Brad Wardell's site for talking about the customization of Windows.
Published on December 17, 2008 By Frogboy In Elemental Dev Journals

FallenStructures_2

One of the challenges in making Elemental has been to create a game with a very distinctive look. A lot of land-based strategy games tend to look pretty similar to one another. 

What we want with Elemental is an art style that someone will instantly be able to identify with this particular game.  To that end, we have developed an art-style that is kind of a water-color look.

One of our challenges is that we want players to be able to zoom in on units as closely as they want or zoom out as well and have the performance be good while still being pretty and have varying degrees of visuals based on the hardware.

At the low end, we want most Pixel Shader 2 cards (ATI 9800 or Geforce 6800 or better or most remotely recent laptops) to run the game fine. But by fine, we don't mean ugly but rather stylized. With stylized graphics, we can do some interesting things to make the game attractive on lower end cards rather than just turning off shadows and lighting and making the game look ugly. 


Comments (Page 2)
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on Dec 17, 2008

That looks bad-ass!  I am beginning to like this game more and more each time I read one of your journals.

on Dec 17, 2008

Hooray for stylized art. We need more of it, that's for sure.

Put 12 FPS games in a line-up and only one sticks out: Team Fortress 2.

Blizzard gives its games character, distinctness, and longevity by using stylized art.

With enough money, anyone can make tech demo graphics like Doom 3 or Quake 4 or Unreal 3. (And only a small percent of users have PCs capable of displaying them in all their glory.) It takes real artistic and technical talent to pull off suitable stylized graphics like you find in TF2, Elemental, and even Civ IV.

And like Ephafn said, stylized graphics don't age, which is a huge plus, considering that PC games stay around forever thanks to digital distribution.

on Dec 17, 2008

Thanks for the updated artwork, Brad.  Much appreciated, as always.

I'm encouraged to see you consistently adding content to the Elemental forum, despite the long release date.  It seems like whenever I start to wonder what's new with Elemental, up pops info from you.  Thanks for keeping us in the loop.

on Dec 18, 2008

great stuff!

on Dec 18, 2008

Right now i got a 6800... but in a few months a new pc WOOT! Nice update and I like the art style! Come on show us in game soon... just can't wait.

on Dec 18, 2008

Looks cool.  How about this idea on buildings.

 

Use the Gal Civ 2 ship building idea, but for buildings.  You give us jewels to place where ever we want.  We can save our design types and what not.  People can build whatever they please this way.  All cities would look different determined by however the player wants to build them.

 

Maybe this is too much for just an art aspect of the game, but people LOVED designing ships in Gal Civ 2.

 

 

on Dec 18, 2008

Nice!

on Dec 18, 2008

Add another "thumbs-up" from me for the artwork so far.  I actually have liked the screenshots I have seen so far and the detailed example above is even more impressive.

I have been going back through older games trying to figure out which ones I want to play before beta starts and while trying Age of Wonders again, I just can't get used to everything being so "busy" and hard to see what is going on in them on the world map.  They are very pretty and colorful, but hard to quickly analyze.  It is mostly because I have hardly played the games, I am sure, but I just don't care for it for some reason.  Your art style for Elemental so far seems much easier on the eyes and I like it .

on Dec 18, 2008

With all brutal honesty, I consider this to be the worst graphical design I've seen in a game in years. I'm really looking forward to a MOM sequel, but the current screenshots like e.g. https://www.elementalgame.com/Screenshots/Kingdom_Knight_Snow_1280.jpg look like they are from a mediocre Browser game.

 

And about the characters ...

 

https://www.elementalgame.com/Artwork/Worker_Concept.jpg

It's not even April 1st, so why would you post a joke like that? I don't get it.

on Dec 18, 2008

yotix: i won't miss you when you don't buy it because of "graphical design". Hey, just some "brutal honesty" here too.

on Dec 18, 2008

@Wintersong: Let's stay on topic? My pointing out that not everyone likes this graphical style was not intended as an insult; your message however is.

If you don' like what I'm saying - that these graphics look less than mediocre - try and defend the graphical style instead of insulting a poster.

on Dec 18, 2008

With all brutal honesty, I consider this to be the worst graphical design I've seen in a game in years. I'm really looking forward to a MOM sequel, but the current screenshots like e.g. https://www.elementalgame.com/Screenshots/Kingdom_Knight_Snow_1280.jpg look like they are from a mediocre Browser game.


And about the characters ...

https://www.elementalgame.com/Artwork/Worker_Concept.jpg

It's not even April 1st, so why would you post a joke like that? I don't get it.

The game is still more than a year away I would personally hold of judging it harshly until mid-2009 if you don't like the art style. That being said I don't agree with you Yotix but you also need to remember there are going to be 12 factions with different visual styles so just because you don't like the barbaric european style buildings above doesn't mean you wouldn't like at least one faction's style. Also criticism while no fun to receive is a necessary part of the design process and does serve a very important function. After all if you only take suggestions from people that agree with you ideas and innovation stagnate extremely quick.  

on Dec 18, 2008

Just want to express my full support for art direction,since i agree  most strategy games look too similar nowadays.Picture above is some sort of test render,i guess,but still i dont understand why you have more then one light casting shadows in scene,looks confusing,to me at last.

on Dec 18, 2008

igoraki
Just want to express my full suport for art direction,since i agree  most strategy games look too similar nowadays.Picture above is some sorf of test render,i guess,but still i dont understand why you have more then one light casting shadows in scene,looks confusing,to me at last.

It's probably safe to assume that it own't be like that in the actual game. Unless the world has multiple suns, anways

on Dec 18, 2008

I must say I like those screenshots. It's the best and most detailed so far. I must admit I was a bit worried about the water color style, but these ones look fancy indeed.

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