Brad Wardell's site for talking about the customization of Windows.

Just a head's up:

+ Your Nexus now provides 2 metal per turn (instead of 0)

+ Controlled metal deposits provides 0.5 metal per tic instead of 1

+ Meta extractors add +1.5 metal per tic instead of 1

+ PHC Brute max velocity increased from 118 to 120

+ Engineer max velocity reduced from 200 to 180

+ Artemis max velocity reduced from 84 to 80

+ Zeus max velocity increased from 95 to 96

+ Reaper max velocity increased from 97 to 110

+ Constructor max velocity reduced from 202 to 190

+ Avenger max velocity reduced from 98 to 80

+ Mauler max velocity increased from 120 to 125

+ Drone Bay construction time reduced from 90 seconds to 60 seconds

+ Orbital Nullifer metal cost reduced from 750 to 600

+Armory radioactive cost reduced from 100 to 90

+ Armory build time increased from 30 seconds to 45 seconds

+ Capital ship factory cost per second for construction reduced

+ Capital ship factory time to build increased from 120 to 180

+ PHC Power Regulator time to build reduced from 60 seconds to 40 seconds

+ Orbital Command resources per second cost increased

+ Orbital Command build time reduced from 180 to 120 seconds

+ Weapons Lab radioactive cost increased from 240 to 360 total

+ Weaspons lab time to build reduced from 180 seconds to 120 seconds

+ Quantum Relay cost reduced slightly, build time reduced from 90 seconds to 70 seconds

+ Substrate Annihilator fixed gun shield regen increased from .5 to 1

+ Substrate Drone MRV (whose splash damage was recently reduced) radioactive cost r educed from 240 to 180

+ Advanced Assembly construction per second cost reduced while time to build incresed from 120 to 180

+ Quantum Archive cost reduced

+ Substrate Drone Orbital cost per second incresed but time to build reduced

+ Substrate Power Regulator cost per second increased bu time to build reduced

+ Gateway cost per second cost increased but time to build reduced

 

Units:

+ Artemis HP decreased from 500 to 400

+ Apollo HP increased from 500 to 600

+ Archer HP reduced from 90 to 75

+ Brute HP reduced from 100 to 90

+ Medic HP reduced from 500 to 400

+ Engineer HP increased from 90 to 120

+ Engineer Buid time decreased from 30 to 25 seconds

+ Engineer cost per second to build increased

+ Substrate Overmind "brain whale" HP increased from 2000 to 3000

+ Substrate Retributor max shields increased from 4000 to 5000

+ Substrate Retributor shield regen rate increased from 5 to 8 per second

+ Substrate Avenger HP reduced from 350 to 300

+ Substrate Avenger max shields increased from 250 to 300

+ Substrate AVenger shield regen increased from 8 to 10

+ Substrate Mauler HP increased from 100 to 200

+ Substrate Mauler Max shields increasd from 900 to 1000

+ Substrate Destructor max shields reduced from 600 to 500

+ Constructor shields increasd from 50 ro 80

+ Martyr max shields reduced from 80 to 60

+ Reaper max shields reduced from 100 to 90

+ Sky Cleaner build time reduced from 28 to 24 seconds

+ Dominator build time reduced

+ Punisher build time reduced (120 to 100)

+ Substrate air scout vsision increased from 900 to 1000

 

Weapons:

+ Mauler's Hyena Cutting Array cool down reduced from 4.9 to 2.4, duration of beam increased from 1.6 to 1.8, damaged reduced from 120 to 101

+Avenger's Mayhem Cannon cool down reduced from 8 seconds to 6 seconds

+ Archer's rocket damage decreased from 80 to 75

+ Brute's volley decreased from 5 shots to 4 shots

+ Zeus's laser cannon damage increased from 50 to 75

+ Zeus's Chain Lightning cool down reduced from 8 to 7

+ Mauler's backup cannons cool down reduced from 3.5 to 2.8 but number of shots reduced from 4 to 2

+ Avenger's plasma hose cool down reduced from shots reduced from 8 to 6, accuracy increased to 75% (from 60) and damage increased

+ Avatar's plasma stream cool down reduced from 12 to 8 seconds

Orbital Abilities:

+ Plasma storm cool down increased from 10 to 30 seconds

+ Orbital strike cool down increased from 30 to 60 seconds

+ PHC Amplify abilty cool down reduced from 5 seconds to 1 second

+ Call Avatar cool down reduced from 20 seconds to 10 seconds

+ Kill orbital cool down increased from 5 to 30 seconds

+ Destonate orbital cool down increased from 30 to 60 seconds

+ Overcharge orbital cool down decreased from 30 to 12 seconds

+ Boost orbital cool down reduced from 30 seconds to 1 second

+ Creeps no longer regen their shields

Feel free to discuss.

 


Comments (Page 2)
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on Apr 07, 2016

No need to reset ranking really, adapt or die, ranks will balance out after a couple of days.

on Apr 07, 2016


No need to reset ranking really, adapt or die, ranks will balance out after a couple of days.

I agree with this. Larger changes are to be expected soon after release as things get refined after meeting the masses, and isn't it part of the fun adapting to them? I think so anyway.

on Apr 07, 2016

So what time today will this hit?

on Apr 07, 2016

To address ticktok's and others concern with having to much micro in paying attention to extractors, would it make sense to allow the power regulators to automatically rebuild extractors on those nodes? It would make sense in a lore standpoint. Seeing as the reason all those nodes have been made by nanobots in the ground. Why couldnt they be massed and told to rebuild the extractors?

on Apr 07, 2016

I hadn't realised the game had patched this morning until I noticed my metal take a serious nose dive after starting building the first engineer.

Note to self: Check steam updates before hitting play.

on Apr 07, 2016

Metal's tougher to come by, that's for sure. And the AI's adapted. So if you're not used to the changes, you'll find the AI to be a pinch tougher.

on Apr 07, 2016

Kazzerigian

Metal's tougher to come by, that's for sure. 

How so? Should be exactly the same (and map dependent of course) - just the timing of metal income will feel a bit different. Have to get those extractors up sooner. The pace is really nice now I find.

on Apr 07, 2016

It keeps me from getting radioactives sooner as I need to focus on metal earlier. I'm trying to adapt... LOL

on Apr 08, 2016

Played a couple times last night... I think I like it, even though I failed miserably to adapt.  That new engineer cost... it probably helps to keep expansion in check, but losing one hurts.

on Apr 08, 2016

I'm still expanding without issue.  It does depend on the map (location of regions near each other, etc) and how many extractor locations are at the nexus and the close regions.  So some maps can't 2x expand, and others will have slower expand (less metal) just by default.

 

My preferred change would be to stop engineers from both capturing locations AND building or repairing at the same time.  One at a time would make the choices better.  This would allow choices between getting 1.5-2.5 more metal (depending on map) vs factory or extractors on your nexus area.

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