Brad Wardell's site for talking about the customization of Windows.

We had a great discussion about what features of LH players liked the most.

Now, let’s turn it on its head.  What parts of Legendary Heroes do you like the least?

This doesn’t have to be a feature list either, it could be elements of the game (or parts of the game) that you just find boring or frustrating or poorly thought out.

Let us know!


Comments (Page 8)
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on May 21, 2014

No ships.  It is ridiculous that sea is not accessible.

 

No flying / cloudwalking (MOM).  Only the Air elementals can fly, and that is all there is to flying in the game.

 

Little variety of creatures.  The list of monsters is very short, and boring.

 

Little variety between races.

 

As above, little variety of units.  There are almost no interesting units available.  No, the designer cannot compensate for this, and the options there are also not very exciting.  For example, in MOM we had immune to magic creatures, which could wreck havoc on magic-biased players.

 

Wilderness is a great concept, but poorly implemented.  The reward for conquering a wilderness is laughable.  Usually, when a player can conquer a wilderness, he is already strong, and the reward is worthless.

 

Late game is slow, terribly slow to play, and buggy. 

 

Road-building.  Now, this is a shame.  The algorithm is poor, roads often get doubled with ridiculous crossroads, especially after destroying and rebuilding outposts.  We must have a way to design roads.  Ah, and while on this, I miss enchanted roads.  They can have a great strategic impact.

 

I don't like that cities, other than fortresses, cannot get better defenses.  While a accept that fortresses must be strongest, other settlements should be capable of at least some better wall.

 

The concept of city siege and city walls is basically non-existent.  It is just some generic modifiers to defense.

 

Loot - little variety, boring. 

 

Weapons - little variety, boring.

on May 21, 2014

nikolaypavlov
No ships.  It is ridiculous that sea is not accessible.

 

No flying / cloudwalking (MOM).  Only the Air elementals can fly, and that is all there is to flying in the game.

 

I think these would be at the top of my list also.     And the fact that the AI doesn't use some spells.

on May 22, 2014

What I like least about FE:LH is that I spent $40+ on it and I'm playing Fallen Enchantress: That Game I Bought A Long Time Ago, instead.

 

I figured the game would pretty stable, since I only bought it this past weekend. I mean, there are 5 DLCs and it's version 1.6!

So, I walked across town to the local Gamestop to buy the game, walked all the way home to download it, and played for all of ... (checks steam) five hours, and now I'm ready to write it off. None of my games have lasted past turn 40. I've had meals come out of my crock pot that held my interest for longer than that, and didn't bite as deep into my wallet. 

I don't mind if a game has bugs, but if the bugs literally stop you from playing the game, well fuck that.

 

So, I'm back to playing FE:TGIBALTA. Or, more likely, some Blizzard game.

 

Silver Lining: Gamestop had a 50% off sale, so at least I only wasted 35 bucks instead of 65. Otherwise, I'd really be steamed!

 

 

on May 22, 2014

- The lack of hard choices with the civilization aspect of the game. Reduce the amount of room I have or force me to make other difficult and unique choices. See Warlock 2 for *some* inspiration. Maybe even Endless Legend, it looks like.

I'd like more info on this please.

on May 22, 2014

Winterbraid

I don't mind if a game has bugs, but if the bugs literally stop you from playing the game, well fuck that.
 

I don;t see anyone else with this issue whatsoever...

on May 23, 2014

[ Usually, when a player can conquer a wilderness, he is already strong, and the reward is worthless. ]

 

For wildlands there may be a part by part rewards. Mini bosses with smaller areas to clear. Big boss still sends out new spawned monsters after the "cleared areas". so player must keep the fight. Rewards like resources ( iron mine , crystal mine , wheat etc ).

 

 

[Road-building.  Now, this is a shame.  The algorithm is poor, roads often get doubled with ridiculous crossroads, especially after destroying and rebuilding outposts.  We must have a way to design roads.  Ah, and while on this, I miss enchanted roads.  They can have a great strategic impact. ]


I agree that roads should overtime get removed if outpost or city is destroyed. lets say in every few turn half of the remaining non connected roads disappear.


It is a small concern, but it has always bugged me.   It combat, why is movement restricted to one click.  If my unit can move three spaces, but I only move one space, the units movement is over, even though it still has potentially two move spaces to move? ]


solid idea. Up until you do the attack or cast the spell keep the remaining movement usable.


* how about mines/resources that get robbed if no one specifically guards them? a few turns of income get lost?

on May 23, 2014

I don't think I ever answered this question.

There is very little I don't like about LH.

I never cared for the artwork, but in the grand scheme of things, that's hardly a big deal.

What bothered me the most was the repetition of the loot dropped.

on May 23, 2014

Peter Cohen

That which I so dislike is the restrictive class system for heroes.

