Brad Wardell's site for talking about the customization of Windows.

[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SDEnt/pages/2792620033/Dev+Journal+-+Week+of+October+30+2025+Overwhelming+Response+Technical+Foundations[/confluence]


Comments
on Oct 30, 2025

Regarding the art, I think generally, elemental looks good? I would mostly maintain the artstyle as is, while increasing diversity.

With that said, my number 1 ask would be improved mod support. In some cases, releasing guides might actually be more valuable than actual in game code. Mod tools to assist in importing mod made models would be great. As having good mod tools causes the game to accumulate content faster, I expect that having these sooner rather than later would be positive.

As the game progresses, there's a tendency for units to abandon the more varied category of clothes for the less varied category of armor. I would like if there were variant armor types within, for instance, leather armor. There is Altaran Leather Armor, which is a cool one off. And masterwork chain mail. I think more items of this sort would be cool. I think it would be cool if there were some system for selecting variants of the same item, with purely cosmetic effects, so knights in heavy armor don't all appear identical.

I would like more terrain types, mostly for cosmetic reasons. It would be very cool if the world displayed more regional differences, such that you could easily see that you were in say, the far west, not merely because of landmarks and such, but because the entire world looks different over there. If you look at a Heroes of Might and Magic map, I think those are very pretty, in a way that Elemental lacks.

on Oct 31, 2025

I agree that the art is good, I do find the icons for the various things found on the map tend to be oversized and get in the way of seeing the wandering monsters, or even where to click to build on them. Sorcerer King (if I remember right) had a cloth map that gave very good information about where everything is. 

Also, can we build roads? I'm hoping we either can or will be able to, I loved running my armies around on the roads!  

In any case, I'm really excited to be trying the newest game in this series - I've enjoyed all of them. 

Carol

on Nov 04, 2025

We're shocked and grateful and humbled by the community response to Elemental: Reforged. In the first week since Beta 1 hit Early Access, we’ve hitwishlist numbers and sales approximately 6X higher than our most optimistic projections.

Congrats to the team!

It also highlights that this genre seems to be very popular and that there may be enough demand someday for a true successor - a ground up game made in a 64 bit engine made natively with late 2020s era graphics (or early 2030s graphics).

Your support means I get to steal er borrow er assign more engineers and artists to the effort.

I'm glad to see that this means that the Reforged will be a more ambitious overhaul than originally planned.