Brad Wardell's site for talking about the customization of Windows.

It has been awhile since we’ve visited the world of Elemental.  The last update to the expansion to Fallen Enchantress (AKA: Legendary Heroes) was in 2019. Hardware has continued to evolve, and with that comes the opportunity to further improve the game.

Our story so far…

Elemental: Fallen Enchantress – Legendary Heroes is a fantasy strategy game in which the player builds a civilization in the world of Elemental.  This world was nearly destroyed by the War of Magic, and it is up to you to rebuild it.

Unlike most civilization games, the Elemental games put you into the game directly as a character. 

 

The beginning

When the game begins, it’s just your character.  You are greeted with land tile information that displays the food, material and essence of that tile. Food determines how fast the city built there will grow, Material determines how fast it can build things, and Essence determines how many magical spells can be placed on the city. 

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In version 2.6 we have added a new faction structure called the Tower of Knowledge. It generates 1 knowledge per essence and can help jump start research.

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The Tower of Knowledge is above for reference.

To be honest, most of the work in this update has been in fixing bugs.  Players have graciously sent us saved games over the past year and we’ve used them to find lots of edge case crash situations or stuck turns.  Of course, when it happens to you while playing it doesn’t feel like an edge case, so it’s nice to get these found and fixed.

I have always loved how you can zoom in and see the people working on your cities.  It helps explain what’s going on and fleshes out the world.

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We also made a number of unit AI improvements, which should make tactical battles even more interesting.

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We also wrote some new code that should improve the turn times pretty substantially, especially on larger maps. 

 

The performance gains we had combined with the greater stability made us decide to increase the map sizes a bit as well.

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Changelog

  • Tile yield update on screen aborts immediately if the terrain is invalid for a city (perf)
  • Fixed crash bug where garbage characters could get inserted into a scene node
  • Increased the map tilt further so you can see more pretty stuff
  • 0Calc Military Might now longer force updates the battle rank of units. (perf)
  • AI city updating is now multithreaded (perf)
  • CalcBattleRank changed to automatically cache the battlerank of the unit (major perf boost)
  • Units now always get a battlerank of at least 1 to ensure caching of battlerank
  • Sub-units of an army are no longer recalculated unless expressly ordered
  • Thread safe city count method added
  • Fixed a crash deadlock
  • AI monsters less likely to attack a city on lower difficulties
  • Monsters now use a cached combat rating to determine city strength (performance)
  • Fixed multiple crash deadlocks
  • Unit vector sized at 10 at start to reduce increments. (perf)
  • Timer update increased from 1ms to 0.5ms
  • Conclaves provide more research but less production and money
  • Fortresses provide more production but less money and research
  • Towns provide more money but less production and research
  • New improvement: Tower of Knowledge. Provides +1 research per essence
  • Tiny map size increased to 5x3
  • Small map increased from 5x4 to 6x4 (20 to 24 sectors)
  • Medium map size increased from 6x5 to 7x5 (30 to 35 sectors)
  • Large map size increased from 7x6 to 9x6 (42 to 54 sectors)
  • Huge map size increased from 8x7 to 12x8 (56 to 96 sectors)
  • Wrote a replacement for toupper() that is much faster

 

Screenshots

 
 
 
 

 


Comments (Page 2)
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on Aug 24, 2021

I would love a button to delete the custom factions I've made - reminders of my shameful powergaming attempts.  I know you can go in to the files and delete them but would be nice to have a button in the UI.

on Aug 24, 2021

Is an army's strength calculated relative to other armies' strength? A couple of my armies that were showing as Deadly are now, a few turns later, showing as Strong. This is on the 3.0 beta, although the game was started on the prior version.

on Aug 24, 2021

Publius of NV

Is an army's strength calculated relative to other armies' strength? A couple of my armies that were showing as Deadly are now, a few turns later, showing as Strong. This is on the 3.0 beta, although the game was started on the prior version.

 

I could be wrong, but I do think that is how it has always worked.

on Aug 24, 2021

BlackSmokeDMax

I could be wrong, but I do think that is how it has always worked.

Thanks, that could well be, it's been years and years since I played.

on Aug 25, 2021

Well I guess 3.0 sounds better than 2.6 cause it implies that more things are addressed in the release

Good news and thanks to SD and Brad personally. It just so happened that I've recently watched his interview about the development of the Elemental series and the battle against memory fragmentation. An interesting and cautionary tale about small things that can change the fate of your project.

p.s. I was wondering if the issue with tactical summons is going to be solved? I did not notice it in the notes.

on Aug 25, 2021


Well I guess 3.0 sounds better than 2.6 cause it implies that more things are addressed in the release

Good news and thanks to SD and Brad personally. It just so happened that I've recently watched his interview about the development of the Elemental series and the battle against memory fragmentation. An interesting and cautionary tale about small things that can change the fate of your project.

p.s. I was wondering if the issue with tactical summons is going to be solved? I did not notice it in the notes.

It started as 2.6 and then I added a ton of new quests.

on Aug 25, 2021

Leomund

I would love a button to delete the custom factions I've made - reminders of my shameful powergaming attempts.  I know you can go in to the files and delete them but would be nice to have a button in the UI.

Ha, I was coming here to request this as well.  I happened to notice my old shame factions in the game's encyclopedia while playing last night.  I was suddenly filled with a desperate wish that I could simply delete them from the face of existence.

 

 

Frogboy

It started as 2.6 and then I added a ton of new quests.

Oh, sweet!  I love the quests. 

 

 

on Aug 26, 2021

Forgot to add:  It would be really nice if we could go back and delete custom-created characters (Sovereigns) in addition to custom factions.  Pretty please? 

 

on Aug 26, 2021

Frogboy


Quoting avb81,

Well I guess 3.0 sounds better than 2.6 cause it implies that more things are addressed in the release

Good news and thanks to SD and Brad personally. It just so happened that I've recently watched his interview about the development of the Elemental series and the battle against memory fragmentation. An interesting and cautionary tale about small things that can change the fate of your project.

p.s. I was wondering if the issue with tactical summons is going to be solved? I did not notice it in the notes.



It started as 2.6 and then I added a ton of new quests.

Ah-ha! I had a quest the other night that I didn't have any recollection of seeing long ago. That explains that, it was new!

Damn, I love this game.

on Aug 28, 2021

Thanks a huge bundle for still putting some effort into the game! I really appreciate it, being a fan since times immemorial   

 

*warms up a new map to check out some of the new quests*

on Aug 28, 2021

Fantastic!  One of my all time favorites and I always seem to go back to it.  This looks like another good reason to do so once again.  MUCH appreciated!

on Aug 28, 2021

Finished the game I had started before the update, managed to grab that one last Steam achievement I was missing. Now I'm starting a new game to see all the new quests.

on Aug 29, 2021

I've completed 2 games, no new quests. Yes, I'm running 3.0.

 

on Aug 29, 2021

Did a new battle map get added to the 3.0 update as well?  I've literally never seen this one before. 

 

on Aug 29, 2021

I've honestly forgotten how much I enjoy playing this game... shame on me for shelving it for so long and thanks to the team for bringing it to the forefront of my mind! I have recommended it again to some of my friends who never bought it... keep up the good work!

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