Brad Wardell's site for talking about the customization of Windows.
Published on March 12, 2021 By Frogboy In GalCiv III Dev Journals

We aren't ready to announce anything specifically yet but I wanted to give you a sneak preview of some of the things we have going on around here.

First, there probably won't be a lot more journal entries for GalCiv III.  There will be more updates to GalCiv III but they will fall under bug fixing only.  The team has been staffed up (and we're hiring more) to focus on "GalCiv Next".

So what are some of the broad strokes?  In no particular order these are the things that have been on our mind:

How to have big maps and play tall. You're going to hear this concept a lot: A map of maps.   

More player actions. We really liked the artifacts as a concept because they let the player actively do things in the world.  We are looking at expanding on that.

Crazy big tech tree without it being a mess to manage. Like every GalCiv game we've ever done, we are going to be trying a lot of different new ways of managing techs.   What I can say is that we would really like to have a much, much larger tech tree in the future.

Invasions. We don't like the invasions in GalCiv III.  It's...fine.  But I feel like I'm popping balloons rather than engaging in some titanic battle for control of an entire planet.

Combat. We would like to see combat move away from being an all or nothing thing in a single turn.

Citizens++. Citizens were introduced in Crusade.  But we would really like the entire game revolve around citizens to the point where population = citizens and it is all about what you do with them.

Much, much, much bigger empires. In 4X games, including GalCiv, I think we've been approaching colonies backwards.  We always default to forcing players to micromanage their cities, planets, whatever and then add some sort of AI manager system to try to automate planets.  As a result, the game designs always try to discourage/punish players for having too many colonies which I find off-putting.

Instead, why not encourage players to have as many colonies as they want but by default, they are just simple resource generators? That is, they provide money, resources, research to their sponsor world.  Then, when you find a particularly interesting world, you flip the concept of a "governor" on its head and assign a citizen to govern the planet which means THEN you manage the planet.   And in doing so, we make sure that consuming a citizen to become a governor is a pretty big deal since that citizen could be doing something else important.  So imagine a game where you have 400 colonies of which say you directly manage your best few yourself?

Because in GalCiv III, we basically made class 1 through 10 planets rare because who wants to manage these worlds? This was a missed opportunity.  Now we can have lots of meh planets that simply act as the raw resource providers to their sponsor world which in turn you are managing to do super awesome stuff (think of the min-maxing going on there!).

Vastly bigger map differentiation.  The smallest maps in the future will probably feel roughly the same as they currently do.  But the largest sized maps will make the maps in GalCiv III look piddly with a lot more strategic depth to it as well.

We want multiplayer to be viable. Putting aside that most people don't play 4X games multiplayer, we would like there to be gameplay modes that you could play with a total stranger in less than an hour if you'd like.  These special modes would be available for single player too.

NO CAMPAIGNS. All the story and special scripting would instead be integrated into the game as events and such to help make the sandbox game more interesting.  

So that's just some thoughts.  We'll be talking more about it in the future.

 


Comments (Page 6)
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on Apr 15, 2021

Frogboy

I love Founder's Editions but there probably won't be one for GC4.  

   

on Apr 15, 2021

Frogboy

We might do something after release where people can get a lifetime upgrade so they get everything we plan to make.

 

   

on Apr 16, 2021

Okay, then.

Kind of to be expected. Covid maybe has made a fair number of folk change their priorities. Why they'd put anything above GalCiv4 Foundership beats me, but each to their own, I guess.

Except I'd have thought Stardock would have jumped on the opportunity presented by the hugely increased number of people - which must include a fair number of us GalCiv3 Faithful - who have had to increase their "work from home" time.

"Yes, boss, I was up at and starting work at 8am as usual. I'm on my computer now . Um....I'm trying to log-in, but it's just not working....Nope. Tried everything. Oh well, I'll send an email to our IT company. Yep. Talk to you later. Bye."

Load up GalCiv4....

 

 

on Apr 16, 2021

Frogboy

I love Founder's Editions but there probably won't be one for GC4.  We might do something after release where people can get a lifetime upgrade so they get everything we plan to make.

Like everyone else this   

I'm hopeful that you do something, however, I understand in the end Stardock is a business, and they need to make money to stay a float.  Why not just increase the founders edition price?  I'd still pay $150, just so I don't have to worry about purchasing something later on.  I wouldn't like it but I would, especially for a game I know I would play, not like some of the other games where I just bought the founders edition because you were making it versus someone else.

There are a couple games I purchased the founders edition for, that I most likely wouldn't have purchased expansions/dlc, as I have less than 50 hours played since release.

