Brad Wardell's site for talking about the customization of Windows.

Once upon a time there was Master of Magic

Back in 2008, Stardock was just finishing up its work on Galactic Civilizations II: Twilight of the Arnor.  We had been in negotiations with Atari to acquire the Master of Magic rights (to the point that we actually own the domain www.masterofmagic.com).  We had a game design all planned out for it complete with Halfings, Gnolls, High Elves, the works.  To be safe, we were not going to stray very far from the original design other than to add multiplayer and updates the units to modern 3D. 

When negotiations with Atari didn’t work out, it was decided we would create our own fantasy world that we called Elemental.  Early on we had a fairly straight forward conversion table:

  • Klackons = Quendar
  • Ironeers = Dwarves
  • Resoln = Nomads
  • Urxen = Orcs
  • Altar = High Men
  • Pariden = High Elves

Cities had 8 classes of buildings (Infrastructure, Industry, Commerce, Military,  Religious, Academic, Husbandry, and Naval).  And each race would have its own unique buildings in each category along with different bonuses to Workers, Farmers and Rebels.

Naming Convention

The game was to be called WAR of MAGIC.  But for trademark concerns, it was decided we would put the name “Elemental” in front.  This would prove to be ironic because in the long-term, people remember War of Magic as “Elemental” and not War of Magic.  As had been said in forums over the years, there would never have been a Elemental II. It would have been War of Magic II.

image

The original mockup for War of Magic

Design Divergence

War of Magic started getting the scope creep to end all scope creep.  We decided we would have huge, real-time battles.  We decided to have player designed units. The city improvements would be player designed as well, expanding out onto the map and having an editor where players could design their own very unique improvements.  Spells too would be designed by players in game.

This probably seems insane now but a game called Spore was coming out and we were enthralled about the idea of handing over the content creation to players.

Unfortunately, our engineering/art ambitions were beyond our ability to deliver, especially on the hardware of the time.

image

War of Magic

We tried all kinds of things to reduce the hardware scope which resulted in an art-style that was, unique but not necessarily appealing.  Player unit design required us to give up on the dramatically different race differentiation and the city design concept ended up completely changing the way the cities were made.

In the end, War of Magic ended up nothing like Master of Magic.

War of Magic is released

When War of Magic came out, people were very disappointed that it was buggy, bland, and nothing like Master of Magic.  It is a disappointment that haunts us to this day.

It ended up getting “meh” (3/5) reviews and we were so disappointed with it that we decided to give the two planned expansion packs to it for free to early adopters.

 

The expansions that never happened

Originally, we had two expansion packs planned.

  • War of Magic: Fallen Enchantress
  • War of Magic: Legendary Heroes

We would later then make a game called War of Magic II: Empire of Sorcery (and we have the domain to this too www.empireofsorcery.com).

One of the outcomes of War of Magic was that we brought on Derek Paxton (Kael) who had made the popular Civilization mod, Fall from Heaven to re-design War of Magic.  Not surprisingly, he didn’t want this new game associated too strongly with War of Magic so it would become a stand-alone game with a much bigger scope.

Branding confusion

Unfortunately, everyone knew the game as Elemental.  We learned a valuable lesson on branding – people will refer to your game based on the most unique word in it.  We ourselves referred to War of Magic as Elemental all the time just like we call Sins of a Solar Empire “Sins”.    So most people just think of the game as Elemental and not War of Magic.

So what would we call future games?

We looked at the branding debacle Star Wars had come into: Star Wars: Episode 3 – Attack of the Clones.  We didn’t want that.

Otherwise we’d have Elemental: War of Magic – Fallen Enchantress.

This is a problem we still have.

It was decided, ultimately, that it would be referred to as Fallen Enchantress.

Fallen Enchantress

With Fallen Enchantress, we looked at what the underlying engine we had built could do well and what parts it couldn’t do well. Derek Paxton designed a fantasy game that would satisfy most players.  We were still learning the ropes of what makes a good fantasy 4X title with this one. Fallen Enchantress was given away to all the early adopters of War of Magic.

 

image

Fallen Enchantress greatly tightened up the design and made it a generally well received game.

