Brad Wardell's site for talking about the customization of Windows.

For those of you who have been through the development of a Stardock developed or published game, much of this will be familiar.  For those of you aren’t, welcome!

Early next year we plan to release a new turn-based PC strategy game called Elemental.  Our games typically have 3 betas and then a private “gamma” and then release.  We use the beta to mean truly unfinished, not feature complete but playable (we also use the term “alpha” for truly unfinished but not playable before we move into beta).

Beta 1 is typically the engine test. Beta 2 is the connectivity/multiplayer test. And beta 3 is the balance/fun test. Gamma is where it’s done but we’re doing final bug testing on it.

For Elemental, we want to add a 4th beta that’s earlier than we normally start betas. The reason for this is because we plan to do some pretty radical stuff with Elemental from a game mechanics point of view. Some of these ideas may look good on paper but not be remotely practical.  So for Elemental, we’re going to add a beta 0.

Here is the tentative schedule:

Beta 0: June 2009.  This won’t be fun and will only play on the cloth map.

Empire_Cloth_City_Wide

The idea being, if the game is fun, it should still be fun without fancy graphics. Finishing Spring and over the Summer, we’ll be trying out all kinds of game mechanics, listening to people in the beta (anyone who pre-orders has the option to participate in the beta) to see what ideas they might have, etc.  It’s a lot cheaper to implement an idea or concept when we only have to represent it with icons on a cloth map.

Beta 1: August 2009. This is the engine test where we insert the actual graphics engine. The cloth map will still be there for zooming out but now you’ll be able to really play in the world and we’ll start to build onto this.  The game still won’t be fun at this stage but you’ll be able to give feedback on the look, UI, and other game engine stuff.


Beta 2: October 2009. This is the multiplayer test. It still won’t likely be very fun but you’ll be able to suffer with friends on-line. Elemental’s multiplayer model is client-server (which is the opposite of Demigod which is peer-to-peer). In Elemental’s case, Impulse will host the actual games which means that (in theory) there should be no such thing as “connection issues”. If you can connect to a web page, you should be able to play people on-line in Elemental. 

It will be at this stage when we decide whether Elemental will make its ship date.  We have February 2010 or August 2010 set aside for Elemental based on player feedback (we prefer February but we don’t want to feel rushed).  Right now, we’re running slightly ahead of schedule.

One nice thing about Beta 2 is that the multiplayer features we’re adding into Elemental will also be made available in updates to Demigod for multiplayer users and anything else that uses Impulse Reactor (our development platform).

 

Beta 3: December 2009. This is when the game better start getting to be fun. This is where we balance things, etc.

 

Gamma: January 2010. This is often called a “release candidate” by other developers but these are private builds where we think everything works but expect there to be some last minute bugs that need to be fixed.

 

Release: Mid-February 2010.

 

If you have any questions, let us know. We’re always around.


Comments (Page 5)
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on Apr 19, 2009

Well, there are only 10 types of people in the world, after all: those who understand binary, and those who don't. 

Trick question: does the author of the above understand binary or not?

on Apr 19, 2009

Nice can't wait. Hopefully the launch will end up better than DG's.

on Apr 19, 2009

Yeah, I heard about Demigod's launch.  I used to have a lot of respect for Gamespot, but the fact that they're unwilling to revisit a game after launch takes them down a notch or two.  Can you imagine the review of the original Counterstrike vs. the final version pre-CS: Source?  It was a totally different game.  I also can't help but notice that over the years they've been more...generous...with the larger development shops.  It's very rare to see Gamespot rate an indy game above an 8.0 or 8.5.  I think often they let the "Graphics" score influence the other scores: in other words, they get so caught up with the game's look and feel, they neglect actual gameplay.

In Demigod's case, Stardock basically got hit with an uncoordinated DOS attack.  Maybe Stardock should publish a patch which the pirates can download, but the patch just redirects all requests to Gamespot's servers. 

on Apr 20, 2009


For those of you who have been through the development of a Stardock developed or published game, much of this will be familiar.  For those of you aren’t, welcome!
Early next year we plan to release a new turn-based PC strategy game called Elemental.  Our games typically have 3 betas and then a private “gamma” and then release.  We use the beta to mean truly unfinished, not feature complete but playable (we also use the term “alpha” for truly unfinished but not playable before we move into beta).
Beta 1 is typically the engine test. Beta 2 is the connectivity/multiplayer test. And beta 3 is the balance/fun test. Gamma is where it’s done but we’re doing final bug testing on it.
For Elemental, we want to add a 4th beta that’s earlier than we normally start betas. The reason for this is because we plan to do some pretty radical stuff with Elemental from a game mechanics point of view. Some of these ideas may look good on paper but not be remotely practical.  So for Elemental, we’re going to add a beta 0.
Here is the tentative schedule:
Beta 0: June 2009.  This won’t be fun and will only play on the cloth map.

The idea being, if the game is fun, it should still be fun without fancy graphics. Finishing Spring and over the Summer, we’ll be trying out all kinds of game mechanics, listening to people in the beta (anyone who pre-orders has the option to participate in the beta) to see what ideas they might have, etc.  It’s a lot cheaper to implement an idea or concept when we only have to represent it with icons on a cloth map.
Beta 1: August 2009. This is the engine test where we insert the actual graphics engine. The cloth map will still be there for zooming out but now you’ll be able to really play in the world and we’ll start to build onto this.  The game still won’t be fun at this stage but you’ll be able to give feedback on the look, UI, and other game engine stuff.

