Brad Wardell's site for talking about the customization of Windows.

It has been awhile since we’ve visited the world of Elemental.  The last update to the expansion to Fallen Enchantress (AKA: Legendary Heroes) was in 2019. Hardware has continued to evolve, and with that comes the opportunity to further improve the game.

Our story so far…

Elemental: Fallen Enchantress – Legendary Heroes is a fantasy strategy game in which the player builds a civilization in the world of Elemental.  This world was nearly destroyed by the War of Magic, and it is up to you to rebuild it.

Unlike most civilization games, the Elemental games put you into the game directly as a character. 

 

The beginning

When the game begins, it’s just your character.  You are greeted with land tile information that displays the food, material and essence of that tile. Food determines how fast the city built there will grow, Material determines how fast it can build things, and Essence determines how many magical spells can be placed on the city. 

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In version 2.6 we have added a new faction structure called the Tower of Knowledge. It generates 1 knowledge per essence and can help jump start research.

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The Tower of Knowledge is above for reference.

To be honest, most of the work in this update has been in fixing bugs.  Players have graciously sent us saved games over the past year and we’ve used them to find lots of edge case crash situations or stuck turns.  Of course, when it happens to you while playing it doesn’t feel like an edge case, so it’s nice to get these found and fixed.

I have always loved how you can zoom in and see the people working on your cities.  It helps explain what’s going on and fleshes out the world.

image

 

We also made a number of unit AI improvements, which should make tactical battles even more interesting.

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We also wrote some new code that should improve the turn times pretty substantially, especially on larger maps. 

 

The performance gains we had combined with the greater stability made us decide to increase the map sizes a bit as well.

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Changelog

  • Tile yield update on screen aborts immediately if the terrain is invalid for a city (perf)
  • Fixed crash bug where garbage characters could get inserted into a scene node
  • Increased the map tilt further so you can see more pretty stuff
  • 0Calc Military Might now longer force updates the battle rank of units. (perf)
  • AI city updating is now multithreaded (perf)
  • CalcBattleRank changed to automatically cache the battlerank of the unit (major perf boost)
  • Units now always get a battlerank of at least 1 to ensure caching of battlerank
  • Sub-units of an army are no longer recalculated unless expressly ordered
  • Thread safe city count method added
  • Fixed a crash deadlock
  • AI monsters less likely to attack a city on lower difficulties
  • Monsters now use a cached combat rating to determine city strength (performance)
  • Fixed multiple crash deadlocks
  • Unit vector sized at 10 at start to reduce increments. (perf)
  • Timer update increased from 1ms to 0.5ms
  • Conclaves provide more research but less production and money
  • Fortresses provide more production but less money and research
  • Towns provide more money but less production and research
  • New improvement: Tower of Knowledge. Provides +1 research per essence
  • Tiny map size increased to 5x3
  • Small map increased from 5x4 to 6x4 (20 to 24 sectors)
  • Medium map size increased from 6x5 to 7x5 (30 to 35 sectors)
  • Large map size increased from 7x6 to 9x6 (42 to 54 sectors)
  • Huge map size increased from 8x7 to 12x8 (56 to 96 sectors)
  • Wrote a replacement for toupper() that is much faster

 

Screenshots

 
 
 
 

 


Comments (Page 3)
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on Aug 29, 2021

Cool!  I've never seen that one before.  I only have about 80 hours logged so maybe I just missed it over the years

on Aug 29, 2021

Martok

Did a new battle map get added to the 3.0 update as well?

I saw that map for the first time on 3.0 as well, but I can't say whether it's from 3.0 because I also installed the Battlegrounds, Dead World, and Leader DLCs before starting that game.

on Aug 29, 2021

Heh, glad it's not just me.  

 

FWIW, I have 700+ hours in FE:LH, with most of those hours coming after I picked up the Battlegrounds DLC back in 2015.  Ergo, if that battle map *isn't* new, then I've somehow managed to not run into it all this time (which I'm sure isn't impossible, though unlikely). 

