Brad Wardell's site for talking about the customization of Windows.
Published on December 17, 2008 By Frogboy In Elemental Dev Journals

FallenStructures_2

One of the challenges in making Elemental has been to create a game with a very distinctive look. A lot of land-based strategy games tend to look pretty similar to one another. 

What we want with Elemental is an art style that someone will instantly be able to identify with this particular game.  To that end, we have developed an art-style that is kind of a water-color look.

One of our challenges is that we want players to be able to zoom in on units as closely as they want or zoom out as well and have the performance be good while still being pretty and have varying degrees of visuals based on the hardware.

At the low end, we want most Pixel Shader 2 cards (ATI 9800 or Geforce 6800 or better or most remotely recent laptops) to run the game fine. But by fine, we don't mean ugly but rather stylized. With stylized graphics, we can do some interesting things to make the game attractive on lower end cards rather than just turning off shadows and lighting and making the game look ugly. 


Comments (Page 4)
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on Jan 24, 2009

BoogieBac
Planned from the start   
Its ALIVE!!!  

on Jan 24, 2009

lol

its always nice to get confirmation

on Jan 30, 2009

GalCiv2-style building tools for buildings will be awesome.  Any chance for creature/unit creation with a similiar system?  And don't worry, I promise not to yell "S****"; I know Stardock was working on this before that came out. 

on Jan 30, 2009

Already in.

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