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Frogboy's Articles In Ashes Dev Journals
November 13, 2019 by Frogboy
Version 2.9 of the award-winning massive-scale RTS, Ashes of the Singularity: Escalation goes out this week. This version is the biggest AI update since the original release.  It also has numerous visual improvements including higher resolution textures. Let’s take a look… This is one of the Hunter / Prey expansion turrets.  In v2.9 you can rapidly drop down Emergency Turrets.  They can now be upgraded into a Machine Gun Turret (pictured here) or a Shotgu...
March 5, 2019 by Frogboy
Greetings! Lots to go over this month so I will do my best to keep it short. ## NEW Ashes Game ## We are about to announce a new game in the Ashes of the Singularity universe.  It's in the tower defense genre.  This originally was going to be released as a DLC for Ashes but the gameplay changes required made it impossible to keep it part of the same EXE so it's being released as a stand-alone game.  Lifetime Founders of Ashes will get this added automatically. We'l...
June 9, 2017 by Frogboy
Managing Designer, Callum McCole of the Generals Gentlemen, is here in Plymouth all the way from Perth Australia where we're working out the roadmap for Ashes of the Singularity. Version 2.3 just arrived which includes Juggernauts and Episode 3 (yes, all for free).  It's an exciting time so let's talk about what's happening... Steam ReviewsAs I write this, the recent Steam review score is 96%! Thank you! We love you too!  The overall, however, is 78 which is 2 points...
April 15, 2017 by Frogboy
  Greetings! Spring is here and there's lots to talk about. So let's do this! ## Multiplayer population ## While Ashes of the Singularity is primarily a single player game, we are concerned about the multiplayer population.  While people at the lower ranks are having no problems finding people, it gets harder (meaning longer) to find a match the higher up you go.  This is a real problem. What we are doing: Use the Escalation browser: https...
February 11, 2017 by Frogboy
Greetings! I’d like to introduce you to Callum McCole.  You’ll be hearing about him a lot in the coming months as I have asked him to take an ever great role in helping me on design elements of Ashes of the Singularity.  He runs the popular RTS YouTube channel, General’s Gentlemen. As an RTS player of many years, I have often lamented when game developers fail to make the most use of the RTS community when it comes to design and balance that can be helpful both for the expert...
December 18, 2016 by Frogboy
    In Total Annihilation there’s a map called Caldera’s rim.  It’s a huge naval map with bits of islands in it.  That’s where I want us to eventually get in terms of battlefield flexibility. Check these screenshot from a mod of Total Annihilation:   Let’s break things down into bite sized chunks to understand what we have today.   We want Ashes to become the ultimate RTS game There are a lot of things we have to do to get from wher...
November 17, 2016 by Frogboy
Our first expansion pack to Ashes of the Singularity is out and people like it! They really like it! The first update is out During development of Escalation a number of good ideas came up but we didn’t have time to get them in before release. This afternoon we released version 2.01.  You can read the full changelog here: https://forums.ashesofthesingularity.com/480532 Highlights include: WASD camera movementRequest region (multiplayer ability to request a region f...
September 30, 2016 by Frogboy
Greetings! Fall is here in the northern hemisphere. Time to migrate to Australia! Here's what's new…   ## Version 1.5 ## I am hoping that version 1.5 will arrive before Halloween. It's going to be tight. Lots of work going on. I'll outline below some of the focus.   ## UI ## According to the Steam data, 28% of our players are playing at below 1920x1080 and the text and such looks awful. Unreadable imo. We are updating how the the game is displaye...
September 15, 2016 by Frogboy
PCGamesN has an exclusive preview of Stardock’s upcoming expansion pack to Ashes of the Singularity called Escalation. IF I had a time machine, which I don’t…yet…I wish we could have called the game just Escalation. I love that title for an RTS. Anyway check it out here: http://www.pcgamesn.com/ashes-of-the-singularity/ashes-of-the-singularity-escalation-strategic-zoom
August 8, 2016 by Frogboy
The goal: Create the biggest scale real-time strategy game everAshes of the Singularity is a real-time strategy game set in the not-so-distant future where a single person can control thousands of constructs (the distant descendants of today’s drones) in order to conquer an entire world.  The world is broken up into regions with each region containing various resources that players capture and can then build up defenses, exploit the resources within and use as a staging area to con...
June 27, 2016 by Frogboy
As anyone playing online must have noticed by now, we’ve basically doubled our user base in June. So that’s good. Version 1.2 was a pretty big deal for helping make Ashes a more mainstream RTS.  I say more but I won’t say mainstream.  As a practical matter, 40% of the user base doesn’t have the hardware to play Ashes so we’ll always take a bit of a hit in terms of player base and of course user reviews from people who have older systems that won’t...
June 14, 2016 by Frogboy
Note: This text is transcipted from Haalee.  If you have not already finished  the campaign of Ashes of the Singularity, Episode 1, there are spoilers.   [Spoiler Warnings]   Hello little bird. You have been told a lot about me. Lies. Contrary to what you may have heard, I do not wish the destruction of the Post-Human Coalition. There are barely over 100 of them. I seek an end to the prospect of 8 billion human beings on Earth ascending.  ...
June 5, 2016 by Frogboy
So if you haven’t already see the v1.2 Preview, click here: https://forums.ashesofthesingularity.com/477887/ Lots to talk about this month!   ## Version 1.2 is a pretty big deal ## From 1.0 through 1.13 the game has been operating on the Nitrous engine that was built during early access.  For those of interested in how games are made, think of a game has two pieces: The engine which is 90% of the work and the “game” which is a thin icing on top of the engine.  ...
May 26, 2016 by Frogboy
A few topics I wanted to address based on forum feedback.   Re lore:  This is something that matters a lot to us.   Hopefully some of you check out Dawn of the Singularity. It is really really good.  http://amzn.to/1OQkvpZ David Simpson, who is arguably the master of the singularity genre with his Post-Human series spent 2 years on this.  It's where Mac and Haalee and everyone else came from. Re Deluxe campaign:  This will internally be done...
May 16, 2016 by Frogboy
  Greetings! Another week has passed and thus another update.   NEW UNIT: PHC Athena The new PHC Athena will be going out shortly.  This won’t be DLC but rather an update to the base game.  Backstory: The PHC Athena was designed by Haalee, one of the architects of the PHC.  To build it, she created a new entity called Athena to specialize in militarized constructs.  As some of you know, the PHC did not originally have arm...