Brad Wardell's site for talking about the customization of Windows.
Published on June 16, 2008 By Frogboy In WinCustomize News

Impulse is the greatest thing since sliced bread...yada yada yada.

But how good is it really? Ultimately, only you will be able to decide.  What I'm going to do here is give my personal opinion on how Impulse stands on the eve of its launch.

The Comparisons

Let's just get this out of the way, Impulse is not Steam or Direct2Drive or Xfire or whatever.  It's has a very different design philosophy.  So let me just say this: You would have to pry Steam out of my cold dead hands.  You should judge Impulse as how well it addresses your problems.

First Impressions

image

So I double click on the Impulse icon.  How fast does it load?  On my ThinkPad T60 it's about 5 seconds but YMMV.  In its phase 2 edition (August) I think we need to make it more multithreaded so that when you launch it, it comes up like a window. I.e. instantly.  But it is pretty snappy (a lot faster for me than the betas were).

My next question would be, how much RAM is this thing using?

image

On load up, about 15 megabytes which is pretty good given that Internet Explorer uses 84 megabytes! 

The Store

From a digital e-commerce point of view, the million dollar question is, how good is the selection in the Impulse store?  With Steam or Direct2Drive, I can get a gazillion different games.  So what about Impulse? The answer depends on what you're looking for. 

Impulse will have a bunch of big name AAA software applications from third parties on it on the first day.  On the games side it won't be quite as competitive on day 1 but within a year it should have equal third-party support as anything else.  The first 30 or so days will see a lot of new games added and then the publishers taking a "wait and see" position will likely start putting their titles on there.

imageBut by Christmas, I suspect it won't be selection that makes one choose one digital store over another but rather the features and services that these things provide.  Impulse, for instance, supports refunds for users having technical issues. That's a pretty big deal IMO. As far as I know, that will be unique to Impulse.

Community Features

So that we're all on the same page, Impulse isn't just a download manager ala Stardock Central.  It is a full blown digital distribution platform.  The platform comes in the form of Impulse Reactor which is a server-side virtual API set for developers.

A developer could, for instance, using the free Impulse Reactor SDK (which will be launched in mid August) type into their game: CVP.SaveGame() and save their game to the player's virtual drive.  Or CVP.LoadPreferences() to get a game's preferences.

The first game to make use of the Common Virtual Platform will be The Political Machine.  Unfortunately, The Political Machine v1.1 wasn't ready by the Impulse launch so we had to hide the "Games" button from the community area for multiplayer match making.  As soon as it's ready, the button will come back and players will be able to find games either there or within The Political Machine itself.  Other games that will be using it include Sins of a Solar Empire, Galactic Civilizations II v2.0, and Demigod.  We are also working with a number of third party developers to begin using this.

Blogging

I am very biased in favor of non-website whenever possible. I just find website stuff slow. 

The blogging and forum behavior on Impulse is pretty fast but I'd like to see it much faster.  As in, instantaneous.

I think in the coming weeks you'll see a lot of improvements to performance across the whole thing as the initial launch was largely about just getting stuff in there.

My Friends

image The friends stuff is a pretty big deal for me as both a user and as a gamer.  It's only in its beginning stages really.  Eventually, you'll be able to easily get games going and filter by friends or friends of friends to help improve the multiplayer experience.

When I play on-line, my biggest gripe is the griefing and such I run into.  I'm 36 years old, I just don't have time to waste in a multiplayer game with some 15 year old whose out to "max their ranking".

Features that didn't make to the launch that make me sad

There are 3 big features that had to be put into phase 2 (August) that make me sad. The Impulse side was done but we just didn't have enough time on the game side to make use of them yet.

Those are:

  1. Multiplayer Matchmaking.  People could start and join games right from Impulse.
  2. Achievements.
  3. Game Rankings.

They'll get in there, we just have to update The Political Machine and other games to make use of them so that we can show off what's possible to game developers.

The same is true for NAT negotiation and such.  One of the biggest pains in the butt on the PC is getting ports and firewalls set up right for a game. In Impulse phase 3, the Impulse back end will be set up to act as a kind of back-up for games that use our platform.  So a user could connect to another user without knowing anything about routers and what not.  We're hoping Demigod will be the first game to make use of this.

Getting Updates

image So right now, there's a tab called "Updates" that shows up if there are updates to ones programs.  I'd like to see an option put in asap that simply has Impulse download these updates automatically.

My other request is that when downloading updates, I want to see my actual bandwidth speed. I realize this is cosmetic but somewhere, techies should be able to get some idea of how fast their connections are.

Getting to my stuff

imageImpulse lets users add new categories to  their applications and move things around via the dock (we'll talk about that more soon).

If there's an update, an exclamation point shows up next to it.

What's not in the launch version are forums for every application or a chat channel. Eventually everything will get its own forum and chat channel.

Registering your stuff

image Users can associate various programs with their account.  Right now, the only commercial programs that you can associate with your account are Stardock ones and programs you bought from Impulse. But the next step is to let you be able to associate any program with your account regardless of where you purchased it.

This way, when are setting up a new machine, you can just let Impulse download and install all your stuff (freeware, shareware, games, whatever).