So in the absence of further info, I'm currently leaning towards Brad having snuck in another feature under the radar.   

 

on Aug 30, 2021

I'm pretty sure that battle map has been in the game for a while. Though I do not think it was from the original launch. It got added later I believe, but not recent.

on Aug 30, 2021

Martok
Did a new battle map get added to the 3.0 update as well?  I've literally never seen this one before. 

I can confirm that I've seen this before the update. I have all DLCs, so I don't know which one it's from. From experience, I have gotten this map pretty often when I do battle in the swamp wilderness area (the one with NPC city "Deorcnysse").

on Aug 30, 2021

ThorfinnSkullsplitter


Quoting Martok,
Did a new battle map get added to the 3.0 update as well?  I've literally never seen this one before. 



I can confirm that I've seen this before the update. I have all DLCs, so I don't know which one it's from. From experience, I have gotten this map pretty often when I do battle in the swamp wilderness area (the one with NPC city "Deorcnysse").

 

Ah, DLC's, right! For some reason I was thinking it may have just been a regular update that added it, but now that you mention DLCs, I bet it was the Battlegrounds DLC that added that map:

 

https://store.steampowered.com/app/333040/Fallen_Enchantress_Legendary_Heroes__Battlegrounds_DLC/

on Aug 30, 2021

The new game I started on beta 3.0 is getting non-repeatable CTD, always when I hit the turn button. The last few lines of the latest crash's degug.err are as follows:

Debug Message:  - Ending Turn 174 -
Debug Message:  Current Memory Usage: 1466744 KB
Debug Message:  Cities in World: 28
Debug Message:  Units in World: 1895
Debug Message:  Warning, tile design K_Conclave_02 now has 107 objects when it used to have 100
DebugMessage:  Error. String Not Found. Table: General String Name: OutpostModule
DebugMessage:  AI: Has chosen not to train any units.

The full debug.err can be found here.

Edit: When I said non-repeatable CTD above, I meant that after the crash, I load the latest autosave file and can play for a few more turns before crashing again.

on Aug 31, 2021

Still crashing today. Messages in debug.err are different though, so maybe there's no clues there. Is there any automated crash reporting?

Debug Message:  -------------------------
Debug Message:  - Ending Turn 227 -
Debug Message:  Current Memory Usage: 1654324 KB
Debug Message:  Cities in World: 42
Debug Message:  Units in World: 2136
Debug Message:  Warning, tile design K_Bazar_02 now has 146 objects when it used to have 100
Debug Message:  Warning, tile design K_Great_Mill_01 now has 142 objects when it used to have 100

on Sep 01, 2021

Twice now I've had battles against haunter's armies, where on turn one the haunter has prepared to cast a spell, and then none of my units can cast spells against him because they get a "Cannot hit friendly targets with this ability" message.

on Sep 01, 2021

Again, on the 3.0 beta, Vetrar wandered out of his wasteland and I defeated him inside my territory. The quest to defeat him did not complete, and I am now not able to build anything inside his wasteland.

on Sep 02, 2021

The magic tech that you can research for Henchmen lists available henchmen types as Bard, Shieldman, Torch Bearer, and Candle Bearer. In my current game, playing as Shirayn, I can train the first 3 types but not the Candle Bearer.

on Sep 02, 2021

Happy to see that this is still alive (sort of) I still think from time to time about how much unfulfilled potential this game has. I hope that some day we get what originally Elemental War of Magic was intended to be.

Anyway, thank you for the continued support!

on Sep 02, 2021

Is 3.0 officially released? Has anyone looked at my bug reports?

on Sep 03, 2021

Yes, 3.0 has officially dropped. 

 

https://forums.elementalgame.com/506493/page/1/

 

on Sep 03, 2021

Martok

Yes, 3.0 has officially dropped.

Thanks. although I was hoping someone would look into the crashes I'm seeing.

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