Fallen Enchantress: Legendary Heroes

We took what we learned from Fallen Enchantress and made an expansion pack called Legendary Heroes.  Like Fallen Enchantress, it was free for early adopters of War of Magic. It was also sold as a steep discount to those who had bought Fallen Enchantress.

One thing that I wish we had done differently was not release it as a “expand-a-lone”.  Stand-alone expansions are an ugly hold-over of the retail days and not something we plan on revisiting any time soon. 

 

image

Fallen Enchantress: Legendary Heroes took a pretty decent game and made it into a really good game

After Fallen Enchantress

In June of 2013, we had a hit.  FE:LH was well received. People really liked it. It was, by any standard, a really good game.  So what do we do? This is where branding gets in.

The name, for instance, is a problem for us.  We had already decided to name it Fallen Enchantress long before Derek “Fall from Heaven” Paxton joined us.  What if he someday wanted to make a Fall from  Heaven game? Having two series with “Fall” in the name was problematic.  This is an issue we haven’t resolved.

As a practical matter, Stardock wants to keep the good will and success of Legendary Heroes going.  I.e. a strong 4X builder with player designed units, vast worlds, wild lands, etc.  For all of 2013 and 2014 Stardock has continued to update Legendary Heroes with new DLC and new free updates.

Sorcerer King

In 2013, Stardock acquired the publishing rights to the Star Control (www.starcontrol.com) series.  What we really liked about Star Control (2) was the story and interaction with the different aliens while working against a powerful enemy.  It had been a long time since anyone tried to do something like that.

At the same time, a lot of really interesting 4X fantasy games had come out from other publishers. This would mean that a lot of gamers would already be familiar with the basics of a 4X fantasy. 

Thus, the idea for Sorcerer King was born: Let’s make a 4X game where the bad guy had already won and was now trying to become a god. Only you could stop him and to do so you would need to gather up the defeated remnants that you had previously competed with to stop him. 

For replayability, we would make sure that there was a lot of complex, unscripted interaction between the various players, random maps, random quests, and all manner of other content that would make sure each game was a new 4X adventure.  We had played a lot of game called FTL and saw how each game does feel very different based on the way it does its quests.

Ironically, the design is adhering a lot more closely to some of our original designs. Each faction is very different. Each unit has lots and lots of special abilities.  And ironically, the UI design is much more similar to the original concept we had all those years ago.

 

image

Star Control: Isn’t he cute?

image

Have you played FTL? If not, get it! Great game!

Quests

Sorcerer King: How do you make quests entertaining? Why, hire writers from Cracked.com to write them.

image

Sorcerer King in action

 

The Elemental Relationship

So how are all these games related?  War of Magic, Fallen Enchantress and Fallen Enchantress: Legendary Heroes all follow a pretty straight forward path.  You could call Fallen Enchantress a sequel to War of Magic even though it is dramatically different (but then again, Star Control 2 is very different from Star Control 1).

I can’t answer the branding questions.  What I can say is that the War of Magic series (however they’re branded) will continue its own path (War of Magic – > Fallen Enchantress –> Fallen Enchantress: Legendary Heroes –> X?) and Sorcerer King will have its own path. 

Knowing that the word “Fall” or “Fallen” is out of the question for future titles in the War of Magic path, feel free to make your own suggestions. Smile


Comments (Page 2)
3 Pages1 2 3 
on Oct 06, 2014

Is using Elemental out of the question too ?    I remember you said that a year ago but I thought of the videogamecrash of 1982. NES was called an "entertainment system" but when the SNES came around, everybody knew it was a gameconsole.

The parallell is that you can call Sorcerer King what you want, but I think of it as "Elemental: Sorcerer King" and that's cause of the graphics is unique, like for Borderlands.

on Oct 06, 2014

One of our limitations obviously is that we don't want to confuse people who already bought Fallen Enchantress: Legendary Heroes

 

on Oct 06, 2014

In essence most of us, that includes me, want Elemental in whatever game title you come up with. To me Elemental, in reference to games, immediately makes me think of Stardock 4x strategy games. I know you would like to avoid bad association with your game titles but to be honest I believe your hard work has paid off and I, for one, now only associate the Elemental franchise with 4x fantasy strategy games that I like.

on Oct 06, 2014

Thanks, that's very kind of you to say!

on Oct 06, 2014

Elemental: Legendary Heroes II

It ain't very original but I think it would get the job done.

on Oct 07, 2014

I completely agree with the above sentiments. The name Elemental has been redeemed in my opinion. Going back and renaming them all Elememtal: Fallen Enchantress, Elemental: Legendary Heroes, Elemental: Sorcerer King makes a lot of sense to me and does not dilute the name or brand. 

