Brad Wardell's site for talking about the customization of Windows.

Greetings!

v1.6 of Legendary Heroes seems to have gone well and we’re now moving on to v1.7.  I’m not sure what the rest of the team has in store for that (it’s Kael’s team, I’m just a floater).  But I’ve got 16 engineer hours of my own time for v1.7 and want to make sure every hour is spent well.  I don’t know how many of you are interested in the sausage factory side of game development but if you are, this is a good chance to see it in action.

These are what I’m spending those hours on:

 

Est Hours Feature Description Status
1 Stamp fix Fix stamp creation for modders, add some new stamps. Done (1)
1 BattleRank overhaul Redo battlerank so that the AI can more intelligently make decisions. Done (1)
1 Leader Update Updated text and specific conversations per player  Done (1)
1 New Spells Add new tactical battle spells/abilities  Done (2)
2 AI tactical Update AI tactical perf  Done (1)
1 Squad size Increase squad size and test  Done (1)
1 Unrest penalties Unrest causes bandits to spawn  Done and then undone (was not fun)
1 Eco balance Update mana/maintcosts/research balance/hero generation  Done (0.5)
1 Wild land menace Wild lands spawn monsters who go after players, get much worse over time.  Done (0.5)
1 AI updates Have AI upgrade outposts, Better army management, Pariden use Arcane monoliths.  Done (1)
1 Gameplay Master Quest harder, Heroes spawn at capital, Nerf consulate, bigger maps  Done (2)
1 Monsters vs. AI Look again to see why AI and monsters aren’t attacking each other (likely a threading issue)  Looked at, hoping new combat rating system might help. (0.5)
1 Pathing Fix the river pathing issue  Done (0.5)
1 Update stamps World less flat, more interesting  Done (1)
 1  Misc.  (bug fixing, fix lockups, lost device, other annoying things I encounter etc.)  Ongoing

 

Watch this thread for updates. I’m going through this thread here for ideas.

As I finish these, I’ll update the chart to let people know. I don’t really get started on this until next week between meetings, accounting, legal, design, software work, etc. Smile

 

Update 1: Friday, May 30

Finished the first half day working on this. Some of this isn't taking as long as I expected (marked at 0.5 hours in the status).

Update 2: End of day

Okay, I've got 9.5 hours into this.  The AI is definitely nastier now with the outpost upgrades. The pathfinding is less annoying for me.  I had a hard lock today that I want to put some time into.  I don't want this to just be new goodies, I'd like to fix some bugs that people have reported.


Comments (Page 5)
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on May 28, 2014

Brad, how many hours were used by you to come up with the 16 hours of work you would be doing?   

on May 28, 2014

There is alot of whining going on here.

on May 28, 2014

DARCA1213

There is alot of whining going on here.

Whining about whining? Very nice.

Now back to our regularly scheduled program.

on May 28, 2014


Could we have more use from all the little extras collected along the way? I'm thinking of wolf pelts, skrath skins, love notes, etc. It would be really nice if they created little Easter eggs or items or something.

on May 28, 2014

Primal_Savage

10

Could you give me the link to the mod so i can read the description please instead of the download link?

 

Also, Wildlands probably becoming a menance again in 1.7 pleases me. I cannot wait to be butthurt'd.

on May 28, 2014

N/A

on May 29, 2014

GFireflyE


Could we have more use from all the little extras collected along the way? I'm thinking of wolf pelts, skrath skins, love notes, etc. It would be really nice if they created little Easter eggs or items or something.

This is a really interesting idea.  Let me ask Derek.

on May 29, 2014

Frogboy


Quoting GFireflyE, reply 64

Could we have more use from all the little extras collected along the way? I'm thinking of wolf pelts, skrath skins, love notes, etc. It would be really nice if they created little Easter eggs or items or something.

This is a really interesting idea.  Let me ask Derek.

There is a way of doing this via a quest. If one were to spawn a very specific quest (possible) then set up a simple loop quest that never ends, but gives the player choices and rewards. The escape key would leave such a quest. It would be nice to get more functionality from a city shop instead.

on May 29, 2014

Frogboy

I'll have to check it out.

 
BTW, since my earlier comment I went ahead fixed the flat land look:
 

 

looks good.  i just hope it's easier to click on the correct tile than in some of the bumpy tactical maps.

on May 29, 2014

Ok those bastards upstairs kept me working on other things this week so far but I WILL be getting 8 hours on LH tomorrow.

I think I mentioned this earlier but I did fix that pathfinding thing with rivers that drives a lot of us mad.  That was so annoying and has been in there forever. I couldn't take it anymore and dug and dug until I could kill it.

Of course, I realize that NO ONE has ever complained about pathfinding in this game...

on May 30, 2014

^Yes. A fly is in the corner of the room and doing nothing and yet the urge to kill it overwhelms us all. lol.

Really though, tell me who those bastards are and I'll take care of them for you...wink...wink. (jk)

 

DARCA.

on May 30, 2014

Little update on updating the stamps:

 

 

 

on May 30, 2014

Frogboy
Little update on updating the stamps:

Reduced 43%

Original 1311 x 1006
 
 

neato

What happens when you cast Lower Terrain?

 

Am also very curious as to your thoughts on the squad size tests?

on May 30, 2014

Frogboy
Of course, I realize that NO ONE has ever complained about pathfinding in this game...

The biggest issue I have with pathfinding is when you select your unit to travel along a road and the AI has it's ZoC covering. The unit choses to path off the road in an attempt to go around the ZoC instead of just travelling through it.

I would be even fine if, whenever this instance occured, a pop-up message came up while zooming on the location in question "Do you want to stop your movement?"

on May 30, 2014

Just wow Frogboy. 1.7 seems like its going to be a whole new game. [e digicons]:')[/e]

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