Preferences

image Clicking on the orb in the top left opens up additional options.  You can set up where things install on a per category basis:

image

The Dock

Impulse is designed to customizeable.  The initial launch doesn't have the skinning selection features in. That's coming "real soon now(TM)". But you can add and edit your own categories:

image 
Extending Impulse

When you press the minimize to dock, Impulse launches the dock:

image
Impulse Dock

The dock displays the same content as the Impulse client. By default, it is set to auto-hide so it will hide to the taskbar edge with the user able to bring it up by moving their mouse to the bottom edge of the screen.

The dock is pretty powerful and yet light weight.

We plan to release later on an Impulse Tray applet that users can optionally use to stay in touch with friends, posts, updates, etc.  It will not be part of Impulse itself as it will be designed to be as tiny as possible. 

So what's next?

I think most people will find Impulse pretty compelling. Initially, its game content is not on par with Steam or Direct2Drive but that should change over time.  Obviously on the non-game software side, it enjoys a tremendous advantage. 

Impulse itself is pretty snappy but I found the forums and blog services be a bit on the slow side. This will be something Stardock will need to improve.

Download speeds of new programs, by contrast are fast. Faster than anything I've ever used anywhere.

The customization features, while decent, could be a lot better. I.e. I'd like to be able to select from a list of skins.  Stardock's the leader in this area so it's something that it will be adding and supporting through its skinning site, WinCustomize.com.

It will be important that Impulse show off the features of Impulse Reactor as quickly as possible.  Getting the Multiplayer matchmaking in should be up by the end of the month.  Achievements, rankings, etc. are all going to be crucial as well.

I'd like to be able to filter out programs that are available but not installed. I'm an extreme case since I have a ton of things linked to my account but still.

I think people will be pleasantly surprised at how fast and memory efficient the overall program is.  Given how pretty it is, on might expect it to be slow and a memory hog but even in its first release, it's really snappy.


Comments (Page 3)
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on Jun 17, 2008
I don't get why people find Impulse so slow, I have the 1.0 version and have used it since beta and found it quick enough, about the same SDC. Also as far as the eye candy goes, you are supposed to be able to "disable custom skin" in Preferences, but I noticed absolutely no change when I applied that (and yes I re-started Impulse as it indicated would need to be done). However I personally enjoy a program that is not only worthwhile but easy to look at, which Impulse is. SDC is rather utilitarian in nature and poorly setup. I don't game either so all the gaming stuff I could care less for, but its more than about games, its ALL desktop programs (provided companies have allowed them to work with it) that it can recover for you or re-install, that is a big plus as long as everyone signs on. So while it would be nice to have a program simply to update Stardock programs, I appreciate Stardock looking at the big picture and really providing us a useful program that is more than for Stardock products. Btw a question was asked earlier in the post about the dock and no answer was provided. Personally I use OD, I don't want another dock on my screen but I can how others might like to make use of it.
on Jun 17, 2008
Update didnt work for me, going to have reinstall windows, sheesh all for a glorified download manager,
on Jun 17, 2008
Update didnt work for me, going to have reinstall windows, sheesh all for a glorified download manager,
That's a bit extreme.
Why not email [email protected] to see if they can help first.  Impulse should not have done anything destructive to your OS (and iv you have a restore point you're even better off)
on Jun 17, 2008
Update didnt work for me, going to have reinstall windows, sheesh all for a glorified download manager,


Why do you need to reinstall Windows?  It would be more helpful if you could either post specifics in the feedback thread, or e-mail support as Zubaz suggested.


on Jun 18, 2008
So where does that leave those of us users out here who DO want just a download manager ala Stardock Central? Is there going to be an "Impulse Lite" version which does just that? Because seriously, all I want is an application which I can use to download/archive/install/update my Stardock software. I don't want all these extra features... and I don't think I'm necessarily in the minority. Thus far, Impulse does not meet those needs with all of its flashy graphics, hidden preferences/settings, web services, and bloat.
You're not alone, this is my main problem with Impulse, I just want something like SDC that deals only with skins and the applications that run them. I don't play any of the online games Stardock has to offer, I only play FPS and nothing on line. A lite version would be nice.   
on Jun 18, 2008
I would like to see more control over the tabs and what you can put in like OD does, as is it's not much use to me.     
on Jun 18, 2008
You're not alone, this is my main problem with Impulse, I just want something like SDC that deals only with skins and the applications that run them.


The version of SDC that I had also dealt with the games and other products.

I would like to see more control over the tabs and what you can put in like OD does, as is it's not much use to me


You can change the order of the Impulse tabs and you can add any programs you want into whichever tab you want. You can also move the programs around within Impulse by way of drag and drop on the Impulse dock(which you can also add new tabs to). Just click a tab on the dock grab an icon that is within that tab and drop it on a different tab. That ends up moving it from one section to another in the main Impulse window also.


on Jun 18, 2008
To be honest, I've found SDC much more accessible than Impulse is. The release is still painfully slow to log on for me, the eye candy is not something I'm too fond of...it does seem visually horribly bloated, an overload of "purdy" if you will. I too would prefer a simple tool to download my apps and be done with it. Not a store, community portal, browser and whatnot else rolled into one. Makes me yearn for them old days a decade ago, when the stripped down, bare-boned component manager was all we had and needed.
on Jun 18, 2008
I couldn't figure out how to use the dock.. I mean use it without the whole program being opened.
And I couldn't figure out how to load all my games into Impluse..So not sure about it yet. Like the way it handles, No slower for me then SDC , love the look, I just need some instructions and time to play around with it.

Just like everything eles it takes time to get used too...

Congrads... Stardock, beatiful piece of work.
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