Star Control Origins

Offworld Trading Company

Both of which I had high hopes for but, they just never kept my interest.  Not that they are bad games, they just weren't right for me, but you got my founders money for these games, and you wouldn't have received expansion/DLC money from me, or at least not to this point.  So there are positives, it's a gamble either way.

mrblondini

"Yes, boss, I was up at and starting work at 8am as usual. I'm on my computer now . Um....I'm trying to log-in, but it's just not working....Nope. Tried everything. Oh well, I'll send an email to our IT company. Yep. Talk to you later. Bye."

So that's where you've been hiding.  We need to talk... 'your boss' okay j/k, but you never know   

on Apr 16, 2021

Frogboy

I love Founder's Editions but there probably won't be one for GC4.  We might do something after release where people can get a lifetime upgrade so they get everything we plan to make.

 
no founders edition bummer. I hope we will get a lifetime upgrade deal though. 

on Apr 16, 2021

I would also go $150 for a Founders. The number of hours playing and designing more then makes up for it as long as I take breaks and rememnber real life.

on Apr 16, 2021

Frogboy

I love Founder's Editions but there probably won't be one for GC4.  We might do something after release where people can get a lifetime upgrade so they get everything we plan to make.
 

Thanks, Brad.  A lifetime upgrade would be good as well.  Count me in.

Of course, naming a star was pretty cool, too.  I named one for my wife in GC3.  

 

on Apr 18, 2021

Frogboy
I love Founder's Editions but there probably won't be one for GC4. 

Like others, this news makes me sad.

I understand this business plan, as, perhaps, Stardock does not need this pre-funding, and prefers to monetize the "lifetime comfort" at a later stage of the releases.

But the founders, in my case, gave 2 invaluable things :

- The pleasure to join a project in its early stage. Be part of something that will be your future of fun and relaxation.

- the pleasure to look for my Star ("LiLi"). I am now at 1502h on gc3. In all my games, I just found "my" star 1 time. And it was after 1072 hours of game...

Finding your star is probably a sort of spiritual quest for GC3 aficionados.

Having a goal in your (virtual) life and reaching it after a loooooooooooong journey ... what a reward !...

on Apr 19, 2021

Yea, we definitely plan on having something after release (a life-time type thing).    

What we're working on is pretty radically different from any thing we've made before (same core stuff but a lot more meat).

It's interesting the philosophy that made GalCiv III which was to make it as "mainstream" as possible which meant not having "too much" deep stuff that would turn off the less hard core.    Whereas, with IV, we are focusing on the hard-core and hoping that our increased budget and UX improvements still make it somewhat appreciated by "mainstream".   

That's one of the reasons we are going to end up making alpha versions available rather than Beta.  Because the changes are so dramatic.  No one is going to be saying that it's just III with better graphics or something.

on Apr 19, 2021

Any chance for some preview pics?   

on Apr 20, 2021

I hope you guys aren’t going all the way to Crusader kings level of complexity or even endless legend. 

on Apr 20, 2021

Like the sounds of all of this

I have long argued for the combat system you are now proposing

Why combat should result in the complete destruction of one fleet is illogical - it should potentially take many turns - and one fleet should be able to escape (assuming they are fast enough)

Further - fleets should perhaps be limited to the number of each class they can support as well - so you cant just stack a fleet with capital ships (I also like the Stellaris idea menitoned by someone else above)

Also - make sure the UI provides all the information relevant to the action being asked/requested

But the MOST important thing you could do is make the next version multi OS - I want to play this on my Mac 

on Apr 20, 2021

MRW1969

But the MOST important thing you could do is make the next version multi OS - I want to play this on my Mac 

Yeah, and DOS, or Android.  Okay, I'm joking, honest I'm not a troll.  But yes, let's hit as many people as economically possible without taking away from the game.  I do truthfully like the idea of an older or 'more basic' form of a gal civ game would be be created for android.  I'd pay $20-$30 for galciv 2 or 3 on android even if it was smaller maps with more basic features.  Kind of like the way they did it with some of the total war games.

I would love multi-monitor support especially being more and more of the average player are getting multiple monitors.  Make the highest/map/ai count require 128gb of memory, I need a reason to upgrade from 64   Let it use all 32 threads of my processor.  I want to see this beast get maxed.

Anyways, is there a rough time frame, are we looking at first quarter 2022 or 2023, or something sooner like 4th quarter 2021?  How will we gain access to alpha builds with no founders edition?  And I've always been good with testing galciv games as well as some other stardock games, how do I get on the exclusive list .

on Apr 20, 2021

Me to I want in. From the tme they annoynced three expect two years after they release alpha. 

on Apr 20, 2021

Well that's a pisser. Anyway, sign me up for whatever you come up with as I've been hooked with the series from day one!

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