Brad Wardell's site for talking about the customization of Windows.

For those of you who have been through the development of a Stardock developed or published game, much of this will be familiar.  For those of you aren’t, welcome!

Early next year we plan to release a new turn-based PC strategy game called Elemental.  Our games typically have 3 betas and then a private “gamma” and then release.  We use the beta to mean truly unfinished, not feature complete but playable (we also use the term “alpha” for truly unfinished but not playable before we move into beta).

Beta 1 is typically the engine test. Beta 2 is the connectivity/multiplayer test. And beta 3 is the balance/fun test. Gamma is where it’s done but we’re doing final bug testing on it.

For Elemental, we want to add a 4th beta that’s earlier than we normally start betas. The reason for this is because we plan to do some pretty radical stuff with Elemental from a game mechanics point of view. Some of these ideas may look good on paper but not be remotely practical.  So for Elemental, we’re going to add a beta 0.

Here is the tentative schedule:

Beta 0: June 2009.  This won’t be fun and will only play on the cloth map.

Empire_Cloth_City_Wide

The idea being, if the game is fun, it should still be fun without fancy graphics. Finishing Spring and over the Summer, we’ll be trying out all kinds of game mechanics, listening to people in the beta (anyone who pre-orders has the option to participate in the beta) to see what ideas they might have, etc.  It’s a lot cheaper to implement an idea or concept when we only have to represent it with icons on a cloth map.

Beta 1: August 2009. This is the engine test where we insert the actual graphics engine. The cloth map will still be there for zooming out but now you’ll be able to really play in the world and we’ll start to build onto this.  The game still won’t be fun at this stage but you’ll be able to give feedback on the look, UI, and other game engine stuff.


Beta 2: October 2009. This is the multiplayer test. It still won’t likely be very fun but you’ll be able to suffer with friends on-line. Elemental’s multiplayer model is client-server (which is the opposite of Demigod which is peer-to-peer). In Elemental’s case, Impulse will host the actual games which means that (in theory) there should be no such thing as “connection issues”. If you can connect to a web page, you should be able to play people on-line in Elemental. 

It will be at this stage when we decide whether Elemental will make its ship date.  We have February 2010 or August 2010 set aside for Elemental based on player feedback (we prefer February but we don’t want to feel rushed).  Right now, we’re running slightly ahead of schedule.

One nice thing about Beta 2 is that the multiplayer features we’re adding into Elemental will also be made available in updates to Demigod for multiplayer users and anything else that uses Impulse Reactor (our development platform).

 

Beta 3: December 2009. This is when the game better start getting to be fun. This is where we balance things, etc.

 

Gamma: January 2010. This is often called a “release candidate” by other developers but these are private builds where we think everything works but expect there to be some last minute bugs that need to be fixed.

 

Release: Mid-February 2010.

 

If you have any questions, let us know. We’re always around.


Comments (Page 3)
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on Apr 05, 2009

landisaurus

so is beta 0 invite only or not?  I'm still unclear on this.  it doesn't appear to be, however I see people talking about it as if it were.

As far as I know, the betas are all open to the people who've pre-ordered. There was some talk/hinting/rumors that there might be some form of limited "pre-beta" or whatever, but that looks like Beta 0. If they weren't, I would have expected Brad to mention that specifically.

 

on Apr 05, 2009

@GW Swicord

Thx for the concern, but I'll probably make a decision before the Beta starts,or like next week, so it'd be fine. I'm in Australia and that redirect mail service fee is kinda expensive, like 13$ per month so yeah better do it manually, the shipping already cost me like 20$ already

on Apr 05, 2009

Not sure if you have to get picked in a lottery to get in, just ordered early, or what, but hopefully I'm in since I preordered just about the day they announced it.  I'm a software developer and I'm sort of looking forward to poking at a game I suspect I'll really like, written by a company I've got a lot of respect for.

on Apr 05, 2009

Nice roadmap!    I won't be in the pre-order beta stuff (other priorities of life confine my time for the next year) so will wait patiently for later.  However if life priorities change I'll be jumping on the pre-order beta train. 

on Apr 06, 2009

Not sure if you have to get picked in a lottery to get in, just ordered early, or what, but hopefully I'm in since I preordered just about the day they announced it. I'm a software developer and I'm sort of looking forward to poking at a game I suspect I'll really like, written by a company I've got a lot of respect for.

 

I wouldn't worry about that. As far as I know, everyone who preordered will be able to take part in the beta.

 

Really looking forward to it!

on Apr 06, 2009

Frogboy
 

 
If you have any questions, let us know. We’re always around.

Questions...

   1)  When would we be able to start testing the very gigantic maps only available for 64-bit operating systems?  beta3?

  2)   Will the game allow for some terrains to be mixed?   Forest on Mountains?  Desert on Hills?  Forest and Swamp?  

on Apr 06, 2009

NTJedi

   1)  When would we be able to start testing the very gigantic maps only available for 64-bit operating systems?  beta3?

 

I'm not sure they know, from this thread.

"Assuming Intel gets us a 64-bit Havoc, the 64-bit version of Elemental could be even bigger."

on Apr 06, 2009

Great! This is where I signed up for, to see a game from the early stages to its launch state. Although I've no doubt still big improvements will be made even after it is launched.

Good to be a part of it! Bring on the not fun!

on Apr 06, 2009

Thanks guys for giving us a schedule. It's fun to know where we are going.

 

I can't wait to test this baby out. Since this is my type of game I will enjoy every step of this beta. Wheter it's work or not I will enjoy it a lot!

 

All hail the

on Apr 06, 2009

I will have my  new pc before the first beta too. So actually this works out great!

on Apr 06, 2009

Hawawaa
I will have my  new pc before the first beta too. So actually this works out great!

If you want to play the very very gigantic maps get the system with a 64-bit  OS  and at least  4GBs of  RAM.   Sounds like the more RAM the larger the maps. 

on Apr 07, 2009

I seriously need to upgrade my laptop...the interesting thing is, in the past upgrades were almost always geared towards the graphics card.  This looks like the first game in awhile where RAM and perhaps CPU will matter more.  SupCom needs a fairly decent CPU as well - I wonder if we're finally getting to the point where graphics card is not always king.

on Apr 07, 2009

I can see us locking some of the larger maps until the basic mechanics are ironed out (making sure 'huge' and 'epic' maps randomize in interesting ways will take some internal work).

on Apr 07, 2009

Yea!  Thanks for the rough timeline.  I'd assumed since the forums had gotten quieter that I missed the Beta 0 already   Glad to know I still got a chance!  I probably spend more time modding Sin's than actually playing it!   So this should be right up my alley

on Apr 08, 2009


FBeta 0: June 2009.  This won’t be fun and will only play on the cloth map.

[snip]


Beta 2: October 2009. This is the multiplayer test. It still won’t likely be very fun but you’ll be able to suffer with friends [snip]
Beta 3: December 2009. This is when the game better start getting to be fun. This is where we balance things, etc.
 
Gamma: January 2010. This is often called a “release candidate” by other developers but these are private builds where we think everything works but expect there to be some last minute bugs that need to be fixed.
 
Release: Mid-February 2010.
 
If you have any questions, let us know. We’re always around.

 

I think you sell yourselves short here, some of us like playing around with the system, exploring new engines and generally fiddling with stuff. So far everything I've read makes me just want to start exercising the mechanics, so if the actual gameplay comes later that's fine, there's plenty of new stuff to play with even if the game isn't done. Heck even without opponents, playing in a sandbox testing out stuff is lots of fun. (hoping there is some kind of sandbox in the final game.)

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