Brad Wardell's site for talking about the customization of Windows.

The Founder's program works around the ALPHA build of Ashes of the Singularity.  

If you are joining in the hopes of playing a fun game, don't.  It's NOT fun yet.   

So who should join and why?

We're mainly interested in these types of people to join:

(1) Power Users.  People who know tech and can give us a lot of feedback on the tech.

(2) RTS experts. Particularly Total Annihilation, Company of Heroes, Starcraft 2 and SupCom veterans.

In other words, not for casual players. 

What are we looking for from people?

There are a lot of important UI conventions that we will need to nail down. There will be a lot of balance.  We will ultimately be compared to Starcraft II: Legacy of the Void and SUpCom: FA and the latest CoH which have had years of balance and content added.  Through the right group of founders, we can shave years off the time it'll take to get the proper balance, AI strategies, and UI conventions nailed down.

Active founders will be given extra keys to give out to their friends (these keys will only work until the release of the game and only work multiplayer). We are going to be attempting a lot of meta game stuff with the multiplayer game.  We expect most people will play the game single player but multilayer is a major focus as well for us.

Helpful tools:

I recommend JING for taking screenshots and marking them up.  You can even submit your images to their site and then link to the images here.  

The Sausage Factory

Founders are going to see the down and dirty of game development.  That means, you'll be seeing us try out different ideas that we may throw out later.  When it comes to UI, balance, game rules, almost nothing is off the table.  Where we'll be constrained will be map features (like different types of forests) and units.

Spoilers

<spoilers below>

Those who get the lifetime edition get all the DLC plus the major expansions we have in mind which include:

Ashes: <Naval Units and Oceans expansion>

Ashes: <Aggressive neutrals - that's as vague as I can get, it'll be very exciting>

Ashes: <Third race>

The DLC will mostly be map stuff, more units, more campaign stuff.  

Who is making Ashes?

It's a join effort by Oxide Games and Stardock. More specifically, the team includes people who were major parts (as in leadership roles) on Sins of a Solar Empire, Galactic Civilizations, Civilization V, Demigod, Lord of the Rings RTS and more.

The basic schedule:

  • Founders Alpha Series (engine testing, UI arguments, MP is disabled): June/July 2015
  • Founders Alpha MP series (MP is enabled, UI and balance arguments): August/Sept 2015
  • Steam early access (tentative IF we think it's ready): 4Q2015
  • Release: 2016

In short, we have a long way to go still.

Modding:

As I've been doing with Sorcerer King, I may recruit people from the community to work with me on the game. Ashes is very moddable.  I should also mention, we'll be contracting people from the community (i.e. with Sorcerer King, I contracted people from the community for $$ to implement the quests in the game that we wrote up, was a wonderful experience and made some great new friends). 

To mod, you will need to get a good CSV editor as that is the format we're storing everything in. 


Comments (Page 2)
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on Jun 18, 2015

Out of curiosity, are we going to have a special section to discuss all the suggestions, bugs, etc. that we have/find or is it going to be open to the public?

on Jun 18, 2015

SWEET!

I love the thought process behind this, and I love the legacy the game is striving to acquire.  I am a huge SupCom fan, and played my fair share of Civ too.  I have Sins but I think I was hoping for a Stars! type game, it didn't hold my attention very long.  I am hoping Galactic III will be closer, although I haven't had time to fire it up yet.

I am a software architect, so lots of software testing at work.  I am very actively testing Star Citizen, and now I will be testing Ashes.  I guess testing is going to be a way of life for a while :- )

FUN!

Oh, and thank you for making it modable, one of the many, many big flops on SupCom2 was the lack of fan made maps.  I sure wish Chris hadn't run out of money before he could make SupCom2 the game it seemed that he wanted to make.

on Jun 18, 2015

 

Got the email no more than 5 minutes after posting that question...

on Jun 18, 2015

So, I'm trying to decide if I should join the founders program with this one.

 

1) I LOVE software development and testing, so the bugfest aspect is no problem.

2) I write good bug reports.

3) I need something to keep my attention for the next few weeks and am totally willing to buy in.

 

But...

 

The last RTS I played was.... um.... (checks https://en.wikipedia.org/wiki/Chronology_of_real-time_strategy_video_games ) The ancient art of war at sea.

 

I typically eschew RTS because I simply have a preference for TBS (which I play a lot of). But this game is looking really interesting to me and I want to play around with the meta-units and stuff. I'm torn.

 

Anyone want to push me over the line one way or another?

on Jun 18, 2015

strask

So, I'm trying to decide if I should join the founders program with this one.

 

1) I LOVE software development and testing, so the bugfest aspect is no problem.

2) I write good bug reports.

3) I need something to keep my attention for the next few weeks and am totally willing to buy in.

 

But...

 

The last RTS I played was.... um.... (checks https://en.wikipedia.org/wiki/Chronology_of_real-time_strategy_video_games ) The ancient art of war at sea.

 

I typically eschew RTS because I simply have a preference for TBS (which I play a lot of). But this game is looking really interesting to me and I want to play around with the meta-units and stuff. I'm torn.

 

Anyone want to push me over the line one way or another?

