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Greetings!

v1.6 of Legendary Heroes seems to have gone well and we’re now moving on to v1.7.  I’m not sure what the rest of the team has in store for that (it’s Kael’s team, I’m just a floater).  But I’ve got 16 engineer hours of my own time for v1.7 and want to make sure every hour is spent well.  I don’t know how many of you are interested in the sausage factory side of game development but if you are, this is a good chance to see it in action.

These are what I’m spending those hours on:

 

Est Hours Feature Description Status
1 Stamp fix Fix stamp creation for modders, add some new stamps. Done (1)
1 BattleRank overhaul Redo battlerank so that the AI can more intelligently make decisions. Done (1)
1 Leader Update Updated text and specific conversations per player  Done (1)
1 New Spells Add new tactical battle spells/abilities  Done (2)
2 AI tactical Update AI tactical perf  Done (1)
1 Squad size Increase squad size and test  Done (1)
1 Unrest penalties Unrest causes bandits to spawn  Done and then undone (was not fun)
1 Eco balance Update mana/maintcosts/research balance/hero generation  Done (0.5)
1 Wild land menace Wild lands spawn monsters who go after players, get much worse over time.  Done (0.5)
1 AI updates Have AI upgrade outposts, Better army management, Pariden use Arcane monoliths.  Done (1)
1 Gameplay Master Quest harder, Heroes spawn at capital, Nerf consulate, bigger maps  Done (2)
1 Monsters vs. AI Look again to see why AI and monsters aren’t attacking each other (likely a threading issue)  Looked at, hoping new combat rating system might help. (0.5)
1 Pathing Fix the river pathing issue  Done (0.5)
1 Update stamps World less flat, more interesting  Done (1)
 1  Misc.  (bug fixing, fix lockups, lost device, other annoying things I encounter etc.)  Ongoing

 

Watch this thread for updates. I’m going through this thread here for ideas.

As I finish these, I’ll update the chart to let people know. I don’t really get started on this until next week between meetings, accounting, legal, design, software work, etc. Smile

 

Update 1: Friday, May 30

Finished the first half day working on this. Some of this isn't taking as long as I expected (marked at 0.5 hours in the status).

Update 2: End of day

Okay, I've got 9.5 hours into this.  The AI is definitely nastier now with the outpost upgrades. The pathfinding is less annoying for me.  I had a hard lock today that I want to put some time into.  I don't want this to just be new goodies, I'd like to fix some bugs that people have reported.


Comments (Page 9)
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on Jun 05, 2014

N/A

on Jun 06, 2014

Hellions
Although it's a rare occurrence, I've seen the AI cast Escape several times. Of course, it didn't prevent me from attacking again on the following turn since it doesn't seem to have mastered the concept of fleeing on the strategic map. 

Hmm really thats interesting.  I've never seen it, and it has an AIPriority of zero so I assumed it never happens.

on Jun 06, 2014

N/A

on Jun 06, 2014

16 hours may not be enough to address all the issues going on and bug fixes can lead to more bugs you really shouldn't rush this stuff.

on Jun 06, 2014

Because the game is...precious to you and you can't...force progress!

on Jun 07, 2014

How'd the 8 hours go then?

on Jun 07, 2014

It seems he spent most of it on the new spell target type. I hope he got it working and still has time to finish off the list.

on Jun 07, 2014

DsRaider

It seems he spent most of it on the new spell target type. I hope he got it working and still has time to finish off the list.

Indeed.

and while, from my comments above, I would have preferred more low hanging fruit as opposed to an expansion type mechanic added, I'm certain a new spell type would help the up coming Spells DLC that he plans to release...

 

on Jun 09, 2014

I'm kinda guessing this leg isn't going quite as well as hoped. Really crossing my fingers that the objectives are all met. Don't give up Frogboy!

on Jun 10, 2014

Ah, sorry, forgot to update this.  I finished my list and just have to check it in and get it to QA.

on Jun 10, 2014

Cool!

on Jun 10, 2014

Frogboy

Ah, sorry, forgot to update this.  I finished my list and just have to check it in and get it to QA.

 

Thanks for the news! That makes me wonder how long it will be before being released, assuming that Q&A don't find any game breaking bugs. Definitely been enjoying myself with this game.

on Jun 10, 2014

Frogboy

Ah, sorry, forgot to update this.  I finished my list and just have to check it in and get it to QA.

I am curious as to whether this list is the 1.7 patch....or simply an extra that's going towards the 1.7 patch.

 

one can dream, right?

on Jun 10, 2014

GFireflyE


Quoting Frogboy, reply 130
Ah, sorry, forgot to update this.  I finished my list and just have to check it in and get it to QA.

I am curious as to whether this list is the 1.7 patch....or simply an extra that's going towards the 1.7 patch.

 

one can dream, right?

 

What is the actual ETA of the patch anyway? I mean...did they give one?

on Jun 10, 2014

GFireflyE


Quoting Frogboy, reply 130
Ah, sorry, forgot to update this.  I finished my list and just have to check it in and get it to QA.

I am curious as to whether this list is the 1.7 patch....or simply an extra that's going towards the 1.7 patch.

 

one can dream, right?

It's just my contribution to 1.7. 

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