Brad Wardell's site for talking about the customization of Windows.

SwampLordPaintingFinal In my mind, the fun of Elemental resides in the fact that you’re not just trying to conquer some fantasy world but the world itself is designed to be so organic and unique from game to game.

A lot of the difference between games is a result of things like a tech tree that has different techs in it, a huge library of special content that is integrated into map generation randomly each game, quests, integrated community content, and the divergent paths to victory.

Now, as some of you know, Stardock’s bread and butter isn’t from game development.  Our desktop software and enterprise software have always given us the luxury of being able to take as long as we want to develop our games as well as take “risks” on the way we release our games (no copy protection for instance – which, in case people are wondering, the retail version of Elemental will not have copy protection).

And that brings me to a question I wanted to pose to you folks.  Would you be interested in us extending the beta?  Since anyone can join betas by pre-ordering, we could try something that really hasn’t been done before as far as I know – make the beta experience something truly outstanding unto itself.

Right now, the schedule is this:

  • Beta 1 in August
  • Beta 2 in October (adds tactical battles)
  • Beta 3 in December (polish)
  • Gamma (private) in January
  • Release in February

This is pretty much the same schedule we’ve been doing since Galactic Civilizations I back in 2003.

But imagine this kind of beta instead:

  • Beta 1 in August
  • Beta 2 in January
  • Whatever

So what would be the point of this?  The point would be to make it a lot more fun to develop the game with the beta testers.  Rather than have v1.0 come out in February and then have v1.1 in say April and so on, we simply keep working on the game with the beta testers.

Then, when we release the game, it’s got a ton more stuff. 

Here are some thoughts that come to mind:

How many players should/can we allow in a game? 8? 12? 32?

How sophisticated can we make dungeons in the game?

How sophisticated can we make quests in the game?

How sophisticated can we make tactical battles in the game?

How big of a scope can we give the campaign?

We don’t have the financial pressure to release the game in February and because of that, we have an opportunity to try something we’ve not done that we think might be really special and that is vastly increase the contribution of the beta players into the game than what we’ve done before.

The end result would, I think, be a game that could very well be a classic. A year’s worth of player input before it was released to the general public. 

Tell us what you think.


Comments (Page 14)
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on Aug 06, 2009

that was funny

on Aug 06, 2009

Jonny5446
Get out of my cave travitar! ..... 

 

I thought there was plenty of room in that cave.  Fortunatly I found another cave not too far from that one.  Bit damp, but it'll do.

on Aug 06, 2009

Jonny5446
Get out of my cave travitar! .....
travitar
I thought there was plenty of room in that cave.  Fortunatly I found another cave not too far from that one.  Bit damp, but it'll do.
Hahaha, it looks like you're each in a cave, staring out at eachother.

on Aug 06, 2009

In general, I think the approach should be to have polished functionality over non-polished.  If you're targeting a date, reduce scope, becuase you will pay for poor quality eventually: either with expensive patches, or with lost sales.

The date seems fairly flexible at this point.  Frogboy going from Winter 2010 to Fall 2010, given it's been in development for 2 years already basically just added 20% to the schedule, which is within the usual estimate range for software.  Taking 3 years instead of 2.5 years in return for reallly good reviews, and large, stable beta community who will sing your praises, probably makes financial sense.

I'm all for Stardock making lots of money on Elemental: then they can fund GalCiv3...

on Aug 10, 2009

Brad et al,

OK, yet again, I'm way late to the discussion.

FWIW - My general view (as a software architect/developer for the last 15 years) is that you give the developers most of the time they want. In my world, it always seems to be a game (no pun intended) of diminishing returns. I'd use all the time (and more) to make something better if allowed. The question usually is, what are the users/gamers getting for the added effort?

If you feel forum/beta feedback will dramatically improve the game-play experience then go for it...this is something that I usually don't have the luxury of with ordering, inventory, and provision system design/development.