I'd probably say no

 

The game itself is still alpha. Thus it more or less assumes you know A LOT about RTS games and how they work. Because there isn't going to be a tutorial yet to guide you through the basics and such. So you might be overwhelmed and not understand what are the base assumptions of the game.

it be like if the last FPS game you played was Wolf3D and someone threw you into a competitive game of CS:GO with no tutorial! You would likely not enjoy wondering why everyone is running around with a knife, then get killed in the spawn area then wonder why you have to wait till the end of the round,  then have it happen again 15 more times in subsequent rounds.

Or like if the last war game I played was Risk, and then I was thrown into a Warhammer 40k game

Maybe you'd want to jump in at Early Access perhaps. But right now it's probably not a great time for you.

 

Since you prefer TBS you might be more interested in their other Early Access game Sorrsceor King instead. Your enthusiasm and skills would be greatly appreciated if you're interested.

 

In any case choose wisely.

on Jun 19, 2015

Well, I gave in to my gut and bought it.

For others who might be in a similar situation to me, note that satoru1's advice is sound: I started the game up and while I knew approximately what I needed to be doing (Build things to collect resources to build things to build other things to blow things up) I had not a clue how (UI/input wise) to do it. This is NOT a game I can just pick up and run with... it's going to take a week or two to gain basic how-to-play competence before I can start on how-to-win.

Thankfully, a steep learning curve like that is pretty much exactly what I need right now in a game, so I'm actually pretty excited and pleased with my decision. My only regret is the realization that I won't be useful for bug reports early on because to start with I don't know what's a bug and what's just a feature I haven't learned properly yet. So I'll be resisting the urge to call everything bugs and wait until I get a hang of it before providing much in the way of feedback.

Thanks again satoru1 for your considered response. It genuinely helped me make my decision.

on Jun 19, 2015

Are we entitled to a refund to the founders edition before the game comes out in full?

on Jun 19, 2015

I also cross posted this to the Ashes of the Singularity subreddit. Hopefully it will help people make a more informed decision.

on Jun 19, 2015

The game does look interesting at first glance I've been playing rts games like the Starcraft series, SoaSE and such for long time and I do love the art style of the game specially the larger ships however, the one thing I feel may make it or break it for me is the fact I've fallen in love with the empire building part of Sins and have moved away from more of the direct RTS games. I really enjoy the feeling of building my empire wether its my military, trade research etc. and prefer the large scale of sins. Another thing i noticed that kind of turns me away atm is the fact that the highest amount of players is 2v2? So far? I mean it looks like a beautiful game and I'll probably invest into the basic founders pack at least till I feel if i can enjoy it well enough but I can't say i can detach myself from having a living economy like trade ports and other similar content from the game. Dunno being the Emperor of your own empire and conquering your enemies is highly appealing to me and with the promise of being an epic scale game I wonder if it can rival SINS for me stardock.

on Jul 03, 2015

I have Arrived Leader of the Iconic DI clan in Sup com, If there is not already a private forum should be put up just for Founders to put Game play input, No offence to the readers ... but if you want the info without having to scan though the (just any one posts) we should have a private forum were we are given a code to get into for the beta.

My computer spec are as followed

AMD FX9590 OCed to 5.2 Liquid cooled

25 gigs ram Dominator Platinum 1333 Oced to 2150

Dual R 9 Tri X 290 X in crossfire

ROG Crosshair Vz

1 TB SSD Samsung tweaked to read write  to 3.5 gh and 4 gh

coolermaster 1200 watt PSU

that's my main spec's

I do have a question to start off, I haven't finished reading the rest of the forums but will this game support multi core adaptive processing and will cross fire/sli actualy work and up to how many cards will it support.

 

PS I have an experienced Modder for you if interested from the DI clan PM me for more info and ill tell here you wish to meet her....

 

Thx in advance

on Jul 03, 2015

So I see there is a private forum how do the founders get in ?

on Jul 03, 2015

DI_HAVOC


I do have a question to start off, I haven't finished reading the rest of the forums but will this game support multi core adaptive processing and will cross fire/sli actualy work and up to how many cards will it support.

 

PS I have an experienced Modder for you if interested from the DI clan PM me for more info and ill tell here you wish to meet her....

 

Thx in advance

Yes, we will scale across up to 16 cores pretty well. Crossfire is explicitly supporting in Mantle, and we are working on DX12 explicit SLI and crossfire support. In the alpha, however, it's disabled by default. You have to go into the ini and set AFRGPU=1 and make sure you run in fullscreen mode. Right now we only support 2 cards. We have no definite time-table for DX12 MGPU support, as it depends on driver availability. We do expect it to be functional well before launch though.

 

 

on Jul 03, 2015

I have sold my two R 9 Tri X 290 X, looking to buy the new R9 fury X water cool soon once i receive the money for my other 2 cards, And Thx for the info Sir Knowledge is always welcome

on Jul 03, 2015

DI_HAVOC

So I see there is a private forum how do the founders get in ?

If you are a founder you will be able to head right in. Not sure what the process is for new founders getting access. Maybe admins have to add you or it's an automated process. I'm going with the former being the method of access though.

 

DI_HAVOC

I have sold my two R 9 Tri X 290 X, looking to buy the new R9 fury X water cool soon once i receive the money for my other 2 cards, And Thx for the info Sir Knowledge is always welcome

I'm not sure how I feel about the Fury X cards right now. I am going to wait and see what future driver updates do for performance. I really wish AMD would be a little more competitive with their hardware. It seems they fall a little more behind with every release. It's depressing.

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