Beta 2: October 2009. This is the multiplayer test. It still won’t likely be very fun but you’ll be able to suffer with friends on-line. Elemental’s multiplayer model is client-server (which is the opposite of Demigod which is peer-to-peer). In Elemental’s case, Impulse will host the actual games which means that (in theory) there should be no such thing as “connection issues”. If you can connect to a web page, you should be able to play people on-line in Elemental. 
It will be at this stage when we decide whether Elemental will make its ship date.  We have February 2010 or August 2010 set aside for Elemental based on player feedback (we prefer February but we don’t want to feel rushed).  Right now, we’re running slightly ahead of schedule.
One nice thing about Beta 2 is that the multiplayer features we’re adding into Elemental will also be made available in updates to Demigod for multiplayer users and anything else that uses Impulse Reactor (our development platform).
 
Beta 3: December 2009. This is when the game better start getting to be fun. This is where we balance things, etc.
 
Gamma: January 2010. This is often called a “release candidate” by other developers but these are private builds where we think everything works but expect there to be some last minute bugs that need to be fixed.
 
Release: Mid-February 2010.
 
If you have any questions, let us know. We’re always around.

 

Finally someone in the industry realises that!  Personally I've always wanted to be a beta tester.

Would it be possible to get a copy of some of the forms you ask your in house Bug finders to fill out so I can begin seriously persuing beta testing?  Even If I don't get into any of the Betas or Gamma I would still like to have it on hand for like submitting bugs found in oter Stardock Games.

 

Personally I thinking that the game would be more than awesome if it was all just on the Cloth map!

 

P.S. Aim for August 2010. A few months more Polish never hurt anyone/anything.

on Apr 20, 2009

Will we be able to preorder with Paypal? (like in the Sins and Demigod betas)

on Apr 20, 2009

Will we be able to preorder with Paypal? (like in the Sins and Demigod betas)

 

It's available for preorder on Impulse and at the Elemental site already.

on Apr 21, 2009

It is, but you can't preorder using Paypal because it doesn't allow delayed charges. In the Sins and Demigod betas, preordering with Paypal was activated for a few days whenever a new beta phase started, because they could then charge it immediately.

on Apr 21, 2009
Very much looking forward to trying out Beta 0 and helping out int he development progress. Seeing as I'm a big fan of Dwarf Fortress, which has no graphics and is in "pre-alpha" I think I can definitely handle "just" having a colorful map with icons *pre-order* With this and the two Blizzard titles coming up I've got so many games I'm following right now :/
on Apr 22, 2009

Fetus4188
Very much looking forward to trying out Beta 0 and helping out int he development progress. Seeing as I'm a big fan of Dwarf Fortress, which has no graphics and is in "pre-alpha" I think I can definitely handle "just" having a colorful map with icons

*pre-order*

With this and the two Blizzard titles coming up I've got so many games I'm following right now :/

 

 

I adore Dwarf Fortress... My alltime favourite moment was when one of my artisans crafted something then dropped it, ran down my main thuroughfare killing and destroying everything in his wake (barehanded mind you) then seemingly exploded or vomited blood in a 9 square radius..... Needless to say I've had to restart that game many many times and just now figured out how to work an irrigation system that doesnt flood the map.

 

Hey Devs! http://www.hammacher.com/publish/75698.asp?promo=homepage You should all have one to bounce ideas off of!

 

http://www.youtube.com/watch?v=weGTZ5VXR4s&feature=related

 

Priceless

on Apr 22, 2009

Vicente

Quoting ckessel, reply 5
And I did say "good" programmers



I'm a C# programmer, but I won't say a specific language makes you a better or worse coder (because if you say that, then everyone should be programming in Lisp probably ).

it could be worse you could have to program in MC68332 assembly language

on Apr 22, 2009

Szadowsz



Quoting Vicente,
reply 9

Quoting ckessel, reply 5
And I did say "good" programmers



I'm a C# programmer, but I won't say a specific language makes you a better or worse coder (because if you say that, then everyone should be programming in Lisp probably ).


it could be worse you could have to program in MC68332 assembly language

10 years of my life that I want back writing Assembly Code for and IBM 370 mainframe system (bank software) Man i wish I had studied C++ during those years!

on Apr 23, 2009

Don't sweat it.  just sing along with this song!

 

and all will be well!

on Apr 28, 2009

OMG. HaunterV, you should post that in the "If we met Aliens" thread.

It demonstrates quite well how far man, and his technology, has come thus far. LOL

on May 11, 2009

Day and date that this game allows us to play, Beta 0, or whatever, I will pre-order. I don't mind, and in fact am intrigued by watching Stardock's games evolve through Betas.

on May 17, 2009

Whenever you find the time, it'd be nice to have some kind of update about that tentative Elemental development schedule. Not only to know how much waiting still for us but also to get a real idea of the impact of Demigod's MP in Elemental's development schedule.

If you don't mind, that is.

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