too fun

on Sep 09, 2009

Elemental t-shirt? It sounds interesting, however it depends on how much would cost the shipment  to Europe.

on Sep 09, 2009

Let's be serious for a moment here, ok?

My pre-order of the game should include: Sovereign's Edition.

That edition should include: game, lenghty manual with information and stuff, some kind of artbook, OST, the campaign's Cloth Map, a figurine of the Sovereign, Brad's book, Elemental mousepad, download for Elemental Desktop theme, Elemental Wallpapers & Avatars & signatures, pics of the Elemental Team, some kind of jewlery for each Element (be them rings, pendants... earrings for me would be a no as I don't use any in any part of my body and don't plan to start now, but I understand some people might enjoy them too).

It might include some kind of clothing (t-shirt for example) and/or Elemental backpack. But this last part might be a bit overdoing it already.

Oh, the price of my pre-order should scale accordingly but that' fine.

on Sep 09, 2009

SavageBananaMan34
I would totally buy an Elemental towel. 

Elemental TP? Or does that give the wrong impression?

on Sep 09, 2009

Ron Lugge
Count me amongst the ./drool crowd.

And I thought all that wet stuff at your feet was something else....

 

Me too - me too brother.

on Sep 09, 2009

popoto2

If we can make gameplay suggestions and see that they are taken into account and included in the game, beta will be fun for sure, despite lacking magic or graphics... If we are in the beta only for reporting bugs, then, the beta won't be too fun

From what they've said, large chunks of the game aren't finalized or even fully implemented yet. They also talked about having beta go until next August. If it's going to run that long, there is no way it's just to find bugs.

They'll be looking for gameplay feedback as well.

on Sep 09, 2009

Wintersong
Let's be serious for a moment here, ok?

My pre-order of the game should include: Sovereign's Edition.

That edition should include: game, lenghty manual with information and stuff, some kind of artbook, OST, the campaign's Cloth Map, a figurine of the Sovereign, Brad's book, Elemental mousepad, download for Elemental Desktop theme, Elemental Wallpapers & Avatars & signatures, pics of the Elemental Team, some kind of jewlery for each Element (be them rings, pendants... earrings for me would be a no as I don't use any in any part of my body and don't plan to start now, but I understand some people might enjoy them too).

It might include some kind of clothing (t-shirt for example) and/or Elemental backpack. But this last part might be a bit overdoing it already.

Oh, the price of my pre-order should scale accordingly but that' fine.

Heck yes! I would totally pay extra for that!

on Sep 09, 2009

NTJedi
 


I see lots of fans growing more interest in Elemental...   perhaps Stardock should take a poll on how many would be interested in purchasing $7.oo  Elemental T-Shirts.  I suggest $7.oo(or less)  since it would help advertise the game.   I personally would be interested in Elemental towels. 

 

 

I'd love to decorate my living room and bedroom with Elemental wallpapers!

on Sep 09, 2009

I vote for pendants, artbook and OST at least. I'm iffy on the book as I don't know how tied together it and the game are.

 

on Sep 09, 2009

Usually the OST is given out with the CE of most stardock games.  This game could certainly use an art book.  I know I'd buy one.  

on Sep 10, 2009

Thank you!

I would like to say 2 things.

1. I REALLY LIKE the new screenshot on the Media page which shows the cloth map and what appears to be sovereigns and other figures as avatars resembling figurines, complete with pedestal. I think that is an EXCELLENT solution to the cloth map, a perfect blend of abstraction and concreteness. Bravo. And it even looks good.

2. I am still skeptical about the Family Dynasties, for two reasons. Reason 1: Internal Logic. As we know, getting married, having children, and having these turn into adults, meet people, blend in with other families all takes time; lots of time. If we are talking about epic scale of generations, then we are talking about tens or hundreds of thousands of days which are represented in-game. On the other hand, there are troops to be trained, goods to be transported, and units to move about a map, itself representing certain units of measurement. If it takes, say, X turns to move most units across a medium-sized map, and perhaps X turns to train these units, and X turns to deliver goods from city A to city B, it would seem bizarre, to say the least, to father and raise children in this time; that would seem to require X*50 turns. But you also cannot seem to want most games to have upwards of 1000 turns and still be mid- or early game?  Reason 2: While I haven't seen the beta yet, of course, I am worried that the dynasty idea is wonderful on paper, but not in practice. I do not know if it will be "fun" to micromanage a system of heirs and their marriages. I want to roleplay a mage warlord and king/queen, not a marriage broker. But perhaps it will be fun, can we please learn more about it?

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