 

When I think of the Elemental series, I think of Stardock's fantasy 4X series that has truly found its footing and ranks among the best of all time. I honestly thought Endless Legend had taken the throne from Legendary Heroes for me, but then Sorcerer King came out and it hits all the right notes for me and could easily supplant Endless Legend. The writing is absurdly good and the planned game mechanics are right up my alley.

 

So what I'm saying is that Elemental is at the top of the game, despite some recent competition. Keep the Elemental name.

on Oct 07, 2014

I agree with most here. I think just use the name Elemental somewhere in the title. The whole story has been pretty well hashed out (meaning the E:WoM drama), and the games are in excellent shape. There are of course going to be those who bring up the bad shit. But most likely those people are going to do it whether "elemental" is in the title or not. May as well embrace it!

on Oct 07, 2014

Altara

Altara Republics (what's the planet called? )

Elemental III (keep it simple and earn a identity.)

Legends of Elemental

Legends of Elemental III

Elemental: Precursor Kings

Elemental: Precursor Kings III

Legends of Elemental: Precursor kings

Legends of Elemental: Precursor kings III

Legends of Elemental III: Precursor kings

Elemental: DARCA

Legends of Elemental: DARCA

One of these should be the next title, it will greatly help branding and they sound cooler.

 

DARCA

on Oct 07, 2014

I agree with Elemental having a prominent place in the name.  And renaming Fallen Enchantress to Elemental: Fallen Enchantress, and renaming Fallen Enchantress: Legendary Heroes to Elemental: Legendary Heroes would bring some sanity back into the system.  I like the idea that the Elemental games have been (if you rename as in the previous sentence):

1. Elemental: War of Magic

2. Elemental: Fallen Enchantress

3. Elemental: Legendary Heroes

4. Elemental: Sorcerer King

I agree with the others that Elemental is a positive brand now.  Congrats on keeping going and restoring the Elemental brand and also Stardock's brand in the process!

 

on Oct 07, 2014

I must concur. I think Elemental should remain in the name.

It is a brand that has been redeemed through a lot of hard work, money, effort, vision and humility.

 

on Oct 07, 2014

Thormodr

I must concur. I think Elemental should remain in the name.

It is a brand that has been redeemed through a lot of hard work, money, effort, vision and humility.

 

 

As she said (you're using a female avatar   ).

Elemental: War of Magic was a flop and Stardocks name got tarnished. Wellknown.

You redeemed Stardocks name when you gave away both Fallen Enchantress AND Legendary Heroes to early buyers of Elemental: War of Magic.

 

What more can you do to redeem Elementals name ?   In the eyes of many, you've done enough and can now use Elemental again

on Oct 07, 2014

You know what... I've been swayed by others opinions here (which is not an easy thing to do =P )

 

Keep the Elemental name. After all, you guys have put a lot of work into making up for Elemental: War of Magic.

on Oct 07, 2014

Elemental: Rise of the Fallen

on Oct 08, 2014

I thought it was called Elemental before I read this. I haven't bought the game but when I looked it up I typed in "Elemental game". So I agree its good to keep.

And I thought my names were good. I have come up with the titles of several novels after all!

 

DARCA

on Oct 19, 2014

Keep Elemental, but this history and future games tie-ins should be in a web searchable Wiki.  

When I bought FE:LH I thought I was getting Elemental with patches and expansions.  I couldn't find what was really part of the game, and would have loved to read this before buying. I'm in no way saying I think I got a bad deal and I finished the purchase with a "plan for the worst, hope for the best, and expect nothing' mindset.  I'm loving 90% of FELH and the part I don't like I understand the reasoning. (Magic isn't the power it was in MoM, I don't even understand how the spell of making lets you win the game...)

But I like interactive stories, so I'll feel while I was saved the "pain" of the old games, I missed experiencing them too.  (This is meant to be a compliment.)

3 Pages1 2 3