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Published on December 25, 2020 By Frogboy In GalCiv III Dev Journals

It's hard to believe that GalCiv III was released over 5 years ago.  Since then, we've had a few major expansions and a lot of DLC.

As we enter 2021, we have finally reached the stage where GalCiv III won't be seeing any new DLC but will continue to get updates in the form of balance, fixes and performance improvements as we find them.  Updates will be less frequent as QA time is particularly precious right now.

We are very proud of how Galactic Civilizations III evolved.  We have taken a lot of lessons from it on things that people liked (citizens, hyper gates, artifacts) and things that players didn't like so much (how invasions worked, commonwealths, how governments worked) and will be applying these lessons in the future.

One feature of GalCiv we have discussed many times is how future-proof the engine was.  And that has indeed been proven out as the engine is state of the art (does need its rendering module updated to DX12 at some point).  This means that its future sequel will start out much more fleshed out.  

With GalCiv III v1.0, we basically had to start from scratch which was a real bitter pill, especially given that I had spent oner a decade on the GalCiv OS/2 and Windows I/II AI tech which had to be rewritten.

For those who don't already have GalCiv III, now is the best time to get it.  It is now in its fully realized form.  And for those of you who have been on this journey with us, I hope you like how its evolved and thank you for being there with us!

Merry Christmas and Happy New year!


Comments (Page 2)
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on Dec 31, 2020

Frogboy

I can tell you right now there won't be a "Campaign" for GalCiv IV.  Instead, that story content will be integrated into the sandbox game so that each game can, in effect, be a campaign.

Excellent!  I can't tell you how happy that makes me. 

 

 

on Jan 01, 2021

Publius of NV
In the latest DLC there's an improvement you can build, one per planet, that gives you 2 admins and some decent adjacency bonuses. It greatly reduces the need to devote citizens to administration.


I was thinking more along the lines of how legions are made. Pay 5 durantium and 250 construction points to get 1 legion. Maybe admin points should use promethum instead.

I don't know about the latest DLC, but in crusade the admin center costs 1 tile, 1 food, and 1 maintenance, but gives 1 admin point. Not a good trade in my eyes.

on Jan 02, 2021

By the way, I intend to be around for GalCiv 4. I want to push hard for features that would make the game good. I don't think I did a good job of that for GalCiv 3. I thought everything was going to be alright if I let the game develop on its own.

on Jan 04, 2021

Thanks for the post. 

Gal Civ III has and will continue to be my go-to 4x game.

I loved it's changes over the years. I think Paul's blogs during development in Alpha were wonderful!  I am sure we would love to hear your thoughts during the process (alpha & beta) for Gal Civ IV. 

I am not the only one who was hanging onto Paul's words about what was going on and his challenges with certain game features. 

I earnestly look forward to Gal Civ IV and hope to share my experience to make it another gold standard for 4x space games. 

on Jan 09, 2021

We are very proud of how Galactic Civilizations III evolved.  We have taken a lot of lessons from it on things that people liked (citizens, hyper gates, artifacts) and things that players didn't like so much (how invasions worked, commonwealths, how governments worked) and will be applying these lessons in the future.

Frankly, you can be proud of GC in general.
I just hope, and think it will be, that GC4 will be easily modable at launch because that can be a great selling points for games like that.

 

Waiting for a GC4 founder start and happy new year to all.

on Jan 19, 2021

Thanks guys.  

I feel like GC4 will get to start on a really good foundation.

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