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Published on August 8, 2014 By Frogboy In GalCiv III Dev Journals

Greetings!

The team is really excited to get Beta 1 of Galactic Civilizations III out there.  The target date is one week away.

The Founder's Edition, which is what provided access to the Alpha builds along with a lifetime subscription to everything we make for Galactic Civilizations III (all expansions, DLC) will not be offered anymore once the beta comes out.  On the other hand, the beta Early Access edition will be $5 off the list price of $49.95.

So what's up?

They got a major graphics overhaul to the ships in. It was non-trivial and I think players will agree when they see it that no game has ever had better looking ship visuals than what will be in Beta 1. A big part of the reason is that the graphics engine is 64-bit and we're requiring DirectX 10 or better and as a result the materials and lighting on ships is something we've never seen before in games (though I suspect as 64-bit becomes more common and DirectX 10+ becomes required in more games you'll see the generational leap in visuals from the legacy DirectX 9 era we're still largley stuck in).

The other thing they've been working a lot on is multiplayer. We have an Arena map in development that, believe it or not, should allow for 1 on 1 duels to be played in around half an hour.  We still have a lot of work on the multiplayer front though. We need to make it easy for people to rejoin games so that friends can get together and play together on games that might take months to complete.

Design Challenges

One of our objectives is for people to have the option to play new "Immense" sized maps where there might be hundreds of empires playing.  We have a lot of different ideas on how to make this work (few people are going to want to have to select 130 opponents to play against).  We might use Steamworks Workshop to allow players to share their custom made players and once approved have automatically added as additional AI players into games where a player wants to play a game with a truly insanely large galaxy.

Fleet Battles

The marketing team is struggling in how to describe the fleet combat in GalCiv III.  My suggestion has been to describe it in terms of Hearthstone.  Your fleet is your desk and your ships are your minions that you crafted.  However, where the analogy fails is that the actual "tactics" of fleet battles are handled AI vs. AI.  So your skill is about how you design ships and assemble fleets. Looking closely at what your enemies are designing with their ships and organizing them and countering it will be crucial.  

Diplomacy and AI

Beta 1 won't have diplomacy in. Some modder might figure out a way to turn it on but it's not ready to be shown yet. I am not scheduled to begin writing AI code until October.  

In less than 1 week, these forums will likely get very very busy.


Comments (Page 4)
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on Aug 11, 2014

I think the best way to describe the new ship combat is rather simple:  Admiral of the Fleet.

You decide which ships to bring to the battle, then will have the ability to issue general orders to the fleet (full attack, cautious probe, full retreat), possibly during the actual combat.

But you're not issuing specific orders to control individual ships. The captains of your ships are all AIs which follow your General Orders as best they can.

 

on Aug 12, 2014

trims2u

I think the best way to describe the new ship combat is rather simple:  Admiral of the Fleet.

You decide which ships to bring to the battle, then will have the ability to issue general orders to the fleet (full attack, cautious probe, full retreat), possibly during the actual combat.

But you're not issuing specific orders to control individual ships. The captains of your ships are all AIs which follow your General Orders as best they can.

 

 

I personally think this is a awesome way to do battle with 100 other lesser empires.... 

Imagine how long a turn would be if we had to point, click and adjust 50 different battles a turn then have all of the AI's do the same :/

Plus I read somewhere that the Captains of the ships rank up! It will be like managing a bunch of hero units throughout the galaxy. Just the shear size of it makes it very tactical!

on Aug 12, 2014

FROOKIE

However, I am willing to bet a tidy sum on a hypothetical situation If tac combat had been included for Galciv3 I'm sure you would have all lined up to say what a brilliant idea it was, what a logical progression  

 

You just lost your money. I doubt i would have preordered if i had read TC on the feature list.

For some years now i find TC combat tedious, boring and just a waste of time. Even in AoW3, where it is really good, i wish i wouldnt be forcved to use it due to the AI loosing troops left and right when i am choosing autocombat.

 

You can send me the money now, but i am OK with store credit.

on Aug 12, 2014

charon2112


Steamworks Workshop to allow players to share their custom made players and once approved have automatically added as additional AI players into games where a player wants to play a game with a truly insanely large galaxy.



 

This would be great.


 So your skill is about how you design ships and assemble fleets. Looking closely at what your enemies are designing with their ships and organizing them and countering it will be crucial.  



Perfect!

 

Word

on Aug 12, 2014

I understand why tactical combat isn't going to be added. That said, I wouldn't mind a few changes to combat.

1) Have a time constraint on combat. By that I mean it isn't endless rounds until a ship/fleet wins. It could be set at say 10 rounds per turn (just throwing a number out). After that, both ships/fleets turn is over. This allows reinforcements to come in. This would also make it very hard to kill a starbase or starport with a puny ship. If you are dinging something at 1 hp a round, you shouldn't be able to destroy something that big that easily. So if you have a lot of firepower, boom, gone in one attack. If you don't, it will take more attacks/turns to kill the ship/fleet/base/port.

2) Combat stance. For example, I may want to have some skirmisher ships with long range and high speed. They would attack at long range and retreat. If the other ship/fleet is faster or has some kind of traction beam or other tech, they can negate that. Something similar to Endless Space but without the stupid cards. I am not saying it has to visually go to a new screen like ES for battles, but the idea of fighting at range, hit and run, closing to point blank or just retreating would add depth IMO.

 

on Aug 12, 2014

erischild

So excited!  The family is mocking me for my grin.  Even the gamer geeks among them think I have gone a little overboard.

 

"We don't need someone crazy. But one step sort of crazy, what do you get?"

"Obsessed?"

"Passionate."

on Aug 12, 2014

Great news!

on Aug 12, 2014

I have to say, I'm not that excited about this - for me, 4X games lose a lot without diplomacy.

on Aug 12, 2014

qrtxian

I have to say, I'm not that excited about this - for me, 4X games lose a lot without diplomacy.

 

I feel similar.  I am still excited to play it though.

on Aug 12, 2014

Diplomacy will happen, just not this month. 

on Aug 12, 2014

<rant>

I gota say control makes TBS fun there is so much strategy that if it was real time you wouldn't be able to function or win.

The ideology, colonization, tech trees, and ship building are great. Diplomacy though is the very best thing in TBS gaming. for there is a different situation every game and anything can happen, its tactical combat of words. I actually love diplomacy more than a good TC battle. Although it would be nice to have it.

There is something about actually negotiating our nations Sovereignty to the Thalan that makes our empires seem real and immersive. Or talking with allies with about going to war with the Thalan.

</rant>

 

DARCA.

 

on Aug 12, 2014

Larsenex

Diplomacy will happen, just not this month. 

Oh, I know it's going to happen eventually. It's just hard for me to get enthusiastic about the release of a beta version that doesn't have it yet.

on Aug 13, 2014

Hearthstone ? ? ? ? ? never heard of it let alone understand what it's supposed to explain.


on Aug 13, 2014

Please do not rush diplomacy. I say the better the diplomacy the better the game. Please don't rush features just because someone wants them. As far as combat like endless space that is what i mean.i was thinking that sharing edited scenarios snd maps ships not just races is a good idea. 

on Aug 13, 2014

A good diplomacy system and ai is rather important for immersion, I agree.

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