As somebody that has already pre-ordered the game, I don't have a big problem with a longer development cycle(s) especially if I see/hear that modding and python support become more robust during the cycles.

All just my opinion of course. Keep up the great work!

on Aug 10, 2009

Quoting Jonny5446,

Get out of my cave travitar! ..... 

 

 

I thought there was plenty of room in that cave.  Fortunatly I found another cave not too far from that one.  Bit damp, but it'll do.

here, there is a RATHER different cave if one of you wants to occupy it.

on Aug 10, 2009

Wow!  So roomy!  And it's only wet in the places it's supposed to be! 

on Aug 10, 2009

Wow!  So roomy!  And it's only wet in the places it's supposed to be!

Like a hot-dog down a hallway

on Aug 10, 2009

I don't know what that means.

on Aug 10, 2009

A yes from me.

 

I think it will get features in that usually, and sometimes confusingly, find themselves having to come later on in expansion packs. 

 

Was always befuddled how choosing event frequency wasn't in GC from the get go, for example.

 

I think one of the big things that I'm hoping from an extended beta is some chance to work to also meeting or helping to achieve the needs of the modders, particularly in tools!

on Aug 10, 2009

landisaurus
... Like a hot-dog down a hallway

Aesir Rising
I don't know what that means.

landi started drinking rather early?

on Aug 13, 2009

I really love this plan.  It allows those that want to preorder and test/play do it and also help shape the game along side development.  Really great approach.  It's nice not having financial pressure huh?

on Aug 13, 2009

I realize I am definately in the minority, but I am simply much too impatient, I would not like to wait until Q3 for a release.

All of the additional goodness that would be added in by the increased beta length is of course something we would miss, but also something for which I would gladly pay an additional $20 for, assuming that the first expansion might be something which would include such content. I feel that as a consumer (and not primarily a beta tester), I owe it to you to provide you with funds for the goodness you produce.

Of course, I am in the minority, because I am not on the beta team (I simply wont have the time to dedicate, then, sadly) -- I think the majority of people who wrote "YES" many times are on the beta team -- quite obviously, they have nothing to lose and everytihng to gain. I think, however, that this is not fair primarily to YOU, the members of Stardock. So I would plead for: Early release, early first expansion -- for which of course the beta players can work their hearts off.

Thank you for listening and for your constructive criticism.

on Aug 13, 2009

So if stardock will elease the game later, can we then at least get a cheaper pre-ordered retail version in Europe? I want to pre-order but I do not want to pay 20ish euro's for shipping the box. I also do not want to order the downloadable version.

If so then I would be very much in favor of releasing the game in august. If not it seems kinda like a stab in the back for those who do not want to buy the downloadable version. I mean what if the download service will stop in the near future? For this alone I would very much prefer a boxed version.

on Aug 13, 2009

Shurdus: if you buy the game, automatically you have the downloable version for good too. You could destroy the disc (heretic!) and you would still be able to install it as long as have internet access to download the game from Impulse. Also, you can actually burn your own copy to a disc from your download. I haven't done it so I don't remember the details but it's possible. Not saying you shouldn't want a boxed version, just that the download comes with it anyways and can be "boxed" too. Or you know, save those 20€ like... less drinking? Or any other optional habit you may have and from which you could save those extra euros? And unless you live in this ridiculous country named Spain, you are more likely than me to find a copy in your country without having to wait an eternity...

onomastikon: anyone who preorders is in the beta. That they decide to take part or not is their choice but they are in yes or yes. And as beta goes on, it will become more and more stable and you wouldn't be the first that has preordered, isn't interested in beta testing but... well, as you can play it.. why not? You have already paid for it and it's also a good way to make the wait for the Gold product easier. And gives you the chance to provide feedback if you decide to do so. There will be expansions so you will have chances to pay them for more work. And you could always buy more than one (as present to otehr people or like someone, just to support Stardock).

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