Brad Wardell's site for talking about the customization of Windows.

Starting with Galactic Civilizations II, we allowed players to go and watch their ships fight it out in battle in a separate battle viewer screen.  But, what if we could show the battle on the main screen? That is, what if we could just zoom in on a fleet and rather than it being the leader ship with a number by it, it actually changed to show the entire fleet?  So if you wanted to watch a fleet fight it out, you would just watch it right on the map.

Thoughts?

 

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Comments (Page 4)
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on Nov 20, 2021

Commander4X

Detailed information is important to me. I want to be able to check if my tactic works and if not why not.

Battle Viewer in GalCiv3 helps a lot to understand how attack, defense, tactical speed, ship roles and tactical repair work - more by text than animated visuals.

Can anyone confirm if the detailed battle "after action report" still slated to be a game feature?  Because I feel like the presence/absence of this may chance people's opinions of the necessity of the battle viewer..  Additionally, the ability to 'replay' a map battle would go a long way also (especially if it could be replayed from multiple angles, etc).

on Nov 20, 2021

I really like the ship editor that GalCiv is known for. So that's the fundament from which to tackle this question, in my opinion.

The question is how we can still keep all the time a player spends in designing his or her ships relevant in the game?

The battleviewer wasn't very interesting to me personally, but there also wasn't an alternative to viewing my designs in glorious battle. So the first few battles I often watched, but as the game went on I started to ignore the viewer.
Not ideal whichever way you look at it.

If we can replace the viewer with battles fought on the map it will have to be with enough details with regards to visual fidelity so your work in the ship designer is not for naught.
It's also about relevance to a game mechanics perspective, however. As others have pointed out, the battle viewer also functioned well as a 'tactics analyzer' and so this would have to be reflected somehow on the galaxy map instead.

Options to skip them, or at least not let them take too much time, are also important. Its easy to see where mop up fleets would become annoying if you need to watch every battle play out. Also, late game with lots of fleets might become tedious if players need to watch all battles. So some form of skipping them must be present.

In the end I wouldn't mind getting rid of the battle viewer if there is a nice replacement for it, be it in a different or more streamlined form like on the galaxy map.

But I would be very dissapointed if battles would be reduced to textlogs or similar. It would totally kill my enthousiasm with using the ship designer.

on Nov 22, 2021

Yskonyn

I really like the ship editor that GalCiv is known for. So that's the fundament from which to tackle this question, in my opinion.

The question is how we can still keep all the time a player spends in designing his or her ships relevant in the game?

The battleviewer wasn't very interesting to me personally, but there also wasn't an alternative to viewing my designs in glorious battle. So the first few battles I often watched, but as the game went on I started to ignore the viewer.
Not ideal whichever way you look at it.

If we can replace the viewer with battles fought on the map it will have to be with enough details with regards to visual fidelity so your work in the ship designer is not for naught.
It's also about relevance to a game mechanics perspective, however. As others have pointed out, the battle viewer also functioned well as a 'tactics analyzer' and so this would have to be reflected somehow on the galaxy map instead.

Exactly. If there would be a battle viewer it needs to have a function. It could just be that it shows your own designs in action. But I think if it doesn't do anything beyond that I agree that you will probably run into the problem your are describing. The problem of only watching it a couple of times and just skip the rest. As for how informative previous battle viewers were I disagree with some other people in the thread. I don't think the battleviewer of GalCiv 2 or 3 does a good job at giving you any useful information. All the useful information on how to design your ships was in the manual, this goes for both 2 and 3. In the case of 3 it even changed a lot between versions and there were a couple more rules under the hood. In my first game of GalCiv3 I made a glass cannon ship that had all the possible range boosting support on it, I gave it a role that doesn't start on the front row. The problem was that the game overruled this ship role in favour of the role that the combat rules assign to a ship with that stats. The game itself never explains this and it's also counter intuitive to put glass cannons on the front row.

 

I think battles on the game map could work, it will probably be harder to make them look more fancy. However there could be all kinds of connections between the game map that could influence the battle which could make the battles more interesting. Support modules that aid in exploring could translate directly to a benefit in battle (better vision, more complete data on your opponents, etc.). Maybe some diplomacy could be conducted like this too. Maybe rework the universal translator in a module that you can install on ships for example. If the ship that discovers some unkown alien species or society it can only make propper contact immediately if they would have such a module on board. Maybe there could be other modules that make the diplomatic part of the game more fun or engaging. I think if Stardock wants to go emergent gameplay with this instalment the game might benifit by being a bit more Star Trek than Star Wars. Or maybe if it would just have some hints of Star Control.

on Nov 24, 2021

So we've decided to have an AAR option where players can review battles that occurred which includes an updated battle viewer.

We're going to be delaying the beta as a result.

on Nov 24, 2021

This is Great news!

 

on Nov 25, 2021

Frogboy

So we've decided to have an AAR option where players can review battles that occurred which includes an updated battle viewer.

We're going to be delaying the beta as a result.

 

Intuitively it feels to me like this is the right decision.  The battle viewer (although I'm not married to it) is a bit of a core feature in the franchise - it'd be difficult to give it up entirely.  I'm looking forward to the AAR myself with combat mechanic details to know why I'm winning/losing battles.

 

 

on Nov 25, 2021

Will AAR be part of 0.65 or will 0.65 still be alpha?

on Nov 27, 2021

0.65 will be alpha.

on Nov 29, 2021

Excellent news @frogboy. Looking forward to testing it.

on Nov 29, 2021

I've always liked tactical combat and/or the Battleviewer.  You really just need an option as to if you wish to view the battle or not.  I enjoy seeing how different ships perform, and how they function based on the specs and the ship role.

The scaled down ship design capabilities and options on equipping a ship reduce the need, but doesn't eliminate it.  Seeing the battle stats in progress for each ship is a great part of the viewer.  Every version of GC has the game mechanics of the ship defenses change.  Watching the battle unfold brings the operation to life and lets you understand how to configure your fleet with ship size, ship role, and ship configuration.

I don't foresee "zooming in" providing the detail and information given in the viewer.  I'd say add the viewer, but let the player choose if they wish to see the battle or not with a pop-up screen before the battle.

 

on Nov 29, 2021

I am not sure a pop-up will be the best way to go once we’re late game with more battles.

Perhaps a hotkey and a prominent UI element showing its status of on/off or a options menu toggle might be more comfortable and less frustrating.

I would not be looking forward to have to keep clicking away a popup telling me a battle is about to start and wether I want to see it or not.

On the other hand, if the popup would present valuable statistics about the battle upfront and then offers me to see the battle in detail if I so choose, it might be less annoying and rather functional instead.

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