I just want to say that I found a mod that completely fixes this issue for me. So in effect, the designers fixed my problem by ensuring that their game was built to be modable. Kudos.

http://www.nexusmods.com/fallenenchantress/mods/1338/?

on May 23, 2014

all of the above

on May 25, 2014

After playing a few more games with 1.6, I will just add how FOW is revealed at the end of a units movement (i have to click tile by tile to see what is around me lest i finish near a powerful enemy) and the pathfinding that will allow your army to destroy a newly gained enemy improvement if you are still in the same turn.  

 

Also the AI never attempts to offer gold when suing for peace.  And the diplomacy having separate screens for treaties and trading is terrible.  If I can use a big pile of crystal to buy research, why can't I use it to get a peace treaty? 

on May 26, 2014

Wizaerd


Quoting Winterbraid, reply 108
I don't mind if a game has bugs, but if the bugs literally stop you from playing the game, well fuck that.
 

I don;t see anyone else with this issue whatsoever...

 

Search the forum for the word "freeze" and you'll see a few, admittedly a very small number but nonzero. I've since found that saving before ending turn and retrying will eventually get past whatever the problem is.

on May 28, 2014

1. Pathfinding.  It's so bad it's unusable.  It frequently sends your unit along a longer visual path (you expect straight, but the program doesn't know the difference between straight and diagonal), ending the turn next to some big monster that's going to kill it.  It often picks a longer actual path, turning what should be a 2-3 turn move into a 6-7 turn move.  Sometimes it routes your unit around your cities rather than through them, or only through part of them.  When in friendly territory, it will always move you out of friendly territory instead of through it.  Sometimes they'll path off a road for no reason at all.  I've even had instances where I sent them 2 tiles away, and they went the complete opposite direction for no apparent reason.  As I don't expect pathing will be fixed ever, it would be nice if we could use the numpad for movement, and if it only did movement so I wouldn't be forced to use pathfinding to get past friendly caravans sometimes (no, I don't want to talk to them through the caravan).

2. Autosaving.  I shouldn't have to wonder what's changed when I load an autosave.  For instance, if something would've finished building/training that turn, it's just gone, and all the progress towards it is gone.  Did a monster attack before?  It probably didn't now.  I've posted about this many times before, and how I suspect that the autosave is running while things are actively changing between turns, when it should start and complete autosave before anything else happens between turns.  I currently hit Ctrl-S at the end of every turn before ending my turn to get around this problem, because Quicksaves work fine.

3. Bugs, bugs, bugs.  Just game-affecting bugs, though.  I don't care about ogre crotch or things appearing with the wrong color (if that's something that happens).

on Jun 01, 2014

So one thing that still has me grumbling under my breath each time it happens is the City Level window thing.  Specifically, it appears, asks me to make a choice, but I have no way of looking at the map at that exact moment to see where exactly that city is.

For those that only want to build 2-3 cities, this isn't a big issue, but for those of us that like to micromanage vast empires, well trying to remember exactly where city #9 is when that upgrade window hits, and also what other things are happening nearby at that moment (i.e. has a belligerant faction settled next to that city in the last few turns, or are their armies lurking nearby), well you can't scroll the map underneath the window, or hit a 'decide later' button so you can close the city upgrade window at that time, then take stock of exactly where your kingdom/empire is, and then re-open that decision window once you've had that opportunity to study the map.

Also, while I do have my 'go to' choices in city leveling, well if an infirmary might make sense because of a city's proximity to the 'front lines' (i.e. a place for armies to retreat to and heal quickly), well again it'd be nice to be able to more fully contemplate that choice at the moment when it becomes available to me.

The basic resource info that is appearing in the city levelup window in 1.6 does help some (i.e. looking at the essence, production, etc. numbers), but when you are in the middle of steamrollering an enemy empire, well it's easy to lose track of where the new cities you just conquered are...

 

on Jun 02, 2014

Lack of Ships and Siege combat.

 

Something like the siege battles in Age of Wonders 2 would be great

 

:EDIT: also, if I wanted to be picky... the lack of multiplayer (complete with tactical combat)
I always prefer playing 4x style games with family/friends. It is fun conquering lands with them (and occasionally stabbing them in the back >=P )

on Jun 02, 2014

Frogboy


- The lack of hard choices with the civilization aspect of the game. Reduce the amount of room I have or force me to make other difficult and unique choices. See Warlock 2 for *some* inspiration. Maybe even Endless Legend, it looks like.

I'd like more info on this please.

 

Well, I'd say what type of city you build is a no-brainer choice, given how much emphasis is put towards quality of troop.

 

In some ways, I wish Conclaves and Fortresses competed with each other directly more, and towns had a lot more soft benefits so you needed some of them as well.

 

I feel in general the big problem with LH is that many choices have obvious answers- I don't have to think much.

 

 

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