Brad Wardell's site for talking about the customization of Windows.

Somewhere around here I have the original image of the Yor from 1992.  They don’t resemble the modern Yor very much.  When I wrote the Yor origin story back in 1987 (when I was in high school) the Yor followed the common trope of AI servants who rose up against their masters.  Their masters, in this case, were a race of beings known as the Iconians (who are also in the game).

image

The Yor of 1995

image

Yor of 2021

As time has gone by, I’ve thought about making the Yor be less Cylon like and more like a post-singularity hive mind.  The argument could be made that humans just 50 years ago might end up “Post-Humans” ala Ashes of the Singularity.

The reason I bring this up is that GalCiv IV has the concept of “achievements”.  These are essentially quests that when completed, allow the player to gain prestige which is one of the victory conditions.   According to the data we get, the Yor are the #2 (after humans) civilization that people play as.  And so in this thread we’d like to hear some things you’d like to see with the Yor (what sorts of quests would you like to see?).

________________________________________________________

Somewhere around here I have the original image of the Yor from 1992.  They don’t resemble the modern Yor very much.  When I wrote the Yor origin story back in 1987 (when I was in high school) the Yor followed the common trope of AI servants who rose up against their masters.  Their masters, in this case, were a race of beings known as the Iconians (who are also in the game).

image

The Yor of 1995

image

Yor of 2021

As time has gone by, I’ve thought about making the Yor be less Cylon like and more like a post-singularity hive mind.  The argument could be made that humans just 50 years ago might end up “Post-Humans” ala Ashes of the Singularity.

The reason I bring this up is that GalCiv IV has the concept of “achievements”.  These are essentially quests that when completed, allow the player to gain prestige which is one of the victory conditions.   According to the data we get, the Yor are the #2 (after humans) civilization that people play as.  And so in this thread we’d like to hear some things you’d like to see with the Yor (what sorts of quests would you like to see?).

________________________________________________________

[confluence title=""]https://stardock.atlassian.net/wiki/spaces/SUP/pages/1447493641/GalCiv+IV+Dev+Journal+Links[/confluence]

 

 


Comments (Page 2)
2 Pages1 2 
on Aug 13, 2021

More generally, I want the Yor to not feel shoehorned into the game. For instance, don't lock them at 100% approval and make us go to the trouble of manually raising the tax rate to max. Just get rid of those mechanics for any race that's a singular consciousness (biological, mechanical, or otherwise). The way the Yor have been integrated into GC up to this point make them feel like fan additions limited by proper development tools. They're cool as hell and one of my favorite races, but they never feel like they've had the treatment they deserve.

on Aug 15, 2021

Do all robots/synthetic beings have to be evil? Could we potentially get a quest (unless scope would allow an entirely new robot race) where the Yor re-evaluate life and instead decide to try and protect all conscious life in the galaxy?

on Aug 15, 2021

I liked Twin Ping’s idea for a Galactoc Synthetic Games. To me it sounds like a clear cultural path for them. Getting other friendly races to compete in a robotics games of sorts. 

like the real Olympics it could be a large financial burden to the host (planet) for the benefit of cultural boost.  I think there is a good non-‘evil’ quest idea there. 

on Aug 17, 2021

Having more robot and technology themed events exclusive to the YOR would be a really solid way to give them their own identity. Perhaps utilizing technology to cause debuffs to enemy vessels in combat, slowing them down and or reducing their vision radius on the campaign map and instigating rebellions or at least causing an approval/manufacturing debuff in a select opposing colony.

on Aug 20, 2021

Expanding on this, perhaps entire separate banks of colonization events that can only happen to carbon, silicon, aquatic, and synthetic lifeforms? A lot of colonization events simply don't make sense for certain races.

The number of unique colonization events wouldn't need to change, per se. Rather, let's say you design 1,000 mechanically unique colonization events, so that all races do have the exact same event table. Many of them could be generic and work for all races (There's a rare resource on this planet! What should we do with it!). However, some of the events could have a decision tree that displays different text based on the player's civilization. Further, you may even make the different versions recognizable across playthroughs. For instance, a 'what to do with these natives' event might offer 'enslave them, learn from them, or leave them alone,' as options to one category of races. But the Yor might instead receive options to 'exterminate them, experiment on them, or leave them alone.'

on Aug 20, 2021

That kinda reminds me of the events in FTL, where sometimes certain choices would only be available if you meet a certain condition - have a particular race of crew on board with some particular skill, or have a powerful enough engine, or whatever.

on Oct 04, 2023

(Again, not necroing for reason it still aplllies imo as a question)

I'm thinking of this seriously:

How about an "exceed their programming in succesfully re-integrating themselves into galactic society by actually befriending, trading and peacefully co-existing with non Yor?" It all starts with a glitch event that miraculously hacks into their mainframe units and makes a lot them behave like in the aforomentioned scenario which was an existing scenario they had stored and re-run from time to time but always declined to apply in the past. At first they try to destroy the faulty units, then wipe their drives and re-install their initial objectives and finally gradually recognizing there are actual merits in that behavioral pattern after all.

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